VELOCIPEDE Posted December 17, 2006 Posted December 17, 2006 Hello Racers! Here is a new Test Patch U32! There are a lot of changes since version U - all listed below in this post. Important changes include : Car Sound Improvements Automatic Update System Windows Vista Compatibility New Script System S2 racers can now see S1 hosts S1 users can use the skin downloading system Many Fixes and Improvements Throughout WARNING : your controls will not be correctly assigned due to the new way the controls are stored in a special file in the data\misc folder. There is a default file included for the Red Momo and the Microsoft FF Wheel so they should be reasonably set up if you have one of those. We will be providing default files for many wheels. We will make a special announcement when we need help supporting more wheels. NOTE about H-shifters : Since U11, you cannot use an H shifter on a single seater car. If you have a shifter, LFS automatically sets to sequential when you select a single seater. There are two separate versions of these three settings (one for sequential and one for shifter) : AutoClutch, GCCut, GCBlip. That's because a lot of people may wish to use auto clutch with their paddle shift and manual clutch with their shifter. NOTE about controls : There is a new script system you can read about below. When you select a car with a road / sequential or paddle shifter, LFS will run the file data\script\road.lfs (etc). Some people may want to use the /button command in their scripts, to assign unused buttons. For example when you drive a formula car, you have a spare horn button and you might want to use that for pit speed limiter. Changes in TEST PATCH U32 : Misc : Improved car engine and other sounds, added gear whine etc. Automatic update system gives info, downloads, installs patch New general purpose save and load dialogs with rename / delete FF Steps now defaults to 256 (this gives higher resolution FF) Layouts do not set the number of laps unless a start pos exists One extra car sound is now played (now 5 including your own car) One extra car in high resolution physics (car in front at start) Clicking the selected replay now plays the replay (did deselect) Centre view and eye position buttons now reset pitch and rotate Virtual start lights are now displayed on the right by default Small map is now never shown on the left if right is selected Option to switch off acceleration view shifts in custom views Mirror mode for driver and custom views (now in view options) Added "all" to clocks mode options (off, real, virtual, all) Some more small improvements to graphics options and layout Button control rate option now visible in wheel/js mode Text entry box is smaller and blocks driving view less Improved multiplayer synchronisation checking (OOS) Fixes : FIX : Nasty sound clicks when cars got nearer and further away FIX : MP slowdown when playing sounds of cars in simple physics FIX : Force now turns off instantly instead of waiting a second FIX : Arrow keys work in wheel mode even if assigned to KB steer FIX : Removed the unecessary FF error message DIERR_HANDLEEXISTS FIX : Messages were unblocked by sending any command to the host FIX : Alt+F4 and programmable keys did not work in list of games FIX : Qualifying countdown was too short if less than 4 in race FIX : BF1 / FO8 virtual dashboard appeared in player options FIX : Pressing SHIFT+G during instant replay made it go OOS FIX : Unlock was lost after hibernation on some computers FIX : SHIFT+U camera roll function now works as expected FIX : Button opacity option affected the colour sliders FIX : Text appearing in middle of screen after a lesson FIX : Excessive acceleration view shift in fast cars NOTE - Translatable text updated Changes from U to U30 : Sound : Improved wind volume at low and high speeds Reduced crackling of sounds related to echoes Engine can now be heard from a greater distance Now generated at 100 Hz resolution - same as physics Engine sound off throttle is slightly louder than it was Wind sound volume is now linear (avoids excessive noise) Skid / scrape sounds are now bounded to reasonable level Sound now plays at low speed, if replay at 0.5 or 0.25 speed FIX : Corrected volume of interface sounds FIX : Small clicks audible a few times per lap FIX : Bug in camera position height part of sound calculation FIX : No music when watching MP Replay with music in replays ON FIX : Looping music buffer while selecting a track - now silent FIX : System messages still audible with messages blocked Multiplayer : SHIFT+S when spectating now goes directly to garage Garage when not in race now shows spectate and join buttons Clicking join with no car selected goes to select car screen FIX : Rare crash in blue flags calculation FIX : LFS online hosts would hang if run for 50 days FIX : Stuck in entry screen if host has run for 25 days FIX : Rare problem causing your car to vanish on other computers FIX : Spectate after autocross run caused "Unknown finisher" message FIX : A player in pits could be forced to spectate at end of race FIX : Mandatory pit stop is now not allowed to be on final lap FIX : RCM now has priority over race finished messages 2D Display : Misc Option : Show time instead of FPS in-game Hold CTRL+SHIFT to show time instead of frame rate Realistic speedometer based on drive shaft speed New path draw for game setup screen and in-game