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GTR2 pensatissimo?


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Guest djsolidsnake86
Posted

p4 3,2ghz, x800xt e 2gbddr400

il gioco

Posted

una breve ricerca su internet e vedrai che ci sono dei parametri all'interno del plr che si possono settare per avere piu' fluidita'.

io ti posso passare i miei che sono relativi a gtl,ma sono uguali a gtr2 per quanto riguarda le stringhe.

confrontali e vedrai le differenze di programma.salva l'originale,e cambia i valori e vedrai dei miglioramenti.

[ Sound Options ]

Maximum Effects="16" // Maximum sound effects playing simultaneously

Music="1" // Music Toggle

Menu Mouse Sounds="1" // Whether or not to play mouse control sounds in menus

Realtime In Monitor="0" // Whether to play realtime sounds in monitor

Music On Track (Arcade)="1" // Whether to play music while driving in arcade mode

Music On Track (Sim)="0" // Whether to play music while driving in sim mode

SoundFX Volume="0.65000" // 0.0-1.0

Engine Volume="1.00000" // 0.0-1.0

Radio Comms Volume="0.25000" // 0.0-1.0

Other Volume Ratio="0.66000" // Additional volume multiplayer for other vehicles

Traction Control="1.75000" // Volume multiplier

Player Volume Ratio="1.23077" // Additional volume multiplayer for player's vehicle

Music Volume="0.40000" // 0.0-1.0

Pit Volume="0.50000" // 0.0-1.0, controls volume of pit sounds while you're at the monitor

Sound Detail="2"

Crowd Range="75.00000" // Volume range parameter

Crowd Shape="0.75000" // Shape of volume attenuation

Crowd Ambient="2.50000" // Ambient range where volume is maximum

Airhorn Range="75.00000"

Airhorn Shape="0.75000"

Airhorn Ambient="2.50000"

Public Address Range="50.00000"

Public Address Shape="0.75000"

Public Address Ambient="2.50000"

Pithorn Range="30.00000"

Pithorn Shape="0.45000"

Pithorn Ambient="1.50000"

Helicopter Range="75.00000"

Helicopter Shape="0.70000"

Helicopter Ambient="2.50000"

Vehicle Scrubbing VolMult="0.0000610352"

Vehicle Scrubbing FreqGrip="-0.25000"

Vehicle Scrubbing FreqSpeed="0.00195"

Vehicle Skidding VolMult="0.0001831055"

Vehicle Skidding FreqGrip="-0.25000"

Vehicle Skidding FreqSpeed="0.00195"

Vehicle Roadnoise VolSpeed="32.00000"

Vehicle Roadnoise VolMult="0.0000187912"

Vehicle Roadnoise FreqMin="0.80000"

Vehicle Roadnoise FreqMult="0.00391"

[ Graphic Options ]

Broadcast Overlay="1"

Rearview="1"

Rearview Width="70.00000"

Rearview Height="15.00000"

Seat Adjustment Aft="0.00500"

Seat Adjustment Up="0.01000"

Allow Mouse Seat Adjustment="1" // Whether the mouse can be used to adjust cockpit seat position

Moving Rearview="3" // Whether mirrors respond to head movement in cockpit (0=none, 1=position-only, 2=FOV-only, 3=both

Rearview Front Clip="1.00000" // Front plane distance for mirror (0.0 = use default for scene)

Rearview Back Clip="0.00000" // Back plane distance for mirror (0.0 = use default for scene)

Rearview Particles="1"

Self In TV Rearview="0" // 0=none, 1=rear wing & wheels, 2=body & susp, 3=1+2, 4=cockpit, 5=1+4, 6=2+4, 7=all

Self In Cockpit Rearview="0" // 0=none, 1=rear wing & wheels, 2=body & susp, 3=1+2, 4=cockpit, 5=1+4, 6=2+4, 7=all

Vehicle Sparks="1" // Whether sparks occur from vehicle-to-vehicle collisions

Backfire Anim Speed="45.00000"

Warning Light Anim Speed="9.00000" // Safety car light animation

Moving Steering Wheel="1"

HUD="1" // 0=none, 1=Full, 2=Minimal (when enabled)

Minimal HUD="1" // Whether minimal HUD is included when cycling through HUDs

Minimal HUD Pos="2" // 0=left, 1=centre, 2=right

Automap="1"

Allow Mouse FOV Adjustment="1" // Whether the mouse+CTRL key+left button can be used to adjust FOV (left shift + left button resets FOV)

FOV Multiplier="1.00000"

Letterbox Mode="0"

High Detail Wheels="0"

Lens Flare in Cockpit View="1"

Player Detail="2"

Opponent Detail="1"

Garage Detail="0.50000" // LOD multiplier when vehicle is in garage (0.0-1.0)

Shadows="2"

Headlight Effects="2"

Pitcrew Detail="1"

Special FX="2"

Lightning Probability="1.00000" // Probability of seeing lightning (0.0-1.5)

