VELOCIPEDE Posted February 12, 2010 Share Posted February 12, 2010 http://www.mxsimulator.com MX Simulator features the ultimate in motocross gaming physics. Unlike most other MX games, you actually lean into turns and throttle, clutch and shift like on a real bike. Real life actions such as wheelies, endoes, whips, swaps, slides and high-sides happen naturally from the physics of the game in real time, without the use of canned motion capture effects. This game actually feels like riding. Features * Complete motorcycle physics model. Steering, suspension, clutch, transmission and power curve work just like a real bike. * Online multiplayer with automatic prediction to compensate for lag. * 8 different bikes based on real life dyno, gear ratio and weight information. * Intelligent computer riders. The computer riders in this game do not cheat. They obey the same physical rules and use the same exact bike as the player does. * Fully adjustable suspension and gearing. * Physically modeled engine noise for both 2 smokes and thumpers. * 12 event points series with novice, amateur and expert classes. Realistic tracks including Budds Creek and RedBud replicas. * Flexible race format. Motos can be time or lap based with up to 40 riders. * No monster trucks. * Requires 1.5 GHz CPU with 512 MB RAM and 3D graphics accelerator with full OpenGL 1.1 support. Works on either Windows (XP or newer) or Linux. Link to comment Share on other sites More sharing options...
Extreme77 Posted February 13, 2010 Share Posted February 13, 2010 (edited) Ma per FISICA CURATA s'intende che si possono fare dei salti talmente alti da arrivare sul fianco di una montagna , atterrarci sopra per poi scivolare verso la pista in retromarcia su una pendenza del 95%.....e non cadere.....strano concetto sia di fisica che della simulazione..mah Extreme Edited February 13, 2010 by Extreme77 Link to comment Share on other sites More sharing options...
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