emifisa Posted October 5, 2009 Posted October 5, 2009 Oggi per la prima volta sono entrato in un server e non capisco cosa sono quelle 3 linee in alto a destra cosa indicano??
Lalethor Posted October 6, 2009 Posted October 6, 2009 vado a memoria dato che non ho attualmente installato il sim una dovrebbe essere il ping, le altre.... non me le ricordo pi
emifisa Posted October 6, 2009 Author Posted October 6, 2009 Nooo non ho avuto tempo di cercare e poi con tutte queste pagine valla a trovare XD
Lalethor Posted October 7, 2009 Posted October 7, 2009 Nooo non ho avuto tempo di cercare e poi con tutte queste pagine valla a trovare XD che poi a dirti la verit
Ginetto Posted October 7, 2009 Posted October 7, 2009 (edited) La spiegazione dettagliata c'è nel readme del gioco, riporto qui la porzione che riguarda le barre rosse MULTIPLAYER - QUALITY METERS------------------------------------------------------------------------------ NOTE: Turning the meters on might decrease your framerate and in some cases even crash GPL! The Internet can be a harrowing medium through which to race. Game play is directly affected by the latency, reliability, and consistency of the connection between you and the game server, so it's important that the program give you a good sense of these factors. GPL 1.2.0.1 now has graphical displays that allow you to monitor the status of your communications with the server when you are a GPL client. These meters can only be displayed while in the car. They can be toggled on/off by pressing Alt-M while in the car. They can be distracting while driving, so they are turned off by default. You can request that they be turned on by default by adding the following two lines to core.ini [ Communications ] show_meters = 1 The bar graphs are as follows... (L) Instantaneous latency from 0.0 seconds (the bar is empty) to 1.0 seconds (the bar is full height). This is the amount of time that it takes for a message to go from the server, to your client, and back to the server. Note that Alt-L shows average latency, not instantaneous latency. (Q) Quality from 100% (the bar is empty) to 0% (the bar is full height). The more data that is lost or garbled during transmission from the server to you, the lower the quality of your connection, and the higher this bar will go. (S) The time skew (difference) between your GPL client and the server. If your current time is behind where you expect the server to be, this bar will be below center. If it is at the bottom, then you believe that you are 1.5 seconds (or more) behind the server. If your current time is ahead of where you expect the server to be, it will be above center. If it is at the top, then you believe that you are 1.5 seconds (or more) ahead of the server. If the bar reaches the top or bottom, then your client will resynchronize itself with the server (it will smash its clock). Ideally, no red bars should be visible whatsoever. That is, you have 0.0 seconds of latency, 100% of data from the server is getting to you, and your client believes that it is at the same point in time as the server. In practice, this will not happen. The (L)atency bar will almost always be visible since it is not possible for data to get from the server to you instantaneously. The higher the latency, the longer it takes for data to get from the server to your computer, and so the older it is when it gets there. The older the data is, the more "predicting" your client has to do about the positions of other cars on the track. The more that it has to predict, the more likely that it will predict incorrectly, and the more the other cars will jump around when it realizes its error. It is not uncommon for the (Q)uality bar to be completely empty (indicating little or no data loss), but it is also not uncommon for a few percent of the data to be lost or garbled during transmission, showing as a small (Q)uality bar. If the bar starts to grow steadily, then something bad has happened on the route through the Internet between you and the server (or the server has crashed). If the route doesn't clear up quickly, you will soon be disconnected. If it does clear up, there will probably be short period of mayhem as the route settles down, and old data that has been stuck in transit is flushed. If the latency is varying a bit, it can be difficult for your client to determine what point in time the server is currently at, and a small (S)kew bar is likely to appear. If the (S)kew bar grows continuously until it hits the top or bottom, your client will smash its clock to resynchronize itself to the server. If it does this, then either the connection between you and the server is very poor, or either your machine or the server machine is extremely overloaded, and your client can no longer stay in step with the server. Edited October 7, 2009 by Ginetto
emifisa Posted October 8, 2009 Author Posted October 8, 2009 (edited) Ma perchè usiamo l'inglese quando abbiamo la lingua più bella del mondo l'italiano XDXD Comunque grazie mille Edited October 8, 2009 by emifisa
emifisa Posted October 9, 2009 Author Posted October 9, 2009 Ok grazie mille ho capito in poche parole servono a mostrati come vanno gli scambi di dati tra la tua conessione e il server e gli altri
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