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NetKar PRO 1.1 RC?!


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Besides that we found it's really weird that the RC can be found on speedmanicas instead of the official site, does anyone know if this isn't a leaked version of some sorts?

This is a really interesting question that needs to be answered ;)

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Guest maxxmoto

Per chi non l'ha ancora scaricato questo è il readme incluso...

- Fixed driver race number not being set on driver's panel opening

- Fixed licence file not being generated

- Removed "speeding in pits" message during replays

- Added click noise for cockpit buttons

- [TO CHECK] Fixed top bar only showing flags

- Fixed top bar not switchable and appearing in full mode

- Increased the highest driver race number to 500

- Dirty visor is back

- Fixed "use beep" in chat

- Tyre vibrational modes are now damped down going through the steering wheel

- Fixed FF friction applying forces in the wrong direction

- Added "cancel" button to password message box

- Fixed replay not showing custom skin

- Moved application saved files to "My Documents"

- Fixed incorrect rounding of setup values generating different numbers when moving up/down

- Added audio mixing functionality

- Added X360 controller native support

- Fixed a potential divide by zero when pedals are not properly configured

- Added an top level dead zone for the clutch preventi the car from moving slightly with 1st and clutch down

- Fixed limited slip differential adding too much locking torques

- Fixed F1600 front tyres, not enough grip

- New formula to calculate Force Feedback contributions from caster

- Added sort functionality to server list for Name, Car, Track and Ping

- Added Race, Qualify, Practice indicator in server list

- Added color codes to server list

- Fixed video resolution list reporting the same combination more than once

- Fixed incorrect "ghost" collisions in multiplayer

- Improved car bottom/ground collision detection and response

- Fixed BACKSPACE starter button interfering with chat

- Fixed controls configuration potentially crashing the system due to different locale culture settings

- Fixed fuel consuption for the F2000

- Fixed tyre temperature going very cold on grass and sand

- Fixed key control when device lock is > steer lock

- Added antialias settings

- Added remote cars details settings

- Fixed controller panel not updating controller configuration after executing controller wizard

- Online Race panel now checks if a track is available on the client before launching the simulator

- Fixed engine sound source for 5.1 and 7.1 systems

- Added custom tracks cubemap support

Edited by maxxmoto
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Guest maxxmoto

Provata: se lancio la b3, entro in "pratica" con la 1600 a newbury, appena entrato nell'abitacolo ho 50-55fps.

Se faccio la stessa cosa con la RC ho 10-12fps... A voi?

ho una radeon hd5650 (ma su un archeologico p4.2400, in attesa che torni dalla riparazione il mio portatile)

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Il fatto che sia chiamata Release Candidate piuttosto che Final, penso che sia una saggia decisione. Ci sono grosse novita' nella fisica rispetto alla beta3, e qualche piccolo problemino puo' sempre uscire fuori. Per fortuna, con l'autoupdate, eventuali bug possono essere messi a posto facilmente (tempo permettendo!).

Jaap ha detto che potrebbe essere v1.1 finale (come questa versione ha ricevuto un paio di giorni (mi dispiace per ripetere ci

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Well tested the release candidate yesterday and it felt very good. The back end of both the F2000/FTarget seems to be much more looser then in beta 2 and 3 :thumbsup:

It was a big disappointment to see that the collision physics where behaving really weird in multiplayer, it almost seemed there was less gravity the there should be.

Cars were bouncing and being launched into the air :| A little bit like the bug you see in LFS.

Besides that we found it's really weird that the RC can be found on speedmanicas instead of the official site, does anyone know if this isn't a leaked version of some sorts?

Beh testato la release candidate di ieri e si sentiva molto bene. Il back-end sia del F2000/FTarget sembra essere molto pi

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