filmato pitstop - GT Legends by Simbin - DrivingItalia.NET simulatori di guida Jump to content

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ragazzi ma a gt legends lo fa il filmato durante il pit stop come in gtr2??? perche non vorrei averlo disattivato moificando il plr

ecco il plr[ DRIVING AIDS ]

Steering Help="0"

Steering Help Functionality="1" // 0 = new help, 1 = new help + grip, 2 = original, 3 = original + grip

Throttle Control="0"

Brake Help="0"

Antilock Brakes="0"

Spin Recovery="0"

Invulnerability="0"

Autopit="0"

Force Autopit Off="1" // Forces autopit always off (unsupported, use at your own risk)

Opposite Lock="0"

Stability Control="0"

No AI Control="1" // AI never has control over car (except autopit)

Pitcrew Push="1" // When out of fuel in pitlane, allows pitcrew to push car (use throttle and gear selection to direct)

Corner Markers="0" // Show corner marker icons to indicate corner severity and suggested gear

Pit Direction Indicator="0" // Show arrow icon to indicate direction of pit exit

Pit Spot Marker="1" // Show marker to indicate corner pit spot location

Auto Clutch="0"

Auto Lift="0" // Whether to automatically lift with manual shifting but auto-clutch (non-semiautomatic trans only)

Auto Blip="0" // Whether to automatically blip with manual shifting but auto-clutch (non-semiautomatic trans only)

Shift Mode="0"

Arcade Steering Help="1"

Arcade Throttle Control="2"

Arcade Brake Help="0"

Arcade Antilock Brakes="2"

Arcade Spin Recovery="1"

Arcade Invulnerability="0"

Arcade Stability Control="1"

Arcade Shift Mode="3"

Manual Shift Override Time="0.60000" // How long after a manual shift until auto shifting resumes (if auto-shifting is enabled)

Auto Shift Override Time="0.55000" // How long after an automatic shift before user is allowed to manually shift

Auto Reverse="0"

[ Graphic Options ]

Broadcast Overlay="1"

Rearview="1"

Rearview Width="70.00000"

Rearview Height="15.00000"

Seat Adjustment Aft="0.04500"

Seat Adjustment Up="-0.00500"

Allow Mouse Seat Adjustment="1" // Whether the mouse can be used to adjust cockpit seat position

Moving Rearview="3" // Whether mirrors respond to head movement in cockpit (0=none, 1=position-only, 2=FOV-only, 3=both

Rearview Front Clip="1.00000" // Front plane distance for mirror (0.0 = use default for scene)

Rearview Back Clip="0.00000" // Back plane distance for mirror (0.0 = use default for scene)

Rearview Particles="0"

Self In TV Rearview="0" // 0=none, 1=rear wing & wheels, 2=body & susp, 3=1+2, 4=cockpit, 5=1+4, 6=2+4, 7=all

Self In Cockpit Rearview="0" // 0=none, 1=rear wing & wheels, 2=body & susp, 3=1+2, 4=cockpit, 5=1+4, 6=2+4, 7=all

Vehicle Sparks="1" // Whether sparks occur from vehicle-to-vehicle collisions

Backfire Anim Speed="45.00000"

Warning Light Anim Speed="9.00000" // Safety car light animation

Moving Steering Wheel="1"

HUD="0" // 0=none, 1=Full, 2=Minimal (when enabled)

Minimal HUD="1" // Whether minimal HUD is included when cycling through HUDs

Minimal HUD Pos="2" // 0=left, 1=centre, 2=right

Automap="1"

Allow Mouse FOV Adjustment="1" // Whether the mouse+CTRL key+left button can be used to adjust FOV (left shift + left button resets FOV)

FOV Multiplier="1.00000"

Letterbox Mode="0"

High Detail Wheels="0"

Lens Flare in Cockpit View="1"

Player Detail="3"

Opponent Detail="2"

Garage Detail="0.60000" // LOD multiplier when vehicle is in garage (0.0-1.0)

Shadows="2"

Headlight Effects="0"

Pitcrew Detail="2"

Special FX="2"

Lightning Probability="1.00000" // Probability of seeing lightning (0.0-1.5)

Thunder Probability="1.00000" // Probability of hearing thunder (0.0-1.5)

