Guest djsolidsnake86 Posted December 22, 2007 Posted December 22, 2007 p4 3,2ghz, x800xt e 2gbddr400 il gioco
pastone2810 Posted December 22, 2007 Posted December 22, 2007 una breve ricerca su internet e vedrai che ci sono dei parametri all'interno del plr che si possono settare per avere piu' fluidita'. io ti posso passare i miei che sono relativi a gtl,ma sono uguali a gtr2 per quanto riguarda le stringhe. confrontali e vedrai le differenze di programma.salva l'originale,e cambia i valori e vedrai dei miglioramenti. [ Sound Options ] Maximum Effects="16" // Maximum sound effects playing simultaneously Music="1" // Music Toggle Menu Mouse Sounds="1" // Whether or not to play mouse control sounds in menus Realtime In Monitor="0" // Whether to play realtime sounds in monitor Music On Track (Arcade)="1" // Whether to play music while driving in arcade mode Music On Track (Sim)="0" // Whether to play music while driving in sim mode SoundFX Volume="0.65000" // 0.0-1.0 Engine Volume="1.00000" // 0.0-1.0 Radio Comms Volume="0.25000" // 0.0-1.0 Other Volume Ratio="0.66000" // Additional volume multiplayer for other vehicles Traction Control="1.75000" // Volume multiplier Player Volume Ratio="1.23077" // Additional volume multiplayer for player's vehicle Music Volume="0.40000" // 0.0-1.0 Pit Volume="0.50000" // 0.0-1.0, controls volume of pit sounds while you're at the monitor Sound Detail="2" Crowd Range="75.00000" // Volume range parameter Crowd Shape="0.75000" // Shape of volume attenuation Crowd Ambient="2.50000" // Ambient range where volume is maximum Airhorn Range="75.00000" Airhorn Shape="0.75000" Airhorn Ambient="2.50000" Public Address Range="50.00000" Public Address Shape="0.75000" Public Address Ambient="2.50000" Pithorn Range="30.00000" Pithorn Shape="0.45000" Pithorn Ambient="1.50000" Helicopter Range="75.00000" Helicopter Shape="0.70000" Helicopter Ambient="2.50000" Vehicle Scrubbing VolMult="0.0000610352" Vehicle Scrubbing FreqGrip="-0.25000" Vehicle Scrubbing FreqSpeed="0.00195" Vehicle Skidding VolMult="0.0001831055" Vehicle Skidding FreqGrip="-0.25000" Vehicle Skidding FreqSpeed="0.00195" Vehicle Roadnoise VolSpeed="32.00000" Vehicle Roadnoise VolMult="0.0000187912" Vehicle Roadnoise FreqMin="0.80000" Vehicle Roadnoise FreqMult="0.00391" [ Graphic Options ] Broadcast Overlay="1" Rearview="1" Rearview Width="70.00000" Rearview Height="15.00000" Seat Adjustment Aft="0.00500" Seat Adjustment Up="0.01000" Allow Mouse Seat Adjustment="1" // Whether the mouse can be used to adjust cockpit seat position Moving Rearview="3" // Whether mirrors respond to head movement in cockpit (0=none, 1=position-only, 2=FOV-only, 3=both Rearview Front Clip="1.00000" // Front plane distance for mirror (0.0 = use default for scene) Rearview Back Clip="0.00000" // Back plane distance for mirror (0.0 = use default for scene) Rearview Particles="1" Self In TV Rearview="0" // 0=none, 1=rear wing & wheels, 2=body & susp, 3=1+2, 4=cockpit, 5=1+4, 6=2+4, 7=all Self In Cockpit Rearview="0" // 0=none, 1=rear wing & wheels, 2=body & susp, 3=1+2, 4=cockpit, 5=1+4, 6=2+4, 7=all Vehicle Sparks="1" // Whether sparks occur from vehicle-to-vehicle collisions Backfire Anim Speed="45.00000" Warning Light Anim Speed="9.00000" // Safety car light animation Moving Steering Wheel="1" HUD="1" // 0=none, 1=Full, 2=Minimal (when enabled) Minimal HUD="1" // Whether minimal HUD is included when cycling through HUDs Minimal HUD Pos="2" // 0=left, 1=centre, 2=right Automap="1" Allow Mouse FOV Adjustment="1" // Whether the mouse+CTRL key+left button can be used to adjust FOV (left shift + left button resets FOV) FOV Multiplier="1.00000" Letterbox Mode="0" High Detail Wheels="0" Lens Flare in Cockpit View="1" Player Detail="2" Opponent Detail="1" Garage Detail="0.50000" // LOD multiplier when vehicle is in garage (0.0-1.0) Shadows="2" Headlight Effects="2" Pitcrew Detail="1" Special FX="2" Lightning Probability="1.00000" // Probability of seeing lightning (0.0-1.5) Thunder Probability="1.00000" // Probability of hearing thunder (0.0-1.5) Cloud Scroll="0.00000" // Maximum cloud scrolling rate (0.000-0.010) Cloud Blend="0" // Whether to roll the rainy cloud map in