Guest AsterX Posted August 23, 2003 Share Posted August 23, 2003 Nel readme, verso la fine, si può leggere: SHADOW VOLUMES When using the DirectX D3D renderer Car shadows can now be rendered using Shadow Volumes on hardware that supports Stencil Buffers. This feature allows for more realistic car shadows that can be cast on walls. This feature also eliminate the "double-dark" shadows that would be seen when multiple car shadows overlapped. To enable this new feature, you will need to manually edit your PLAYER.INI, changing default "0" to a "1" as shown below: [Graphic Options] enable_ShadowVolumes=1 ; set to 1 to enable shadow volumes CAR MEGA SHADER OPTIMIZATION When using the DirectX D3D renderer multi-pass rendering can now be made more efficient on cards with advanced shader capabilities. To enable this new feature, you will need to manually edit your PLAYER.INI, changing default "0" to a "1" as shown below: [Graphic Options] enable_CarMegaShader=1 ; set to 1 to enable advanced shaders where applicable Forse il primo sim di guida ad usare gli shaders? Link to comment Share on other sites More sharing options...
Guest Manesk Posted August 24, 2003 Share Posted August 24, 2003 Azz, non l'avevo notato leggendo il readme Certo che la grafica di NR2003, se settata tutta al massimo, non è niente male! Link to comment Share on other sites More sharing options...
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