oppolo Posted February 20, 2009 Posted February 20, 2009 io non toccherei nulla del buon lavoro degli sviluppatori, poi oh, ognuno fa come vuole http://eaglewoman.rscsites.org/gpl/faq.htm#ai GPL incorporates an innovative technology called the Global Hype system. This is a mechanism which dynamically adjusts the AI strength, with reference to the best lap times of the player. A database is kept of the average of the player's 10 best lap times at each circuit, and at each circuit, the AI cars adjust their speed with reference to this average. This adjustment only happens at the beginning of a weekend; in other words, a fast lap time in practice won't cause the AI cars to go faster in that race, but they will be a little faster in the next subsequent weekend (practice and race). The quickest AI drivers, such as Clark, Gurney, and Hill, will generally be very fast in any mode, Novice through Grand Prix, but in the lower levels the spread of the field is wider. In other words, the slower cars are considerably slower in Novice mode. As your average time improves, the faster AI cars will get a little faster, while the slower AI cars will get a lot faster. The speed of the AI cars is such that it's not too difficult to be quicker than the slowest AI cars in a Novice race. However, it is harder to beat even the slowest AI cars in the higher levels. At any level, it is very, very difficult to beat the likes of Clark and Gurney. GPL is supposed to simulate real Grand Prix racing, and therefore the AI cars are simulating the very best drivers in the world. To beat them, you have to be one of the very best drivers in the world, too.
Ginetto Posted February 21, 2009 Posted February 21, 2009 Innanzi tutto grazie; sto provando, un paio di precisazioni: siccome uso GEM+2, devo modificare anche la velocit
pier 48 Posted February 21, 2009 Author Posted February 21, 2009 Innanzi tutto grazie; sto provando, un paio di precisazioni: siccome uso GEM+2, devo modificare anche la velocit
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