[HELP] MoTeC e LCD mode - GTR3 - GTR2 - GTR by SimBin - DrivingItalia.NET simulatori di guida Jump to content

[HELP] MoTeC e LCD mode


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Guest redwinedriver
Posted

Allora,sono riuscito senza problemi a installare ed utilizzare il motec come telemetria (fuori dalla pista) e devo dire che

Guest Mike Racer
Posted

Immagine motec spento

Immagine IPB

Motec acceso.

Immagine IPB

Come lo vedi tu ?

Guest Mike Racer
Posted

Faccio prima a postarti la parte del plr che occorre.

Controlla di aver abilitato 32 bit, alle volte crea problemi a 16

[ Graphic Options ]

Broadcast Overlay="1"

Rearview="1"

Rearview Width="70.00000"

Rearview Height="15.00000"

Seat Adjustment Aft="0.05000"

Seat Adjustment Up="-0.05000"

Allow Mouse Seat Adjustment="1" // Whether the mouse can be used to adjust cockpit seat position

Moving Rearview="3" // Whether mirrors respond to head movement in cockpit (0=none, 1=position-only, 2=FOV-only, 3=both

Rearview Front Clip="1.00000" // Front plane distance for mirror (0.0 = use default for scene)

Rearview Back Clip="0.00000" // Back plane distance for mirror (0.0 = use default for scene)

Rearview Particles="1"

Self In TV Rearview="0" // 0=none, 1=rear wing & wheels, 2=body & susp, 3=1+2, 4=cockpit, 5=1+4, 6=2+4, 7=all

Self In Cockpit Rearview="0" // 0=none, 1=rear wing & wheels, 2=body & susp, 3=1+2, 4=cockpit, 5=1+4, 6=2+4, 7=all

Vehicle Sparks="0" // Whether sparks occur from vehicle-to-vehicle collisions

Backfire Anim Speed="60.00000"

Warning Light Anim Speed="9.00000" // Safety car light animation

Moving Steering Wheel="1"

HUD="1" // 0=none, 1=Full, 2=Minimal (when enabled)

Minimal HUD="1" // Whether minimal HUD is included when cycling through HUDs

Minimal HUD Position="2" // 0=left, 1=centre, 2=right

Automap="1"

Allow Mouse FOV Adjustment="1" // Whether the mouse+CTRL key+left button can be used to adjust FOV (left shift + left button resets FOV)

FOV Multiplier="0.86750"

Letterbox Mode="0"

High Detail Wheels="0"

Lens Flare in Cockpit View="1"

Player Detail="3"

Opponent Detail="2"

Garage Detail="0.60000" // LOD multiplier when vehicle is in garage (0.0-1.0)

Shadows="2"

Headlight Effects="1"

Pitcrew Detail="2"

Special FX="4"

Lightning Probability="0.25000" // Probability of seeing lightning (0.0-1.5)

Thunder Probability="0.25000" // Probability of hearing thunder (0.0-1.5)

Cloud Scroll="0.00000" // Maximum cloud scrolling rate (0.000-0.010)

Cloud Blend="0" // Whether to roll the rainy cloud map in across sky (only works with overhead not cylinder skies)

Skybox Positioning="1.00000" // Numbers less than 1.0 cause the skybox to get closer as you drive towards it

Reflection Effects="2"

Vehicle Flow Radius="3.00000" // Vehicle sphere radius for smoke/flames/dust/spray

Vehicle Flow Offset="2.50000" // Offset below vehicle where sphere center is located

Spray Flow Offset="2.50000"

Engine Emitter Flow="1" // Whether engine smoke/flames flow over emitting vehicle

Tire Emitter Flow="1" // Whether tire smoke/dust flow over emitting vehicle

Smoke Flow="1" // Whether all smoke/flames/dust flow over non-emitting vehicles

Raindrop Flow="1" // Add to enable: 1=flow over current 2=flow over other vehicles

Rainspray Flow="1" // Add to enable: 1=flow over current 2=flow over other vehicles

