Test Patch X38 rilasciata - Page 2 - Live for Speed - DrivingItalia.NET simulatori di guida Jump to content

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Posted (edited)
... che poi sia una SIM ben fatta
Edited by gecervi
Posted

piano gecervi.

Siamo in un paese democratico in cui si rispettano le idee altrui quando non sono poste in modo offensivo, o quando, quanto meno, sono circostanziate, ovvero spiegate.

Altrimenti sono farlocche, un po' come il FF di lfs per te ;-)

Posted
Ma guarda che anche chi ha la pedaliera a tre pedali deve togliere il piede dal gas (e pure usare la frizione magari...). Quindi non vedo la penalizzazione.

Quotissimo! :)

Ho 3 pedali, e devo togliere/aumentare gas in salita o in scalata allo stesso modo di chi ne ha 2, altrimenti dopo un po di giri o dico addio alla frizione (sulla FBM pare abbastanza delicata) o blocco il ponte post come nulla (la maggiore inerzia del motore si sente molto in scalata, se prima esageravi e facevi fuorigiri ora rischi spesso di bloccare dietro e girarti).

Curiosita', ma la FBM ha frizione manuale a volante, sui pedali o come?

P.S.

Con i setup e la nuova fisica voi coe siete messi? Cosa avete modificato?

Guest flyby3d
Posted
Siamo in un paese democratico e dico quello che mi pare!..... non sei tu quello che deve dirmi quello che devo a fare le opinioni si ripettano................... :martello:

Hai ragione.

Molto probabilmente anche io potevo risparmiarmi il commento che ho fatto, visto che non aggiungeva nulla di costruttivo alla discussione.

Per

Posted (edited)

Spero che stai scherzando!.io non ho offeso nessuno ho dato un mio giudizio su un parametro di un SIM, in questo cas il FF, che lo ritengo scarso e poco comunicativo.

Edited by gecervi
Posted
Siamo in un paese democratico e dico quello che mi pare!..... non sei tu quello che deve dirmi quello che devo a fare le opinioni si ripettano................... :martello:

Hai ragione.

Molto probabilmente anche io potevo risparmiarmi il commento che ho fatto, visto che non aggiungeva nulla di costruttivo alla discussione.

Per

Guest Space Marine
Posted (edited)

K finitela dai, torniamo in topic

Riguardo la FBM, la frizione la usa solo in partenza, nelle altre situazioni anche chi ha 3 pedali deve usare il sequenziale alzando solo il gas

Cmq chi usa 3 pedali perder

Edited by Space Marine
Posted

Hello Racers.

Here is a new incompatible test patch X30 (and X31).

It contains the Formula BMW, track updates, improved AI and physics. All changes are listed below.

Please report bugs and issues on the appropriate threads listed here in the patch test forum :

http://www.lfsforum.net/forumdisplay.php?f=66

The patch is not compatible with version X, but version X must be installed before you install the patch. You will need to unlock again.

Changes in TEST PATCH X31 :

Various fixes, mainly in the interface and lessons.

A lot of known issues have been noted and not yet fixed.

Controllers :

Moved recalibrate axes and added new lock / unlock buttons

FIX : Mouse axes could not be used without game controller

FIX : Multiple controllers did not work in several cases

FIX : Recalibrate axes button set all axes to "X axis"

Interface :

Added translation slots for "UPR" "LWR" "TOE" and "CT"

FIX : Wrong fuel estimate for XF GTR at SO City Long REV

FIX : Error message when spawning AI with no car selected

FIX : File association .set copied setup to wrong folder

FIX : Comments for /autokick in dedicated host setup.cfg

FIX : Start new host screen did not allow BF1 selection

FIX : Crash entering Driver screen with no car selected

FIX : Included script file for Formula BMW (FBM.lfs)

Training :

Reset old lesson results for new set of training lessons

FIX : RaceAbout could not be loaded in a training lesson

FIX : Various small text errors in training lessons

Graphics :

