Guest gimax Posted February 26, 2008 Posted February 26, 2008 ciao a tutti, tempo fa, c'era sul forum un argomento riguardante il fastidiosissimo tremolio laterale dentro il cookpit guidando le macchine di rfactor, postato da un utente, e risolto da un'altro utente consigliando di andare a modificare il plr del gioco, cookpit vibration), ora io ho istallato di nuovo rfactor, (la versione scatolata), e mi ritrovo nuovamente con questa bruttissima impostazione originale del gioco, non ricordo piu' i parametri da modificare, e in piu non riesco a trovare la discussione qui nel forum, gentilmente c'
BoNI Posted February 26, 2008 Posted February 26, 2008 vai nel plr e cerca vibration o cockpit.. qualcosa salter
Guest Smirk Posted February 26, 2008 Posted February 26, 2008 Cockpit Vibration Mult1="1.00000" // Primary vibration multiplier affects eyepoint position (base magnitude is in VEH or cockpit file) Cockpit Vibration Freq1="31.00000" // Primary rate of vibration affects eyepoint position (higher framerates allow higher rates) Cockpit Vibration Mult2="1.00000" // Secondary vibration multiplier affects eyepoint orientation (base magnitude is in VEH or cockpit file) Cockpit Vibration Freq2="37.00000" // Secondary rate of vibration affects eyepoint orientation Ho trovato queste 4 voci nel file plr,prova
Guest gimax Posted February 26, 2008 Posted February 26, 2008 Cockpit Vibration Mult1="1.00000" // Primary vibration multiplier affects eyepoint position (base magnitude is in VEH or cockpit file) Cockpit Vibration Freq1="31.00000" // Primary rate of vibration affects eyepoint position (higher framerates allow higher rates) Cockpit Vibration Mult2="1.00000" // Secondary vibration multiplier affects eyepoint orientation (base magnitude is in VEH or cockpit file) Cockpit Vibration Freq2="37.00000" // Secondary rate of vibration affects eyepoint orientation Ho trovato queste 4 voci nel file plr,prova ciao, si questi parametri li trovo pure io, il problema
Oblivion Gohma Posted February 26, 2008 Posted February 26, 2008 ma io non ho capito cosa intendi per fastidiosissimo tremolio laterale del cockpit, se
Guest civediamodomani Posted February 26, 2008 Posted February 26, 2008 (edited) il file di riferimento nn Edited February 26, 2008 by civediamodomani
Guest civediamodomani Posted February 26, 2008 Posted February 26, 2008 dimenticavo, se ti riferisci all'orientamento in curva, devo modificare questi nel *.prl: Head Physics="0.50345" // Fraction of head physics movement applied to cockpit view (position AND rotation) Head Rotation="0.20000" // Additional head physics multiplier affecting rotation only questa che vedi sopra
Guest Smirk Posted February 26, 2008 Posted February 26, 2008 Cockpit Vibration Mult1="1.00000" // Primary vibration multiplier affects eyepoint position (base magnitude is in VEH or cockpit file) Cockpit Vibration Freq1="31.00000" // Primary rate of vibration affects eyepoint position (higher framerates allow higher rates) Cockpit Vibration Mult2="1.00000" // Secondary vibration multiplier affects eyepoint orientation (base magnitude is in VEH or cockpit file) Cockpit Vibration Freq2="37.00000" // Secondary rate of vibration affects eyepoint orientation Ho trovato queste 4 voci nel file plr,prova ciao, si questi parametri li trovo pure io, il problema
Guest gimax Posted February 26, 2008 Posted February 26, 2008 no ragazzi non ci siamo, i parametri da modificare son quelli descritti da smirk, e cioe': multy 1=1.00000 freq 1=31.00000 multy 2=1.00000 freq 2=37.00000 vediamo se posso essere piu chiaro, praticamente guidando l'auto a velocita', c'
Guest civediamodomani Posted February 26, 2008 Posted February 26, 2008 mi sa che nn hai capito il concetto... nn possiamo darti una ricetta, la cosa
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