Alessandro Pollini Posted August 23, 2011 Posted August 23, 2011 File Name: Unofficial Community Patch File Submitter: Alessandro Pollini File Submitted: 23 Aug 2011 File Updated: 30 Apr 2012 File Category: Patch & addons S2U Unofficial Community Patch v1.1 This is an unofficial "patch" for SHIFT 2 Unleashed developed by the nogripracing.com modding community. v1.09 refers to the upcoming UCP v1.1 being in a quite playable prerelease/beta state. Aim: To combine bug fixes and enhancements while preserving the driving feel of stock S2U. There are no deliberate physics changes included, but car handling is improved in some cases as a result of bug fixing. There are also some enhancements included that would have been nice to see in an official patch. To maintain a partially unpacked S2U baseline that will make it easier and more convenient to create and distribute custom skins and mods for S2U w/UCP installed, such as tulib202's Career Mod, brrupsz' Polish Tyre Mod (PTMu) and M12_Warthog's Ferrari DLC conversion. Audience: People who enjoy driving the game out of the box, but were bothered by the bugs. S2U modders, who can use the UCP as a clean baseline installation upon which their mods can be developed/adapted as UCP add-ons. Installation: Please note that the installation method is different to the one in v1.06 of the UCP. As a consequence, please read and follow carefully the new installation instructions, which can be found here: https://bitbucket.org/ermo/s2u_ucp/wiki/Home S2U UCP Frequently Asked Questions #1 - I have the Steam version, and ... The Steam version is known to be subtly different (and not in a good way!) from the DVD and the non-Steam download version. The UCP v1.1 was developed on the Origin Limited Edition version and also works with the DVD version. You are encouraged to use your legally acquired Steam key with a non-Steam version of S2U to get the best experience. Yes, we know that this sucks. Click here for one suggestion on how to deal with it. #2 - I made a copy of my original S2U Install and can't seem to get the UCP to work properly with this copy even though I followed the installation instructions carefully. What am I missing? When S2U is installed, it creates registry entires pointing to the original install location that all SHIFT2U.exe copies will reference first when trying to load game data files. If you need to have more than one S2U Installation, you should: Move the original S2U Installation folder out of its original install location Uninstall the original S2U Installation via the windows uninstaller The above procedure will remove the registry entries that make all SHIFT2U.exe copies try to read game data from the original install location, but won't delete the files you moved (since the uninstaller has no idea where the files are now). #3 - Do I need to add '-loose' to my S2U shortcut like with SHIFT to make S2U work with the unpacked and loose files that are part of the UCP? No, supplying the '-loose' parameter is not necessary. The UCP install method was written to take care of making the game accept the unpacked assets with a minimum of fuss, based on JDougNY's and tulib202's experience and tips. #4 - What does the LiveTrace add-on do? When you enable LiveTrace, your system will continually output physics data (engine data, suspension data, aero data) every 1/10th of a second to a file in the root of you <S2U installation> folder. This add-on is mostly intended as a convenience add-on for tinkerers who wish to tweak the game physics data and record the physics engine output. Note that this might lead to short hiccups as the data is flushed to disk. If in doubt, don't enable this. #5 - The UCP takes up 21GB of precious space on my SSD. How do I trim that down? If you really, really must, you can move the <S2U installation>\!BACKUP folder (which is a hidden folder) and <S2U installation>\MODS folder to your rotating storage media once you're satisfied with your installation. This procedure is not supported/encouraged/recommended, so if your installation breaks, you get to keep both pieces and fix it yourself. Consider yourself warned by your friendly UCP maintainer. #6 - How do I create a UCP-compatible add-on skin pack? See post #11 and post #16 below. If you've read jamesevans's beautifully laid out skinning guide, you will be pleased to learn that you can skip both the unpacking and the injection phases (see the explanation below). #7 - I want to customize my install and I'd like to inject my modded files into my UCP install. How do I proceed? This incarnation of the UCP was designed so as to remove the need to manually unpack and inject files in most cases. You are strongly encouraged to use the principles laid out in post #11 and post #16 and create your own custom unpacked 'overlay' JSGME mod that you can activate on top of any existing mods. In really rare and bizarre cases, you might need to unpack and dummy out more .bff files. The UCP already includes both the quickbms unpacking tool and a dummy.bff file that you can use for this purpose. #8 - But I would like to get rid of all the frivolous track objects and you inject stuff into the packed track .BFFs in the UCP install script, don't you? Correct. Unpacking the tracks would make for quite a poor experience and we only inject minor LOD fixes anyway. If you have an idea on how to make this process foolproof, by all means post your experiences in the thread so that we might figure out how best to solve this issue once and for all. #9 - I'm lazy and I think it would be a good idea to just copy my modded files directly into my <S2U Installation> folder. Aren't I clever? Er, no. In fact, you are strongly encouraged to use JSGME to manage any changes you make to your UCP install to avoid undesirable side effects from forgotten leftover files. If you insist on copying in your modded files manually anyway and your installation breaks as a result, we won't be able to give you proper support. Consider yourself warned by your friendly UCP maintainer. Click here to download this file
Guest giancarlo57 Posted February 1, 2012 Posted February 1, 2012 Ciao. Vorrei sapere se è necessario installare prima di questa 1.06 ; le patchs 1.04 e 1.05 - Scusa ma dalla descrizione sopra non ho capito. Grazie!
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