Cloud Scroll="0.00000" // Maximum cloud scrolling rate (0.000-0.010)

Cloud Blend="0" // Whether to roll the rainy cloud map in across sky (only works with overhead not cylinder skies)

Skybox Positioning="1.00000" // Numbers less than 1.0 cause the skybox to get closer as you drive towards it

Vehicle Flow Radius="3.00000" // Vehicle sphere radius for smoke/flames/dust/spray

Vehicle Flow Offset="2.50000" // Offset below vehicle where sphere center is located

Engine Emitter Flow="1" // Whether engine smoke/flames flow over emitting vehicle

Tire Emitter Flow="1" // Whether tire smoke/dust flow over emitting vehicle

Smoke Flow="1" // Whether all smoke/flames/dust flow over non-emitting vehicles

Raindrop Flow="1" // Add to enable: 1=flow over current 2=flow over other vehicles

Rainspray Flow="1" // Add to enable: 1=flow over current 2=flow over other vehicles

Spark Flow="1" // Add to enable: 1=flow over current 2=flow over other vehicles

Glance Rate="7.00000" // Rate to follow controller for glancing

Look Up/Down Angle="0.75000" // Angle to look up/down (pitch) w/ controller in radians (= degrees / 57)

Leanahead Angle="0.00000" // Angle to lean head (roll) w/ steering in radians (= degrees / 57)

Look Roll Angle="0.75000" // Angle to lean head (roll) w/ controller in radians (= degrees / 57)

Glance Angle="0.75000" // Angle to look left/right (yaw) w/ controller in radians (= degrees / 57)

Lookahead Angle="0.00000" // Angle to lookahead (yaw) w/ steering in radians (= degrees / 57)

Head Physics="0.75000" // Fraction of head physics movement applied to cockpit view (position AND rotation)

Head Rotation="1.00000" // Additional head physics multiplier affecting rotation only

World Movement="0.51000" // Fraction of world movement seen through driving views

Overlay Height="0.04000" // Distance from geometry to help sort drawing skids and grooves

Smoke AI Threshold="5.00000" // Point at which smoke is generated for AI car wheels (0.0 - 1000.0, lower = more)

Smoke Player Threshold FW="0.50000" // Point at which smoke is generated for player car front wheels (0.0 - 1.0, lower = more)

Smoke Player Threshold RW="0.25000" // Point at which smoke is generated for player car rear wheels (0.0 - 1.0, lower = more)

Shadow Map Size="1.00000"

Overlay Z Bias="1" // Draw-sorting bias for skids and grooves (0 = none)

Track Detail="3"

Track Draw Distance="1" // 0 = near, 1 = normal, 2 = far, 3 = very far

Groove="1"

Environment Map="1"

MIP Mapping="1"

Compressed Textures="1"

Specular="1"

Shadows In TV Cockpit="0"

Wheels Visible In Cockpit="0"

Steering Wheel Visible In Cockpit="1"

Arms Visible In Cockpit="0"

Driver Animations="1"

Trackside Characters="0"

Disable All Character Anims="1"

Windscreen dirt buildup="0"

Swaying Trees="0"

Show MoTeC in Cockpit="1"

Show Dials in Cockpit="1"

In Car Dash="1"

Dust Detail="3"

Smoke Detail="3"

Skid Detail="3"

Particle Detail="3"

Starting View="1"

Skybox Detail="2"

Player Livery=""

Mipmap LOD Speed="100.00000" // Speed (MPH) at which maximum mipmap bias is used

Mipmap LOD Bias="0.00000"

LOD Multiplier Multiplier="1.00275" // Multiplier applied to vehicle and track LODs (< 1.0 higher FPS)

Allow HUD in cockpit="0"

Allow Swingman in Pitlane="1"

Display Icons="1" // Icons displayed if HUD is off: 0 = none, 1 = flags only, 2 = all

Night Lighting Level="0.45000" // 0.0 (night light level) to 1.0 (disabled): sunrise 4-6am, sunset 6-8pm

Always Rebuild HAT="0" // Build HAT database everytime tracks are loaded (for development purposes)

UI Background Animation="1"

Track Fog="1" // Whether fog is present on sunny days

Livery UltraRez="0"

Cockpit UltraRez="1"

Reduced Track Textures

piu o meno questo

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