Spark Flow="1" // Add to enable: 1=flow over current 2=flow over other vehicles

Glance Rate="7.00000" // Rate to follow controller for glancing

Look Up/Down Angle="0.95000" // Angle to look up/down (pitch) w/ controller in radians (= degrees / 57)

Leanahead Angle="0.00000" // Angle to lean head (roll) w/ steering in radians (= degrees / 57)

Look Roll Angle="0.95000" // Angle to lean head (roll) w/ controller in radians (= degrees / 57)

Glance Angle="0.75000" // Angle to look left/right (yaw) w/ controller in radians (= degrees / 57)

Lookahead Angle="0.40000" // Angle to lookahead (yaw) w/ steering in radians (= degrees / 57)

Head Physics="1.00000" // Fraction of head physics movement applied to cockpit view (position AND rotation)

Head Rotation="1.00000" // Additional head physics multiplier affecting rotation only

World Movement="0.16000" // Fraction of world movement seen through driving views

Overlay Height="0.04000" // Distance from geometry to help sort drawing skids and grooves

DS Raceline Height="0.10000" // Distance from geometry to help sort DS raceline

Smoke AI Threshold="5.00000" // Point at which smoke is generated for AI car wheels (0.0 - 1000.0, lower = more)

Smoke Player Threshold FW="0.50000" // Point at which smoke is generated for player car front wheels (0.0 - 1.0, lower = more)

Smoke Player Threshold RW="0.25000" // Point at which smoke is generated for player car rear wheels (0.0 - 1.0, lower = more)

Shadow Map Size="2.00000"

Shadow Ambient Scale="0.50000"

Overlay Z Bias="1" // Draw-sorting bias for skids and grooves (0 = none)

AI Disk Glow Multiplier="0.95000"

Track Detail="3"

Track Draw Distance="1" // 0 = near, 1 = normal, 2 = far, 3 = very far

Reflect Alpha Scale="0.75000"

Groove="1"

Environment Map="1"

MIP Mapping="1"

Compressed Textures="1"

Specular="1"

Max Visible Vehicles="28"

Shadows In TV Cockpit="0"

Wheels Visible In Cockpit="0"

Steering Wheel Visible In Cockpit="1"

Arms Visible In Cockpit="0"

Driver Animations="0"

Track Animations="1"

Disable All Character Anims="1"

Windscreen dirt buildup="0"

Swaying Trees="0"

Show MoTeC in Cockpit="1"

In Car Dash="1"

Dust Detail="1"

Smoke Detail="1"

Skid Detail="1"

Particle Detail="1"

Starting View="1"

Skybox Detail="2"

Player Livery=""

Mipmap LOD Speed="100.00000" // Speed (MPH) at which maximum mipmap bias is used

Mipmap LOD Bias="0.00000"

LOD Multiplier Multiplier="1.25000" // Multiplier applied to vehicle and track LODs (< 1.0 higher FPS)

Allow HUD in cockpit="1"

Allow Swingman in Pitlane="1"

Display Icons="2" // Icons displayed if HUD is off: 0 = none, 1 = flags only, 2 = all

Night Lighting Level="0.65000" // 0.0 (night light level) to 1.0 (disabled): sunrise 4-6am, sunset 6-8pm

Always Rebuild HAT="0" // Build HAT database everytime tracks are loaded (for development purposes)

UI Background Animation="1"

Track Fog="1" // Whether fog is present on sunny days

Livery UltraRez="0"

Cockpit UltraRez="0"

Reduced Track Textures="0"

Ghost min alpha distance="0.50000"

Ghost max alpha distance="50.00000"

Ghost min alpha value="0.00000"

Ghost max alpha value="1.00000"

[ Game Options ]

Championship Basic Rules="0"

Basic Rules="0"

Basic Controls="0"

Basic Display="0"

Basic Audio="0"

Times Comparison="2" // add the following: 1=show leader's split time, 2=show split to leader instead of self

Damage Multiplier="100"

Vertex Damage="1"

Low Damage File="0" // Whether <file>_low.dmg is used instead of <file>.dmg

Record Replays="1" // whether to record replays or not

Record Hotlaps="1" // whether to record hotlaps or not (must have replay recording on)