Thunder Probability="1.00000" // Probability of hearing thunder (0.0-1.5)

Cloud Scroll="0.00000" // Maximum cloud scrolling rate (0.000-0.010)

Cloud Blend="0" // Whether to roll the rainy cloud map in across sky (only works with overhead not cylinder skies)

Skybox Positioning="1.00000" // Numbers less than 1.0 cause the skybox to get closer as you drive towards it

Vehicle Flow Radius="3.00000" // Vehicle sphere radius for smoke/flames/dust/spray

Vehicle Flow Offset="2.50000" // Offset below vehicle where sphere center is located

Engine Emitter Flow="1" // Whether engine smoke/flames flow over emitting vehicle

Tire Emitter Flow="1" // Whether tire smoke/dust flow over emitting vehicle

Smoke Flow="1" // Whether all smoke/flames/dust flow over non-emitting vehicles

Raindrop Flow="1" // Add to enable: 1=flow over current 2=flow over other vehicles

Rainspray Flow="1" // Add to enable: 1=flow over current 2=flow over other vehicles

Spark Flow="1" // Add to enable: 1=flow over current 2=flow over other vehicles

Glance Rate="7.00000" // Rate to follow controller for glancing

Look Up/Down Angle="0.75000" // Angle to look up/down (pitch) w/ controller in radians (= degrees / 57)

Leanahead Angle="0.00000" // Angle to lean head (roll) w/ steering in radians (= degrees / 57)

Look Roll Angle="0.75000" // Angle to lean head (roll) w/ controller in radians (= degrees / 57)

Glance Angle="0.75000" // Angle to look left/right (yaw) w/ controller in radians (= degrees / 57)

Lookahead Angle="0.00000" // Angle to lookahead (yaw) w/ steering in radians (= degrees / 57)

Head Physics="0.75000" // Fraction of head physics movement applied to cockpit view (position AND rotation)

Head Rotation="1.00000" // Additional head physics multiplier affecting rotation only

World Movement="0.51000" // Fraction of world movement seen through driving views

Overlay Height="0.04000" // Distance from geometry to help sort drawing skids and grooves

Smoke AI Threshold="5.00000" // Point at which smoke is generated for AI car wheels (0.0 - 1000.0, lower = more)

Smoke Player Threshold FW="0.50000" // Point at which smoke is generated for player car front wheels (0.0 - 1.0, lower = more)

Smoke Player Threshold RW="0.25000" // Point at which smoke is generated for player car rear wheels (0.0 - 1.0, lower = more)

Shadow Map Size="1.00000"

Overlay Z Bias="1" // Draw-sorting bias for skids and grooves (0 = none)

Track Detail="2"

Track Draw Distance="1" // 0 = near, 1 = normal, 2 = far, 3 = very far

Groove="1"

Environment Map="0"

MIP Mapping="1"

Compressed Textures="0"

Specular="1"

Shadows In TV Cockpit="0"

Wheels Visible In Cockpit="0"

Steering Wheel Visible In Cockpit="1"

Arms Visible In Cockpit="0"

Driver Animations="0"

Trackside Characters="0"

Disable All Character Anims="1"

Windscreen dirt buildup="0"

Swaying Trees="0"

Show MoTeC in Cockpit="1"

Show Dials in Cockpit="1"

In Car Dash="1"

Dust Detail="1"

Smoke Detail="1"

Skid Detail="1"

Particle Detail="1"

Starting View="1"

Skybox Detail="2"

Player Livery=""

Mipmap LOD Speed="100.00000" // Speed (MPH) at which maximum mipmap bias is used

Mipmap LOD Bias="0.00000"

LOD Multiplier Multiplier="0.99000" // Multiplier applied to vehicle and track LODs (< 1.0 higher FPS)

Allow HUD in cockpit="0"

Allow Swingman in Pitlane="1"

Display Icons="1" // Icons displayed if HUD is off: 0 = none, 1 = flags only, 2 = all

Night Lighting Level="0.45000" // 0.0 (night light level) to 1.0 (disabled): sunrise 4-6am, sunset 6-8pm

Always Rebuild HAT="0" // Build HAT database everytime tracks are loaded (for development purposes)

UI Background Animation="1"

Track Fog="1" // Whether fog is present on sunny days

Livery UltraRez="0"

Cockpit UltraRez="0"

Reduced Track Textures="1"

[ Game Options ]

Posted

Io gioco con uno schifosissimo P4 2,4 e Radeon9600pro!! A 1024x768 con massimo 10 auto non ho nessun problema per

Posted

io con il mio p4 2.0 1 giga di ram e la mia vecchia cara ge force 5900 da 256 gioco al massimo dettaglio in direct x 7. anche notte e pioggia compresa non mi comporta rallentamenti. quindi per avere prestazioni decenti basta che vai a 1024*768. e a dettaglio medio dovresti andare bene in direct x8. se vuoi giocare per forza in x9 devi per forza prendere una scheda grafica pi

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