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[NR2003] Patch: un paio di tip


Guest AsterX

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Guest AsterX

Nel readme, verso la fine, si può leggere:

SHADOW VOLUMES

When using the DirectX D3D renderer Car shadows can now be rendered using Shadow Volumes on hardware that supports Stencil Buffers.  This feature allows for more realistic car shadows that can be cast on walls.  This feature also eliminate the "double-dark" shadows that would be seen when multiple car shadows overlapped.  To enable this new feature, you will need to manually edit your PLAYER.INI, changing default "0" to a "1" as shown below:

[Graphic Options]

enable_ShadowVolumes=1 ; set to 1 to enable shadow volumes

CAR MEGA SHADER OPTIMIZATION

When using the DirectX D3D renderer multi-pass rendering can now be made more efficient on cards with advanced shader capabilities.  To enable this new feature, you will need to manually edit your PLAYER.INI, changing default "0" to a "1" as shown below:

[Graphic Options]

enable_CarMegaShader=1 ; set to 1 to enable advanced shaders where applicable

Forse il primo sim di guida ad usare gli shaders? B)

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Guest Manesk

Azz, non l'avevo notato leggendo il readme :o

Certo che la grafica di NR2003, se settata tutta al massimo, non è niente male!

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