FIX : Path rubber could be updated far out of bounds

FIX : Path rubber could sometimes go too far in to apex

Changes from X10 to X30 :

Content :

New demo car : Formula BMW FB02

Removed XR GT Turbo car from demo

Chicane route added to South City

AI :

AI can now drive faster and can deal with changing car

AI can drive out of pit garage for qualify or practice

Can now make pit stops for fuel / damage / must pit rule

No longer stop and reset to repair their car (pit instead)

Save and load functions for start grid in single player

Physics :

Engine moment of inertia increased in all cars

Handbrake is now applied at the start in hotlap mode

Gear change auto throttle cut and blip options removed

Manual clutch is now fully manual and engines can stall

Improved simulation of sequential and h-pattern gearboxes

Live anti roll and brake balance only allowed on race cars

Redline rpm and rev limiter rpm point reduced in all cars

RB4 - reduced mass by 18 kg / FXO - reduced tyre width

FXO GTR - reduced mass by 20 kg to improve GTR balance

GTR class also balanced by engine / gearboxes changes

Racing tyres generate more heat and wear more quickly

Clutch overheating system and display in F9 / F10

FIX : Error in position of wind resistance centre

South City :

Many graphical updates and new configuration added

Kerb construction modified making wall collisions safer

JPG textures now used for adverts (data\pic\SO_ADSx.jpg)

Blackwood :

Slightly narrower track and various graphical updates

Modified chicane and section after main straight

JPG textures now used for adverts (data\pic\BL_ADSx.jpg)

Fern Bay :

Fixes / pit lane cameras / removed large bridge adverts

JPG textures now used for adverts (data\pic\FE_ADSx.jpg)

Views :

Adjustable cockpit view position for each car

Left / right one button look functions now 45 degrees

Left + right two button look functions now 90 degrees

Look behind button in road cars - look back from centre

Look behind button in racing cars - show virtual mirror

FIX : Forced cockpit view now only affects your own car

FIX : Skid marks and rubber are now visible through screen

Multiplayer :

Maximum size of config file (setup.cfg) doubled to 4 KB

Command /spec X can be used by guests to remove AI drivers

Time between reset and race start increased by six seconds

Added "cruise" option and filter (allows wrong way driving)

FIX : Remote clutch was pressed while shift paddle was held

FIX : Lap timers did not work after /pitlane X or /pit_all

FIX : Vulnerabilities that allowed a server to be crashed

Interface :

Damage repair is now a selectable option

Pit stop damage repair takes twice as long

Engines are no longer repaired in pit stops

Pit stop still continues after car is nudged

Added some missing commands to the /help text

Can now drive up to 1 km/h over the speed limit

Redline display on tacho now has maximum accuracy

Press 4 key to see a racing line for any viewed car

Show racing line is disallowed in hotlapping and FCV

Can Reset and Must Pit added as single player options

New command /entry - makes LFS return to entry screen

Fuel per lap estimate now shown in pits - info section

Added Bridgestone and Avon tyre manufacturers in setups

Dashboard fuel displays now shown as % instead of litres

Setup and colour config files now use three letter prefix

Autocross layouts can now be selected in the track screen

Removed digital speedo option - now depends on type of car

Pit Stop fuel is now the fuel amount to be added at pit stop

Best lap time is now shown at top right during a normal race

Downforce distribution now shown in pits - downforce section

Tips page updated to include a new tip and remove an old one

FIX : Virtual dash appeared when viewing a remote undrawn car

FIX : All pressed keys are now released when LFS loses focus

FIX : CTRL + SHIFT tried to show user names in single player

FIX : Sound and controller issues when changing screen mode

FIX : Comma could not be used to enter interface scale

Sound :

Included new default sounds for BF1 / FZ5 / FZR / FOX

Sound is now switched off while changing screen resolution

Training :

