T0ny89 Posted August 17, 2007 Posted August 17, 2007 ragazzi ma a gt legends lo fa il filmato durante il pit stop come in gtr2??? perche non vorrei averlo disattivato moificando il plr ecco il plr[ DRIVING AIDS ] Steering Help="0" Steering Help Functionality="1" // 0 = new help, 1 = new help + grip, 2 = original, 3 = original + grip Throttle Control="0" Brake Help="0" Antilock Brakes="0" Spin Recovery="0" Invulnerability="0" Autopit="0" Force Autopit Off="1" // Forces autopit always off (unsupported, use at your own risk) Opposite Lock="0" Stability Control="0" No AI Control="1" // AI never has control over car (except autopit) Pitcrew Push="1" // When out of fuel in pitlane, allows pitcrew to push car (use throttle and gear selection to direct) Corner Markers="0" // Show corner marker icons to indicate corner severity and suggested gear Pit Direction Indicator="0" // Show arrow icon to indicate direction of pit exit Pit Spot Marker="1" // Show marker to indicate corner pit spot location Auto Clutch="0" Auto Lift="0" // Whether to automatically lift with manual shifting but auto-clutch (non-semiautomatic trans only) Auto Blip="0" // Whether to automatically blip with manual shifting but auto-clutch (non-semiautomatic trans only) Shift Mode="0" Arcade Steering Help="1" Arcade Throttle Control="2" Arcade Brake Help="0" Arcade Antilock Brakes="2" Arcade Spin Recovery="1" Arcade Invulnerability="0" Arcade Stability Control="1" Arcade Shift Mode="3" Manual Shift Override Time="0.60000" // How long after a manual shift until auto shifting resumes (if auto-shifting is enabled) Auto Shift Override Time="0.55000" // How long after an automatic shift before user is allowed to manually shift Auto Reverse="0" [ Graphic Options ] Broadcast Overlay="1" Rearview="1" Rearview Width="70.00000" Rearview Height="15.00000" Seat Adjustment Aft="0.04500" Seat Adjustment Up="-0.00500" Allow Mouse Seat Adjustment="1" // Whether the mouse can be used to adjust cockpit seat position Moving Rearview="3" // Whether mirrors respond to head movement in cockpit (0=none, 1=position-only, 2=FOV-only, 3=both Rearview Front Clip="1.00000" // Front plane distance for mirror (0.0 = use default for scene) Rearview Back Clip="0.00000" // Back plane distance for mirror (0.0 = use default for scene) Rearview Particles="0" Self In TV Rearview="0" // 0=none, 1=rear wing & wheels, 2=body & susp, 3=1+2, 4=cockpit, 5=1+4, 6=2+4, 7=all Self In Cockpit Rearview="0" // 0=none, 1=rear wing & wheels, 2=body & susp, 3=1+2, 4=cockpit, 5=1+4, 6=2+4, 7=all Vehicle Sparks="1" // Whether sparks occur from vehicle-to-vehicle collisions Backfire Anim Speed="45.00000" Warning Light Anim Speed="9.00000" // Safety car light animation Moving Steering Wheel="1" HUD="0" // 0=none, 1=Full, 2=Minimal (when enabled) Minimal HUD="1" // Whether minimal HUD is included when cycling through HUDs Minimal HUD Pos="2" // 0=left, 1=centre, 2=right Automap="1" Allow Mouse FOV Adjustment="1" // Whether the mouse+CTRL key+left button can be used to adjust FOV (left shift + left button resets FOV) FOV Multiplier="1.00000" Letterbox Mode="0" High Detail Wheels="0" Lens Flare in Cockpit View="1" Player Detail="3" Opponent Detail="2" Garage Detail="0.60000" // LOD multiplier when vehicle is in garage (0.0-1.0) Shadows="2" Headlight Effects="0" Pitcrew Detail="2" Special FX="2" Lightning Probability="1.00000" // Probability of seeing lightning (0.0-1.5) Thunder Probability="1.00000" // Probability of hearing thunder (0.0-1.5) Cloud Scroll="0.00000" // Maximum cloud scrolling rate (0.000-0.010) Cloud Blend="0" // Whether to roll