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Test Drive Unlimited 2: primi screens


VELOCIPEDE

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  • 2 weeks later...

intervista http://www.computerandvideogames.com/article.php?id=248230

How much attention do you pay to what the fans want? Where do you draw the line?

It's a delicate balance because there are technical constraints, constraints linked to the car manufacturers and also it might not be in the vision of the game and where we want to take it. For example if they want only rally games that's a whole different type of genre so we won't go radically to only rally types of games.

In terms of feedback, a lot of the stuff we got back was asking for a day and night cycle, weather etc. Also a lot of players said they like to cruise around so we said 'why don't we give a reward for that?' The off-road was requested because players love to explore the environment, so we added specific off-road vehicles.

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