User messages no longer obscure the frame rate display Not recording message is now only displayed for 8 seconds Messages now visible but dimmed in ESCAPE and OPTIONS screens FOV adjust keys (5/6) now show the FOV in a temporary message Message history (H) is now hidden at race restart or SHIFT+F Removed text "LEFT pit lane" and "ENTERED pit lane" Option to show small map on left or right of screen Central text now visible in SHIFT+F mode (option) Temporary messages now visible even if fps is off Real mirrors are now invisible if set to virtual Added UP and DOWN buttons to options screen Messages are now hidden in the ESCAPE menu Interface : Improved instant gear shift mode selection function SHIFT+G List of games screen allows sorting hosts by clicking column title Improved replay selection screen, added delete, rename and info Keys Y/N (yes/no) now work on the replay skins download screen New track selection screen allows track browsing before load Graphics options changed around to be intuitive / consistent New graphics option : Draw sky (replaces screen clear type) Controls screen now shows the function assigned to a button Scroll bar added if more than 7 players in list of players Skip intro option is now very fast (avoids loading track) Skip intro option renamed to : Load track when starting Start New Game / Join Specific Game : Added ENTER key Game setup screen : ENTER key - joins race / sets ready Game setup screen : now shows local and UTC (GMT) time Misc Option : 12 hour or 24 hour format selectable Car picture can now select the car (not just text) Cleaner replay start - avoiding flashing entry screen Can now use /spec(tate) X command in game setup screen Close window button (X) does a quick clean exit New /exit command also does a quick clean exit Added ALT+F1 to F12 as programmable text keys Key ALT+F4 is programmed to /exit by default Added rename function for car setups FIX : LOD values were rounding to one decimal place FIX : Clutch pedal was not shown in controls setup screen FIX : Mip bias setting was wrongly affecting in-game text FIX : Clickable buttons in connection list at start of race FIX : Changes were lost when selecting in car / custom views FIX : Could not view user names in replay if MP mode was Demo FIX : Black screen bug changing between full screen and windowed Views : Improved position of road car internal mirrors Separate mirror offset for custom and internal views Internal mirror offset limit increased to 400 mm Draw driver / wheel option added to custom views Roll function added to SHIFT+U free camera mode TV camera, CTRL + arrow keys change zoom and roll Maximum value reached marker added to virtual pedals Single seater car shadows now visible in custom views Custom view mode selection now separate for main and look Buttons in view options to set custom view to eye or centre BF1 / FO8 show virtual clocks if wheel draw is switched off Custom view settings are now separate for all cars Custom views are now stored in data\views folder Controllers : Axis, button and key assignments stored in .con files Sequential shift automatically used for single seaters Separate shift help settings for sequential and shifter All steering wheels default to separate throttle / brake Non-wheel game controllers default to combined thr / brk Controls setup screen now shows the currently pressed buttons Wheel turn minimum reduced to 90 degrees (for sticks / pads) CTRL+F1 to F12 text keys are all now assignable to buttons Car's steering wheel turns now shown in steering settings Windows Vista Support : FIX : Sound now works correctly in Windows Vista FIX : Unlocking is now possible in Windows Vista New LFS script system : - Place text file of commands xxx.lfs in script folder - Then script xxx.lfs can be run by typing /run xxx - Note : CAR.lfs is run when you select CAR e.g. XFG, BF1 - Note : autoexec.lfs is run when LFS reaches entry screen New text commands added (see Commands.txt in docs folder) : /fov [degrees] - field of view /ff [0-200] - force feedback strength /axis [axis] [function] - e.g. /axis 2 throttle /invert [0/1] [function] - e.g. /invert 1 brake /button [button] [function] - e.g. /button 5 shift_up /key [key] [function] - e.g. /key Q handbrake /head_tilt [degrees] - 1g head tilt /lateral_shift [m] - 1g lateral shift /forward_shift [m] - 1g forward shift /vertical_shift [m] - 1g vertical shift /say [message] - same as typing a chat message /echo [text] - show text only on local screen /spec [name] - same as spectate [name] /ctrlf [num] [text] - change text e.g. /ctrlf 1 hello /altf [num] [text] - change text e.g. /altf 1 /view=driver /wheel_turn [degrees] - specify turn angle of controller /press [key] - simulate key press /ctrl [key] - ctrl + key /shift [key] - shift + key /alt [key] - alt + key /autoclutch [0-1] - turn autoclutch off / on /gccut [0-1] - throttle cut on upshift /gcblip [0-1] - throttle blip on downshift /axlaps [num] - set autocross number of laps /view [fol/heli/cam/driver/custom] - select view IN A SCRIPT : //comment - this line is ignored IN CHAT BOX : //xxx - short for /run xxx /hrun X : admin can run script X on host /exec E C : run program E with command line C /shifter [auto/sequential/shifter] - shift mode (like SHIFT+G) /hidetext [no/yes] - hide text (like SHIFT+F) New file associations system : SPR / MPR / SET / LYT files can now be opened directly In