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Racer v0.9.0 RC8


VELOCIPEDE

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Racer v0.8.34 released

Racer v0.8.34 is out! Get it at http://www.racer.nl/download/racer0.8.34.7z (48Mb, note the 7z extension; you'll need 7-zip from http://www.7-zip.org ).

Enjoy!

Ruud

Changes:

- Bugfix: Director cam didn't work

- Bugfix: Rain didn't affect grip (snow did)

- ENet upgraded to v1.3.3 (small change to avoid unreliable packet regression, and disconnect fix)

- Added input limiters for Pacejka curves for slipangle/ratio/camber/load (see data/cars/default/car.ini)

(wheel<n>.pacejka.slipangle_min/max etc); see http://www.racer.nl/reference/pacejka.htm#inputsoutputs

- Bugfix: Replay was never painted; no camera was defined.

- Bugfix: particles in replays were not animated in reverse mode. Now they are (although not entirely correct)

- Turning AI on while offroad would cause a crash.

- Added ai.spring_factor in car.ini to add some magic forces to keep the car on track (use 'ai scale' for example

to add some speed to the AI line; check out 'ai save' and such).

- CurvEd import of ASCII txt and CSV added.

- CurvEd imports were buggy (zero) if more than 50 points were imported.

- Added textures.stub in racer.ini to optionally load a single texture for every loaded shader; useful

when testing mipmapping (if you're using mipmaps effectively, see http://www.racer.nl/tutorial/stub_textures.htm)

- Added data/images/texture_stub.dds as a default images for the feature above

- Added dev.fast_fade in racer.ini to allow quick fades while developing

- Added wheel roadnoise filtering to simulate rubber; see http://www.racer.nl/reference/wheels.htm

- Added ai.rc_factor in car.ini to be able to help AI if you give it a high grip_factor as well. See http://www.racer.nl/reference/carphys.htm#ai

- Added ai.cg_factor in car.ini to lower effective CG height to help AI drive faster through turns without flipping.

See also http://www.racer.nl/reference/carphys.htm#ai

- susp_implicit_integration now set to 0 for explicit physics. It seems stable for F1 cars with tire_damping,

and the implicit method creates buggy load values in the tires.

- Added ghost.update_if_loaded (defaults to true) to determine whether to update the ghost lap (if you're faster),

even if you've explicitly loaded one with ghost.load.

- Materials without names in DOF files used to get the exact texture name (ie 'body.tga'). The extension is now cut, so it'd become 'body').

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  • 3 months later...
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Racer v0.8.35 released

After quite some time, here's an update. Still needs things worked out before v0.9 though.

Get it at http://www.mediafire.../racer0.8.35.7z

As for changes between this version and an upcoming v0.9, I expect only the audio pitch_scale to possibly change a bit in behavior (if at all), other than that the graphics are not likely to change anymore. I might have called this one v0.9.0RC1 but there's a few bugs (in Config.exe, and the menu selections) that are not too pretty (I need to remove some non-working items).

Notes:

- It uses the Lambo from Mr Whippy; I might not have had the latest version; this one gives a brake balance warning currently (admittedly a new feature)

- Next week I'll try and make a list of the things I still want to do for v0.9.

The changes:

- Pacejka window appeared single buffered in Windows XP, resulting in flickering.

- Added 2 pages to ^9 (telemetry) debug view; all possible and actually used view variables

- Added 'surface' group to logging (ASCII/RTD) with world surface intersection coordinates for all wheels (used internally for laser-scanned tracks).

- RTD logging of orientation is now done in Yaw/Pitch/Roll instead of the car rotation quaternion

- Timing has been restructured - only the multiplayer server now keeps track of time, to sync laptimes across multiplayer.

- Added 'fps on' and 'fps off' console commands.

- Added 'view <n>' command to set the view (normally changed with F1)

- Added the start of a 'system' of parameters & signals, which will give inside info on all kinds of parts. This will be useful

for external tweaking tools, and also internal ones. A generalized way to access parameters. Currently the tree is very

limited, and no external tools are available yet to tweak.

- Added 'system export' commands to export the system tree to an HTML file. Racer will open the HTML file after creation.

See also http://www.racer.nl/...rial/system.htm

- Added 'set <path> <value>' to set a parameter in the system.

- Added 'get <path>' to get float parameter in the system.

- The 'graph' command now also accepts any parameter in the system; i.e. 'graph step 0 600 car0.engine.rotation_vel'

- Added 'camera <n>' command to switch cameras using a console command.

- Added 'fov <f>' command to set camera FOV directly.

- Added power steering curves for assist/friction/damping/spring (spring only for high-end platforms)

- Curved can now also offset all points

- GPLex dropped for now.

- Added alpha version of 3DS Max exporter (see max/ directory)</f></n></path></value></path></n>

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  • 2 years later...

v0.9.0 RC8 has been released. This has an improved combined slip model for tire forces, faster rendering and Onyx improvements.
 
REQUIREMENTS

  • Windows XP/2003-Server/Vista/Windows 7 (32/64 bits); Pentium IV or AMD processor. Anything from 1Ghz will do ok, but a good graphics card is most important.
    Note that the beta versions DO NOT support Windows 95/98/ME (trouble with fonts) anymore.
  • A good 3D graphics card (supporting OpenGL and Cg) like from nVidia (preferred) or AMD/ATI. Onboard graphics (such as most Intel card) very often give problems with the Cg shaders. We work almost exclusively with nVidia cards (and drivers), so those are highly recommended for the best compatibility with Racer. nVidia 8800GT or better recommended.
  • DirectX9.0c or better.

Download latest versions for Windows:
If you have trouble running this version (first try to run racer_nocg.exe if you get errors about 'Cg') you could try the simpler v0.6.5 version; that version does NOT contain the latest bugfixes, physics updates etc, but can be used if you have an old graphics card to check an old version of Racer out. With that version though, it's no use trying to make cars / tracks that will work as expected for later beta versions mentioned below.
The changes in the various versions can be read in the log file here.
Racer v0.9.0 RC8 (1-11-2013)
- Download & unzip Racer0.9.0_RC8_Rift.7z (150Mb - on MediaFire; requires 7-Zip).
- Check out the documentation here.

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