oppolo Posted June 21, 2009 Posted June 21, 2009 mi sono accorto ora che le vedo in 2D, c'e' un modo per vederle in 3D?
mike_cek Posted June 21, 2009 Posted June 21, 2009 mi sono accorto ora che le vedo in 2D, c'e' un modo per vederle in 3D? quanto hai alzato i dettagli?
oppolo Posted June 21, 2009 Author Posted June 21, 2009 tutto al max a 1600x1200 in openGLV2 ero con una bt11 del 66 questo il core.ini [ OpenGL ] TossHighestMip = 0 ; Controls textures ; 0 = Don't toss * ; 1 = Toss. This will use only 25% of texture memory. ; Use if frame rates are low or your graphics ; card has 8 MB or less. MipFiltering = 4 ; Mip filtering ; In general, the lower numbers should be faster, with ; poorer image quality. ; 0 = no filtering, no mipmapping ; 1 = no filtering, with mipmapping ; 2 = bi-linear filtering, no mipmapping ; 3 = bi-linear filtering, with mipmapping ; 4 = tri-linear filtering MirrorsEvery = 1 ; Mirror refresh rate in frames 4 default ; This parameter is supplied to prevent a performance ; hit in the in car view. Set a low as possible without ; affecting frame rate. The effect is that each frame ; only a part of the mirrors is drawn. ; Value range is 1 - 8 [ Replay ] replayMemoryOverride = 180000 [int Profile Values] value0=RasterV2:Device:0 value1=RasterV2:TossBiggestMips:0 value2=RasterV2:MaxMipSize:0 value3=RasterV2:MirrorSize:0 value4=RasterV2:DirectMirrorRendering:1 value5=RasterV2:DrawMethod:1 value6=RasterV2:ZBufferType:1 value7=RasterV2:AnisotropicFiltering:16 value8=RasterV2:TrilinearFiltering:1 value9=RasterV2:LODBias:-50 value10=RasterV2:32Bit:1 value11=RasterV2:Width:0 value12=RasterV2:Height:0 value13=RasterV2:FogDensity:1000 value14=RasterV2:VSync:0 [RasterV2] Device=0 TossBiggestMips=0 MaxMipSize=0 MirrorSize=0 DirectMirrorRendering=1 DrawMethod=1 ZBufferType=1 AnisotropicFiltering=8 TrilinearFiltering=1 LODBias=0 32Bit=1 Width=0 Height=0 FogDensity=1000 VSync=0
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