Instant Replay Length="30"

Replay Fidelity="4"

Super Player Replay="0" // record player at higher frequency

Replays Dated="1" // Replays have date in filename

Private Test Day="1"

Race Session="1"

Quick Race Starting Pos="6"

Damage Dynamics="1"

Difficulty="0"

AI Driver Strength="100"

AI Power Calibration="0" // Adjustments with AI strength (0=none, or add the following: 1=power, 2=gearing, 4=fuel)

AI Additional Fuel Mult="0.97000" // Additional fuel multiplier for AIs because of their driving style

AI Brake Power Usage="0.98000" // Fraction of theoretical brake power that AI attempt to use

AI Brake Grip Usage="0.97000" // Fraction of theoretical brake grip that AI attempt to use

AI Corner Grip Usage="0.93000" // Fraction of theoretical cornering grip that AI attempt to use

AI Max Load="40000.00000" // Maximum total load to set up theoretical performance tables

AI Min Radius="20.00000" // Minimum radius turn to set up theoretical performance tables

AI to AI Collision Rate="20" // Detection rate per second (1-40) for AI-to-AI collisions

Player Car Equal="1"

Message Center Detail="3"

Commentary Detail="2"

Play Movies="1"

Locked Pit Cam="1"

Pitlane Control System="0"

Race Stint Offset="1" // Offset each scheduled pitstop in case you want to carry extra fuel

Support="0"

Autocalibrate AI Mode="0"

Vehicle Specific AI Setups="1" // If 1, search specific vehicle directory for "<track>.<qual/race>.svm" or "<track>.svm" or "ai.svm" before falling back on game.gdb defaults

Default Player Setup="1" // If 1, attempts to ensure player has default setup

AI Realism="1.00000"

Display Driver Stats="0"

Display Track Stats="0"

Display Pit Board="1"

Arcade Mode="0"

Endurance Event="0"

Virtual Mirrors="0"

Settings Type="1"

Difficulty Type="2"

GDB="SIM_OFFICIAL.gdb"

ChampGDB="Championships\Official\OFFICIAL_2003.gdb"

NonChampGDB="SIM_OFFICIAL.gdb"

24HGDB="24H_Monza2004.gdb"

Class Filter Index="3"

Non Champ Index="3"

24H Index="1"

DrivingSchool Lesson="T32Lap Challenge, Level 1.ds"

Measurement Units="0" // Units for everything EXCEPT speed (0 = metric, 1 = english/imperial)

Speed Units="1" // 0 = MPH, 1 = KPH

Horizontal Tire Temps="1" // In garage options

Damper Units="0" // Show damper settings as (0)clicks or (1)actual force units

Preset Tyres="0"

Race Distance in Laps="0"

CURNT Qualify Laps="12"

PRACT Qualify Laps="12"

QUICK Qualify Laps="12"

FRACE Qualify Laps="12"

CHAMP Qualify Laps="12"

MULTI Qualify Laps="12"

RPLAY Qualify Laps="12"

TIMET Qualify Laps="12"

DSCHL Qualify Laps="12"

CURNT Race Laps="7"

PRACT Race Laps="255"

QUICK Race Laps="255"

FRACE Race Laps="255"

CHAMP Race Laps="255"

MULTI Race Laps="255"

RPLAY Race Laps="255"

TIMET Race Laps="255"

DSCHL Race Laps="255"

CURNT Race Time="16"

PRACT Race Time="32767"

QUICK Race Time="32767"

FRACE Race Time="32767"

CHAMP Race Time="32767"

MULTI Race Time="32767"

RPLAY Race Time="32767"

TIMET Race Time="32767"

DSCHL Race Time="32767"

CURNT Race Length="0.09000"

PRACT Race Length="0.09000"

QUICK Race Length="0.05000"

FRACE Race Length="0.09000"

CHAMP Race Length="0.10000"

MULTI Race Length="0.10000"

RPLAY Race Length="0.05000"

TIMET Race Length="0.05000"

DSCHL Race Length="0.05000"

