ruote 3D negli specchietti? - Serie Papyrus: GPL, Nascar 2003... - DrivingItalia.NET simulatori di guida Jump to content

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Posted

mi sono accorto ora che le vedo in 2D, c'e' un modo per vederle in 3D?

Posted
mi sono accorto ora che le vedo in 2D, c'e' un modo per vederle in 3D?

quanto hai alzato i dettagli?

Posted

tutto al max a 1600x1200 in openGLV2

ero con una bt11 del 66

questo il core.ini

[ OpenGL ]

TossHighestMip = 0 ; Controls textures

; 0 = Don't toss *

; 1 = Toss. This will use only 25% of texture memory.

; Use if frame rates are low or your graphics

; card has 8 MB or less.

MipFiltering = 4 ; Mip filtering

; In general, the lower numbers should be faster, with

; poorer image quality.

; 0 = no filtering, no mipmapping

; 1 = no filtering, with mipmapping

; 2 = bi-linear filtering, no mipmapping

; 3 = bi-linear filtering, with mipmapping

; 4 = tri-linear filtering

MirrorsEvery = 1 ; Mirror refresh rate in frames 4 default

; This parameter is supplied to prevent a performance

; hit in the in car view. Set a low as possible without

; affecting frame rate. The effect is that each frame

; only a part of the mirrors is drawn.

; Value range is 1 - 8

[ Replay ]

replayMemoryOverride = 180000

[int Profile Values]

value0=RasterV2:Device:0

value1=RasterV2:TossBiggestMips:0

value2=RasterV2:MaxMipSize:0

value3=RasterV2:MirrorSize:0

value4=RasterV2:DirectMirrorRendering:1

value5=RasterV2:DrawMethod:1

value6=RasterV2:ZBufferType:1

value7=RasterV2:AnisotropicFiltering:16

value8=RasterV2:TrilinearFiltering:1

value9=RasterV2:LODBias:-50

value10=RasterV2:32Bit:1

value11=RasterV2:Width:0

value12=RasterV2:Height:0

value13=RasterV2:FogDensity:1000

value14=RasterV2:VSync:0

[RasterV2]

Device=0

TossBiggestMips=0

MaxMipSize=0

MirrorSize=0

DirectMirrorRendering=1

DrawMethod=1

ZBufferType=1

AnisotropicFiltering=8

TrilinearFiltering=1

LODBias=0

32Bit=1

Width=0

Height=0

FogDensity=1000

VSync=0

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