VELOCIPEDE Posted March 2, 2013 Author Share Posted March 2, 2013 Euro Truck Simulator 2 - Review by Inside Sim RacingIsrtv.com presents our full review of Euro Truck Simulator 2 for the PC by SCS Software. Darin and Shaun travel around Europe in 18 Wheelers exploring the countryside and delivering cargo. This post has been promoted to an article Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted March 23, 2013 Author Share Posted March 23, 2013 The third pillar Today we are bringing you a few new images from the game that is definitely not losing our love - Euro Truck Simulator 2. Yeah, we have been taking our time producing a new patch, but this is mostly due to the fact that we are working on so many improvements in parallel. We have some cool things coming, and they should appear in patches through the Spring, but tuning and tweaking them all to a stable state takes time. We are not working just on code and gameplay improvements (and the map DLC), the core game will also get very cool new content. Iveco Stralis Hi-Way is among the first major additions, but there is even more to come... Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted March 26, 2013 Author Share Posted March 26, 2013 Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted April 4, 2013 Author Share Posted April 4, 2013 Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted April 10, 2013 Author Share Posted April 10, 2013 Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted April 21, 2013 Author Share Posted April 21, 2013 New trucks coming to ETS2 We have several new truck models under construction for Euro Truck Simulator 2. Today we'd like to show you a glimpse of another really cool looking model! Public Linux Beta of Euro Truck Simulator 2After a few days of limited-group closed beta testing, today we are making the Linux Beta build of ETS2 accessible to general public, exclusively through Steam. This is not a free beta, you can only access it if you have already purchased/activated the full version of the game on Steam. Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted May 8, 2013 Author Share Posted May 8, 2013 ETS 2 & Oculus Rift http://blog.scssoft.com/2013/05/ets-2-oculus-rift.html We have been experimenting with Oculus Rift for a few days, and Euro Truck Simulator 2 is now mostly working correctly with it. Looking around the cabin freely is incredible, it almost feels like being in there! Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted May 18, 2013 Author Share Posted May 18, 2013 Goodies from Logitech, still working on ETS2 patchWe have received a very cool offer from Logitech for closer cooperation. We are getting access to developer SDKs, allowing us to take better advantage of the capabilities of their input devices. We were also kindly provided with a heap of hardware to try out and develop on.... Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted May 28, 2013 Author Share Posted May 28, 2013 Euro Truck Simulator 2 first DLC sneak peek (Part 1) Our first DLC came a long way to be, as a polished product, as ETS 2 was. There are still quite a few bugs to fix, but we believe soon we'd be able to tell you the release day. Today we would like to share the first batch of shots of new countryside landmarks scenery with you, which soon you'd be able to experience yourselves. As you may already know, the DLC will contain the rest of Poland, Slovakia and a part of Hungary including Budapest and Debrecen. We are trying to push more fidelity to the map: more objects, new objects, improved forests with larger density, to name a few, while improving game speed on average machines. Without further ado, check it out: This post has been promoted to an article Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted May 30, 2013 Author Share Posted May 30, 2013 Euro Truck Simulator 2 first DLC sneak peek (Part 2) Hi there,While developing the DLC, we realized that we were bumping the limits of our technology and tool chain. In order to be able to continue growing the map for this add-on and beyond, we had to do a huge rework of the map editing code and back-end. We divided the map into manageable separate sectors, instead having the map as a single chunk. For us, the huge upside of this enterprise us that once things click into place, we will be able to grow the map faster then before, with multiple people working on sections of the map in parallel. For map MODs potential, this effort is a start of a direction with really huge potential. The downside was that we literally have to re-test the game from scratch, to catch all bugs appearing in the newly processed and stored map. Unfortunately, the implications of such deep change is that it takes us longer time to pull it off and come up with the planned game updates. Please enjoy the 2nd part of country-scenery from the upcoming DLC: Link to comment Share on other sites More sharing options...
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