ENDUR Race Length="1.00000"

CURNT Speed Compensation="0"

PRACT Speed Compensation="0"

QUICK Speed Compensation="0"

FRACE Speed Compensation="0"

CHAMP Speed Compensation="0"

MULTI Speed Compensation="0"

RPLAY Speed Compensation="0"

TIMET Speed Compensation="0"

DSCHL Speed Compensation="0"

CURNT Opponents="0"

PRACT Opponents="0"

QUICK Opponents="35"

FRACE Opponents="35"

CHAMP Opponents="15"

MULTI Opponents="0"

RPLAY Opponents="0"

TIMET Opponents="0"

DSCHL Opponents="0"

Vehicle Removal="20.00000" // Seconds until stationary vehicle is removed from track (sug: 30)

Debris Removal="15.00000" // Seconds until stationary debris is removed from track (sug: 30)

Parts Duration="10.00000" // Seconds after parts break off before disappearing ... by default, happens before normal debris removal (sug: 10000)

Posts Duration="5.00000" // Seconds after track posts break off before disappearing

Crash Recovery="1" // Artificially keep cars on track or flip cars upright

Fines="0" // Get fines instead of penalties

Show Special Classes="1" // Whether special classes are shown as well as ALL/GT/NGT

Show Single Make Classes="0" // Whether single make classes are shown as well as ALL/GT/NGT

Extra Stats="0" // Saves separate verbose stats for any session (instead of simple stats for most recent race only)

Write Shared Memory="0" // Write game data to shared memory area

Vehicles Per Pit="2" // Default used for assigning garage & pit (range: 1-3), may be overridden with GDB entry on a per-pit basis

High Process Priority="0" // Improves FPS on some systems, but may conflict with some background applications

CURNT Fuel Consumption Multiplier="1"

PRACT Fuel Consumption Multiplier="1"

QUICK Fuel Consumption Multiplier="1"

FRACE Fuel Consumption Multiplier="1"

CHAMP Fuel Consumption Multiplier="1"

MULTI Fuel Consumption Multiplier="1"

RPLAY Fuel Consumption Multiplier="1"

TIMET Fuel Consumption Multiplier="1"

DSCHL Fuel Consumption Multiplier="1"

CURNT Tire Wear Multiplier="1"

PRACT Tire Wear Multiplier="1"

QUICK Tire Wear Multiplier="1"

FRACE Tire Wear Multiplier="1"

CHAMP Tire Wear Multiplier="1"

MULTI Tire Wear Multiplier="1"

RPLAY Tire Wear Multiplier="1"

TIMET Tire Wear Multiplier="1"

DSCHL Tire Wear Multiplier="1"

CURNT Allowed Vehicles=""

PRACT Allowed Vehicles=""

QUICK Allowed Vehicles=""

FRACE Allowed Vehicles=""

CHAMP Allowed Vehicles=""

MULTI Allowed Vehicles=""

RPLAY Allowed Vehicles=""

TIMET Allowed Vehicles=""

DSCHL Allowed Vehicles=""

Inactive Sleep Time="25" // number of milliseconds to sleep each message loop if the game is not the active application (-1 to disable, 250 max). will give more CPU to other apps when minimized, etc.

Simple Debris Collisions="1" // simplified collisions use less CPU but dont interact with walls

TimeTrial Rolling Start="1"

TimeTrial Visible Raceline="1"

TimeTrial Persistent="1"

Ciao e fammi sapere. :up:

Guest Mike Racer
Posted

Michele Santo subito! :asd:

No... accetto anche assegni... :asd:

Posted

Michele Santo subito! :asd:

No... accetto anche assegni... :asd:

:asd: :asd: :asd:

W

Guest redwinedriver
Posted

mike,ti ringrazio infinitamente... sapete cos'era,giusto per curiosit

Guest redwinedriver
Posted

Metti a zero Look to apex

ecco,dato che mi dici cosi ti chiedo cosa sono quei 4 valori:

dettaglio penso sia dell'auto? quello sotto? G force mi pare sia? e il look to apex? terreno immagino sia la qualit

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