Windows, right click and set them to open with LFS Double clicking a SET or LYT file copies it to its folder Double clicking a SPR or MPR file copies and runs the replay Misc : Added file docs\Commands.txt - listing ALL commands Updated... docs\Autocross.txt - for new functions Option : minimum time between gearshifts (debounce) S1 users can now use the automatic skin download system S2 users can see and join S1 hosts in List of Games screen When first run, LFS defaults to desktop screen resolution Restricted areas and route checkers added to autocross Welcome / Tracks filename length increased to 31 chars New car data output files (press letter O in garage) Gearshift debounced (can't shift twice within 50 ms) InSim : MCI packets are now available in arenas InSim : IS_RES qualify packets sent even if not in table FIX : Outguage reported remote cars fuel load FIX : Driver's body optimisation was too sensitive FIX : Selecting drag strip often resulted in 3 lap race FIX : OutGauge now works on remote cars / MPR / external FIX : Formula dash live settings now work in custom view FIX : Reverse driving in hotlapping mode now invalidates HLVC FIX : Starting LFS with /join command, needlessly loaded last track FIX : Corrected positions of translator names on credits screen FIX : Mirrors and clocks sometimes corrupted after minimising FIX : Mirror option ALL did not show a mirror in wheels view FIX : Small map sometimes went off screen or overlapped text FIX : CTRL+F keys did not work during replays KNOWN ISSUES : NONE INSTALLATION : Warning : If you have edited any scripts, don't overwrite them! Back up your script folder before install! 1) Move or save the patch into your main LFS folder 2) Double click the patch to extract it to that folder 3) When you see "Confirm File Replace" select "Yes to All" 3) Now you can start LFS in the normal way DOWNLOAD: TEST PATCH U32 : http://www.liveforspeed.net/file_lfs.php?n...ST_U_TO_U32.exe DEDICATED HOST U32 (for hosting only) : http://www.liveforspeed.net/file_lfs.php?n...S2_DEDI_U32.zip Already noted requests : Here is a list of compatible requests already noted from the previous test patch threads. Please do not repeat these requests. Any requests made must be very close to the topic of this test patch! For off topic or incompatible requests, please use the improvement suggestions forum! Multiple custom views per car Separate FOV per custom view Auto creation of colour files (while still allowing AI colours) Virtual mirror for follower view / chase cam Looping and ESC menu for MPR (like SPR) Replay rewinding / forwarding TrackIR 6DOF support Nota: i nostri servers dedicati sono ora aggiornati con questa versione
pastone2810 Posted December 19, 2006 Posted December 19, 2006 ho notato veramente un miglioramento nel sound, che secondo me e' l'unico vero difetto di lfs.
Guest Angor Posted December 20, 2006 Posted December 20, 2006 Hello Racers! Here is a new Test Patch U32! .. .. Nota: i nostri servers dedicati sono ora aggiornati con questa versione WOW! diventa sempre meglio LFS. anche se tutte le nuove opzioni per le visuali arcade non credo piaceranno a tutti :fischia: :fischia:
Guest Razzone Posted December 20, 2006 Posted December 20, 2006 Allacciate le cinture che entro fine settimana esce la "V patch"...
Guest flyby3d Posted December 20, 2006 Posted December 20, 2006 Hello Racers! Here is a new Test Patch U32! .. .. Nota: i nostri servers dedicati sono ora aggiornati con questa versione WOW! diventa sempre meglio LFS. anche se tutte le nuove opzioni per le visuali arcade non credo piaceranno a tutti :fischia: :fischia: E' anche vero che la incredibile possibilit
Diablo Posted December 20, 2006 Posted December 20, 2006 Allacciate le cinture che entro fine settimana esce la "V patch"... Interesting... Dove hai letto di questa news? Cosi' tanto per sapere cosa ci sara' di nuovo nella "patch" ufficiale. Caspita, ultimamente stanno uscendo Test Patch una dietro l'altra!
Guest flyby3d Posted December 20, 2006 Posted December 20, 2006 ... Dove hai letto di questa news? LFS Forum Cosi' tanto per sapere cosa ci sara' di nuovo nella "patch" ufficiale. La patch "V" sar
Diablo Posted December 20, 2006 Posted December 20, 2006 Grazie del reply. Vado spesso su lfsforum a veder le ultime test patch uscite, ma quel post non lo avevo letto (mi fermo sempre alla prima pagina con la lista dei fix ecc). Mi sta tornando voglia di trovare un campionato con LFS! Appropostito, nessun "team" italiano che ne sta organizzando uno?
Guest flyby3d Posted December 20, 2006 Posted December 20, 2006 Grazie del reply. Vado spesso su lfsforum a veder le ultime test patch uscite, ma quel post non lo avevo letto (mi fermo sempre alla prima pagina con la lista dei fix ecc). Mi sta tornando voglia di trovare un campionato con LFS! Appropostito, nessun "team" italiano che ne sta organizzando uno? Uno
Diablo Posted December 21, 2006 Posted December 21, 2006 Tienimi informato eh L'ultima volta che ho fatto una mezza endurance con LFS mi sono divertito come un pazzo! Sui servers pubblici purtroppo e' il peggio del peggio, il piu' delle volte finisco tamponato nei primi 10 metri di gara... Cmq, tornando in topic, bella notizia letta poco fa su LFSforum: Patch and Full Version V final build is schedules for tomorrow, Al max domani o dopodomani arriva la nuova patch ufficiale!
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