Guest redwinedriver Posted September 17, 2006 Posted September 17, 2006 Allora,sono riuscito senza problemi a installare ed utilizzare il motec come telemetria (fuori dalla pista) e devo dire che
Guest Mike Racer Posted September 17, 2006 Posted September 17, 2006 Immagine motec spento Motec acceso. Come lo vedi tu ?
Guest Mike Racer Posted September 17, 2006 Posted September 17, 2006 Faccio prima a postarti la parte del plr che occorre. Controlla di aver abilitato 32 bit, alle volte crea problemi a 16 [ Graphic Options ] Broadcast Overlay="1" Rearview="1" Rearview Width="70.00000" Rearview Height="15.00000" Seat Adjustment Aft="0.05000" