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Nascar The Game 2011


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Eutechnyx has been listening to all the user, community and critic feedback and has been hard at work creating a patch to address some of the issues folks may be experiencing.

Below is a list of issues we are working on for the next Patch. This isn't a list of all the outstanding problems but Eutechnyx would like to get this Patch out ASAP and these are the key issues that are stopping the majority of players from enjoying the game. As each item is fixed, the status will be updated. The week of May 9 would be a realistic release date for the patch if everything goes to plan although there are elements beyond their control in this process.

They

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  • 2 months later...
Eutechnyx has just revealed a teaser trailer for the upcoming patch and DLC for NASCAR the Game 2011 on PS3 and Xbox 360. The teaser shows off the following requested features: cautions, damage, two car tangos, side-by-side racing, Daytona (repaved), Charlotte MegaVision, and the DLC cars.

The most recent status update was given today on Facebook from Eutechnyx to fans:

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  • 4 weeks later...
Eutechnyx has revealed that its second patch is now available for download on the Xbox 360. This patch is supposed to include the numerous fixes and improvements outlined months ago. Players have been stating offline mode seems vastly improved, including better damage, restarts, and a varied A/I.
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  • 3 months later...
We’re pleased to announce that we will soon be releasing Patch #3 for NASCAR The Game 2011. The patch has already successfully passed our internal testing procedure and has now gone into full test with Activision. Once this is completed the patch will be submitted to Microsoft & Sony for approval.

You can find complete lists of the Fixes and Improvements included in Patch 3 below. Most noticeable amongst these fixes are the Loose Glitch & Online Surging, as they’ve come to be known.

Fixes

  • Xbox 360 - The car randomly loses rear end grip whilst playing online (Loose Glitch).
  • After a severe spin, the car lacks rear end grip and makes it feel very loose.
  • During online races, particularly on the Superspeedways, player’s cars can surge backward and forward making it impossible to bump draft. (Online Surging)
  • Online - On the initial rolling start, the formation can be incorrectly spaced.
  • During an online caution when the ‘NASCAR Sprint Cup’ transition screen is displayed sometimes your car can get damaged.
  • Caution lights can be inversed for Texas, Talladega and Watkins Glen i.e. yellow when there isn’t a Caution and green when there is a Caution.
  • Under Caution players cars drive through the Pace Car
  • Xbox 360 - Incompatible NAT types will not be allowed in to the same lobbies. Players will be given a message informing them that there is a problem and detail their NAT type. This will stop the players being booted from the game when the lobby count reaches zero. The PS3 handles this already.
  • Under certain conditions, super quick lap times are posted to the leaderboard.
  • Leaderboard times are not shown correctly in the Lobby.
  • The game sometime freezes on the loading screen when launching an online game.
  • ‘Players Still Racing’ message can sometimes be seen in the Lobby even though all players have finished racing.
  • PS3 Paint Booth freezes.
  • In a Lobby, when muting and un-muting players, the cursor can be out of sync with who gets muted.
  • When pitting during an online game, the windscreen tear off doesn’t work.
  • The car should not go in to reverse gear now unless it is stationary.
  • Xbox 360 - Race Invites stop working under certain conditions.
  • After leaving a lobby and then selecting Quick Race the game can sometimes soft lock.
  • Veto track shows incorrect amount of players in the lobby.
  • Online – Sometimes players can be racing on a different track to others in the game due to a veto issue.
  • Online, cars sometimes don’t appear in the Proximity Radar.
  • Changing Race Pins stopped working with the 2011 Season Update DLC.
  • PS3 – Online, the game will not start until all paint scheme data has been transferred to all players. When the lobby count reaches zero, the game informs the players this is happening using the lobby status message next to the lobby count.

Improvements

  • A.I. Bunching up and brake checking, which can result in collisions between the A.I. cars, has been improved.
  • Lobby counter will no longer add time whenever a player joins the lobby.
  • When searching for an online game, the status text reads “Loading”. There are now three different states “Searching”, “Joining” and “Creating”.
  • Quick Race default race length setting changed from 2% to 5%

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