the rainy cloud map in across sky (only works with overhead not cylinder skies) Skybox Positioning="1.00000" // Numbers less than 1.0 cause the skybox to get closer as you drive towards it Vehicle Flow Radius="3.00000" // Vehicle sphere radius for smoke/flames/dust/spray Vehicle Flow Offset="2.50000" // Offset below vehicle where sphere center is located Engine Emitter Flow="1" // Whether engine smoke/flames flow over emitting vehicle Tire Emitter Flow="1" // Whether tire smoke/dust flow over emitting vehicle Smoke Flow="1" // Whether all smoke/flames/dust flow over non-emitting vehicles Raindrop Flow="1" // Add to enable: 1=flow over current 2=flow over other vehicles Rainspray Flow="1" // Add to enable: 1=flow over current 2=flow over other vehicles Spark Flow="1" // Add to enable: 1=flow over current 2=flow over other vehicles Glance Rate="7.00000" // Rate to follow controller for glancing Look Up/Down Angle="0.75000" // Angle to look up/down (pitch) w/ controller in radians (= degrees / 57) Leanahead Angle="0.00000" // Angle to lean head (roll) w/ steering in radians (= degrees / 57) Look Roll Angle="0.75000" // Angle to lean head (roll) w/ controller in radians (= degrees / 57) Glance Angle="0.75000" // Angle to look left/right (yaw) w/ controller in radians (= degrees / 57) Lookahead Angle="0.00000" // Angle to lookahead (yaw) w/ steering in radians (= degrees / 57) Head Physics="0.75000" // Fraction of head physics movement applied to cockpit view (position AND rotation) Head Rotation="1.00000" // Additional head physics multiplier affecting rotation only World Movement="0.51000" // Fraction of world movement seen through driving views Overlay Height="0.04000" // Distance from geometry to help sort drawing skids and grooves Smoke AI Threshold="5.00000" // Point at which smoke is generated for AI car wheels (0.0 - 1000.0, lower = more) Smoke Player Threshold FW="0.50000" // Point at which smoke is generated for player car front wheels (0.0 - 1.0, lower = more) Smoke Player Threshold RW="0.25000" // Point at which smoke is generated for player car rear wheels (0.0 - 1.0, lower = more) Shadow Map Size="1.00000" Overlay Z Bias="1" // Draw-sorting bias for skids and grooves (0 = none) Track Detail="3" Track Draw Distance="1" // 0 = near, 1 = normal, 2 = far, 3 = very far Groove="1" Environment Map="1" MIP Mapping="1" Compressed Textures="1" Specular="1" Shadows In TV Cockpit="0" Wheels Visible In Cockpit="0" Steering Wheel Visible In Cockpit="1" Arms Visible In Cockpit="0" Driver Animations="1" Trackside Characters="0" Disable All Character Anims="1" Windscreen dirt buildup="0" Swaying Trees="0" Show MoTeC in Cockpit="1" Show Dials in Cockpit="1" In Car Dash="1" Dust Detail="3" Smoke Detail="3" Skid Detail="3" Particle Detail="3" Starting View="1" Skybox Detail="2" Player Livery="" Mipmap LOD Speed="100.00000" // Speed (MPH) at which maximum mipmap bias is used Mipmap LOD Bias="0.00000" LOD Multiplier Multiplier="1.00275" // Multiplier applied to vehicle and track LODs (< 1.0 higher FPS) Allow HUD in cockpit="0" Allow Swingman in Pitlane="1" Display Icons="1" // Icons displayed if HUD is off: 0 = none, 1 = flags only, 2 = all Night Lighting Level="0.45000" // 0.0 (night light level) to 1.0 (disabled): sunrise 4-6am, sunset 6-8pm Always Rebuild HAT="0" // Build HAT database everytime tracks are loaded (for development purposes) UI Background Animation="1" Track Fog="1" // Whether fog is present on sunny days Livery UltraRez="0" Cockpit UltraRez="1" Reduced Track Textures piu o meno questo
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