Included new full pack of training lessons

Can now hit objects after completing the lesson

Racing line is drawn on ground in test drive lessons

Pressing ESC in test drive lessons results in a pass

Message is shown on screen if you hit a car overtaking

No penalty for hitting objects in Test Drive lessons

Enter key can now be used to press any green button

Removed countdown and info text at start of lesson

InSim :

FIX : Zero degrees FOV in CPP could cause LFS to crash

FIX : InSim - CCI_FIRST / CCI_LAST not set if player in pits

Changes from X to X10 :

Interface :

Available start grid size now shown in game setup screen

Results table now shows user names if you press CTRL+SHIFT

Improved positioning of 3d menu objects (drivers and cars)

Display positioning support in Options->Display->Interface

Added buttons to reset position and size of moved interface

Analogue steer smooth max raised to 0.95 (to help gamepads)

Faster downloading system for auto update and offline skins

FIX : Autocross timing info turned orange after any results

FIX : ALT+F4 and /exit command now exit from meeting room

Graphics :

Minor optimisation in 2d display system

Optimised wide screen effect by using a viewport

Optimised mirror draw by using a narrow viewport

Removed missing lines of 2d elements at screen edges

Graphics option : 32 bit sky (32 bit is now default)

Improved texture purging code (avoiding possible crash)

FIX : Shift light was invisible in single player replays

FIX : GetPlateHandle message could come up on a busy host

Multiplayer :

Added new multiplayer option : force cockpit view

Removed full hosts filter from List of Games screen

Moved cones and physics objects are restored more quickly

Added handicaps / start position / user name to MPR header

Show time and date of MPR by holding CTRL+SHIFT during replay

FIX : It was possible for any guest to cause a host to crash

FIX : A player is connecting stayed on after MPR finished

FIX : Command /end did not work if no players in race

FIX : Wrong way autokick did not work

InSim / Programmers :

Username is now saved in SP Replays

Driver model byte added to IS_NPL packet

Minimum MCI / NLP time interval reduced to 50 ms

New packet IS_AXO sent when an autocross object is hit

New packets IS_AXI and IS_AXC report layout information

FIX : Guests could not see ALWAYS_ON buttons in all screens

FIX : Guests sent corrupted data in a long IS_BTT packet

FIX : Dedicated host could not fill in split nodes info

FIX : Dedicated host did not report race positions

DOWNLOAD : http://www.lfsforum.net/showthread.php?p=622186#post622186

Posted

Here is a new incompatible test patch X30 (and X32).

It contains the Formula BMW, track updates, improved AI and physics. All changes are listed below.

Please report bugs and issues on the appropriate threads listed here in the patch test forum :

http://www.lfsforum.net/forumdisplay.php?f=66

The patch is not compatible with version X, but version X must be installed before you install the patch. You will need to unlock again.

Changes in TEST PATCH X32 :

Physics :

FIX : Puncture remained even if tyres were replaced

FIX : Moved objects could reappear inside stationary cars

Interface :

Updated LFS icon in LFS.exe - thanks to ORION

FIX : Hotlap replay started timer at start of replay

FIX : MPR with licensed track causeD LFS demo to crash

FIX : Horn / flash did not work after engine switched off

FIX : Car with engine off got stuck after /pitlane command

AI :

AI should stay within limits on rumble and bad surfaces

AI paths regenerated taking account of bad surfaces

FIX : AI would get speed penalty in various pit lanes

FIX : AI would not pit to repair worn or punctured tyre

FIX : AI would never pit during practice or a timed race

FIX : AI would drive backwards at the drag strip

Training :

FIX : Some more lesson text files updated

FIX : Driving out of bounds could result in being stuck

South City :

Texture updates

Graphical updates

Fixes for reported bugs

Download:

PATCH (Version X must already be installed) :

http://www.liveforspeed.net/file_lfs.php?n...CH_X_TO_X30.exe (64 MB)

AFTER X30 IS INSTALLED, update to X32 with the auto updater - just click Multiplayer... List of Hosts

Guest
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