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ho un problema strano se faccio una gara con gli AI la griglia di partenza

Guest RAINIERI
Posted

ho un problema strano se faccio una gara con gli AI la griglia di partenza

Posted

Prova a modificare il tuo PLR modificando queste stringhe (fai una copia di backup ovviamente dell'originale prima) e vedi se sistemi:

[ Race Conditions ]

Run Practice1="0"

Run Practice2="0"

Run Practice3="0"

Run Practice4="0"

Run Qualify="1"

Run Warmup="0"

Race Timer="3600" // Seconds between displaying time remaining in race other than 1/5/10/30 minutes (zero disables)

Recon Pit Open="300" // Time that pits remain open for recon laps (real-life is 900 seconds)

Recon Pit Closed="150" // Time that pits are closed before formation lap (real-life is 900 seconds)

Recon Timer="1" // Whether timer is displayed in message box

Double File Override="-1" // Whether restarts can be converted to double file (-1=use RFM default, 0=no, 1+=minimum laps left to restart double-file)

Lucky Dog Override="-1" // Where lucky dog is applied (-1=use RFM default, 0=nowhere, 1=ovals, 2=road courses, 3=everywhere)

QUICK Reconnaissance="0" // Reconnaissance laps

MULTI Reconnaissance="0"

QUICK Grid Walkthrough="1" // Cinematic walkthrough of vehicles before race

MULTI Grid Walkthrough="0"

QUICK Formation Lap="3" // 0=standing start, 1=formation lap & standing start, 2=lap behind safety car & rolling start, 3=use track default, 4=fast rolling start

MULTI Formation Lap="3"

Force Formation="0" // if Formation Lap is Use Track Default, add the following to force: 1=standing start formations on, 2=standing formations off, 4=rolling start formations on, 8=rolling formations off

QUICK Safety Car Collidable="1" // Whether safety car is collidable

MULTI Safety Car Collidable="1"

QUICK Safety Car Thresh="1.00000" // Threshold for bringing out safety car (lower numbers -> more full-course yellows), please note that there are now RFM multipliers for this value

MULTI Safety Car Thresh="1.00000"

Adjust Frozen Order="1.00000" // Moves vehicles down the frozen track order under the safety car if they are causing the yellow and being passed. 0.0=off, 0.1-0.9=apply liberally, 1.0+=apply conservatively

QUICK Flag Rules="2" // Level of rule enforcement, 0=none, 1=penalties only, 2=penalties & full-course yellows

MULTI Flag Rules="2"

QUICK BlueFlags="7" // 0=none, 1=show but never penalize, 2=show and penalize if following within 0.3 seconds, 3=0.5s, 4=0.7s, 5=0.9s, 6=1.1s, 7=use RFM value "BlueFlags=<0-6>" (default is 3)

MULTI BlueFlags="7"

QUICK Weather="0" // Random/season/sunny/etc.

MULTI Weather="0"

QUICK TimeScaledWeather="1" // Whether weather time is scaled with session length

MULTI TimeScaledWeather="1"

Practice1StartingTime="-1" // -3=random, -2=random daytime, -1=default RFM, 0-1439=minutes after midnight

QualifyingStartingTime="-1" // -3=random, -2=random daytime, -1=default RFM, 0-1439=minutes after midnight

WarmupStartingTime="-1" // -3=random, -2=random daytime, -1=default RFM, 0-1439=minutes after midnight

QUICK RaceStartingTime="840" // -3=random, -2=random daytime, -1=default RFM, 0-1439=minutes after midnight to start race

MULTI RaceStartingTime="840"

QUICK RaceTimeScale="10" // -1 = use race distance percentage, 0 - 60 = multiply time by given factor

MULTI RaceTimeScale="5"

QUICK PrivateQualifying="2" // 0=all cars qualify visibly on track together, 1=only one car is visible at a time, 2=use default from RFM, season, or track entry PrivateQualifying=<0 or 1>

MULTI PrivateQualifying="2"

QUICK ParcFerme="3" // 0=off, 1=no setup changes allowed between qual and race except for 'Free Settings'), 2=same unless rain, 3=use RFM default 'ParcFerme=<0-2>'

MULTI ParcFerme="3"

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