kunos Posted June 2, 2010 Posted June 2, 2010 ciao a tutti, I've just uploaded the first autoupdate for netKar PRO v1.1, named Update "2". Just start netKar PRO v1.1 and you should be asked to update automatically. These are the fixes included: netKar PRO v1.1 - Update 2 - Fixed crash on AMD CPUs not supporting SSE2 set - Overall performance improvement due to better handling of collision detection - Fixed wrong tyre force vector direction generated at combined levels of slips - Fixed suspensions hard bumps interfering with suspension rebound phase - Added support for loading cameras from 3d parties tracks (via KTO file) - Added support to export/import cameras in KOFLite editor (save camera file as camera.nkc2 in the track folder) If you experience any problem with the autoupdate system please report here.
Guest Katsushika Matsumoto Posted June 2, 2010 Posted June 2, 2010 ciao a tutti, I've just uploaded the first autoupdate for netKar PRO v1.1, named Update "2". Just start netKar PRO v1.1 and you should be asked to update automatically. These are the fixes included: netKar PRO v1.1 - Update 2 - Fixed crash on AMD CPUs not supporting SSE2 set - Overall performance improvement due to better handling of collision detection - Fixed wrong tyre force vector direction generated at combined levels of slips - Fixed suspensions hard bumps interfering with suspension rebound phase - Added support for loading cameras from 3d parties tracks (via KTO file) - Added support to export/import cameras in KOFLite editor (save camera file as camera.nkc2 in the track folder) If you experience any problem with the autoupdate system please report here. Gonna try it right away!
wildsurfer Posted June 2, 2010 Posted June 2, 2010 Great! well done Stefano! looking forward to see the new cameras at Mugello!
Guest NightShift Posted June 2, 2010 Posted June 2, 2010 Thanks Stefano! The new autoupdate system seems to be working very well for me. Any chance you provide some insight about this fixes? - Fixed wrong tyre force vector direction generated at combined levels of slips- Fixed suspensions hard bumps interfering with suspension rebound phase
Guest sotiris Posted June 2, 2010 Posted June 2, 2010 (edited) great news, the updater worked fine, thanks stefano just purchaced netkar some weeks ago and i really enjoy it looking forward to some new content too (a ghostcar or ai for offline training maybe), bye! Edited June 2, 2010 by sotiris
kunos Posted June 2, 2010 Author Posted June 2, 2010 Thanks Stefano! The new autoupdate system seems to be working very well for me. Any chance you provide some insight about this fixes? - Fixed wrong tyre force vector direction generated at combined levels of slips- Fixed suspensions hard bumps interfering with suspension rebound phase a detailed explaination would be very "math intensive" the first bug is easy to see watching a replay of a spin out in the old version... at least, that's how I first spotted it... at the certain point the car seems to be "sucked" laterally. At first I thoutght it was due to the low-speed formulas kickin in but then digging more I have discovered there actually was a problem in the way lateral and longitudinal forces combined. While lateral was ok, the longitudinal didn't lowered as it should have and this was because the wrong trigonometric function was used.. "sin" instead of "tan" if I remember correctly (I am not in the office so I don't have the code with me). In practical terms the higher the slip the bigger the error, so it wasn't so evident during normal driving but it was there and you should be able to feel the car a bit more tricky to drive now. The second bug was an hardbump engaging too early often making the suspension rigid too early in rebound... the car seems to be less prone to raise the inner rear tyre in the air when riding curbs.. but this could be a placebo effect as I dont have precise data showing this.. it's really hard to drive on a curb 2 times at speed exactly the same way to compare telemetries... but it really seems to me that the car is much easier to ride on the curbs now.
Guest lovretta Posted June 2, 2010 Posted June 2, 2010 Mathematics :!!: Grats kunos on the update, fixed my fps issues, online/offline works properly ! Many thanks :thumbsup:
Guest McSaltens Posted June 2, 2010 Posted June 2, 2010 hi im having problems with koflite, im trying to create a camera set all i do is moving the camera to a certain point then selecting a track sactor in this case 01 and writing it into the box then setting up fovs 12 and 30 then pressing the button set and the programs crashes any help?
Guest si3v Posted June 3, 2010 Posted June 3, 2010 hi im having problems with koflite, im trying to create a camera set all i do is moving the camera to a certain point then selecting a track sactor in this case 01 and writing it into the box then setting up fovs 12 and 30 then pressing the button set and the programs crashes any help? you don't need to select any sector, just move to any position you like, press CREATE and then adjust parameters, when you're happy press SET... then move to another position and do it again, after having Highlighted the new camera (click once). If you want a camera to be linked to a sector (camera will be ON only when car will collide with that sector) you just only need to assign sector number in tab SECTOR. If you let SECTOR to 0 then camera will be on only when there's no other camera working or closer to the car. When you want to quick jump to a camera just double click on it (list of defined cameras is on low-left side of the koflite window)
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