across sky (only works with overhead not cylinder skies) Skybox Positioning="1.00000" // Numbers less than 1.0 cause the skybox to get closer as you drive towards it Vehicle Flow Radius="3.00000" // Vehicle sphere radius for smoke/flames/dust/spray Vehicle Flow Offset="2.50000" // Offset below vehicle where sphere center is located Engine Emitter Flow="1" // Whether engine smoke/flames flow over emitting vehicle Tire Emitter Flow="1" // Whether tire smoke/dust flow over emitting vehicle Smoke Flow="1" // Whether all smoke/flames/dust flow over non-emitting vehicles Raindrop Flow="1" // Add to enable: 1=flow over current 2=flow over other vehicles Rainspray Flow="1" // Add to enable: 1=flow over current 2=flow over other vehicles Spark Flow="1" // Add to enable: 1=flow over current 2=flow over other vehicles Glance Rate="7.00000" // Rate to follow controller for glancing Look Up/Down Angle="0.75000" // Angle to look up/down (pitch) w/ controller in radians (= degrees / 57) Leanahead Angle="0.00000" // Angle to lean head (roll) w/ steering in radians (= degrees / 57) Look Roll Angle="0.75000" // Angle to lean head (roll) w/ controller in radians (= degrees / 57) Glance Angle="0.75000" // Angle to look left/right (yaw) w/ controller in radians (= degrees / 57) Lookahead Angle="0.00000" // Angle to lookahead (yaw) w/ steering in radians (= degrees / 57) Head Physics="0.75000" // Fraction of head physics movement applied to cockpit view (position AND rotation) Head Rotation="1.00000" // Additional head physics multiplier affecting rotation only World Movement="0.51000" // Fraction of world movement seen through driving views Overlay Height="0.04000" // Distance from geometry to help sort drawing skids and grooves Smoke AI Threshold="5.00000" // Point at which smoke is generated for AI car wheels (0.0 - 1000.0, lower = more) Smoke Player Threshold FW="0.50000" // Point at which smoke is generated for player car front wheels (0.0 - 1.0, lower = more) Smoke Player Threshold RW="0.25000" // Point at which smoke is generated for player car rear wheels (0.0 - 1.0, lower = more) Shadow Map Size="1.00000" Overlay Z Bias="1" // Draw-sorting bias for skids and grooves (0 = none) Track Detail="2" Track Draw Distance="1" // 0 = near, 1 = normal, 2 = far, 3 = very far Groove="1" Environment Map="0" MIP Mapping="1" Compressed Textures="0" Specular="1" Shadows In TV Cockpit="0" Wheels Visible In Cockpit="0" Steering Wheel Visible In Cockpit="1" Arms Visible In Cockpit="0" Driver Animations="0" Trackside Characters="0" Disable All Character Anims="1" Windscreen dirt buildup="0" Swaying Trees="0" Show MoTeC in Cockpit="1" Show Dials in Cockpit="1" In Car Dash="1" Dust Detail="1" Smoke Detail="1" Skid Detail="1" Particle Detail="1" Starting View="1" Skybox Detail="2" Player Livery="" Mipmap LOD Speed="100.00000" // Speed (MPH) at which maximum mipmap bias is used Mipmap LOD Bias="0.00000" LOD Multiplier Multiplier="0.99000" // Multiplier applied to vehicle and track LODs (< 1.0 higher FPS) Allow HUD in cockpit="0" Allow Swingman in Pitlane="1" Display Icons="1" // Icons displayed if HUD is off: 0 = none, 1 = flags only, 2 = all Night Lighting Level="0.45000" // 0.0 (night light level) to 1.0 (disabled): sunrise 4-6am, sunset 6-8pm Always Rebuild HAT="0" // Build HAT database everytime tracks are loaded (for development purposes) UI Background Animation="1" Track Fog="1" // Whether fog is present on sunny days Livery UltraRez="0" Cockpit UltraRez="0" Reduced Track Textures="1" [ Game Options ]
Guest norx Posted December 22, 2007 Posted December 22, 2007 Io gioco con uno schifosissimo P4 2,4 e Radeon9600pro!! A 1024x768 con massimo 10 auto non ho nessun problema per
zatox Posted December 22, 2007 Posted December 22, 2007 io con il mio p4 2.0 1 giga di ram e la mia vecchia cara ge force 5900 da 256 gioco al massimo dettaglio in direct x 7. anche notte e pioggia compresa non mi comporta rallentamenti. quindi per avere prestazioni decenti basta che vai a 1024*768. e a dettaglio medio dovresti andare bene in direct x8. se vuoi giocare per forza in x9 devi per forza prendere una scheda grafica pi
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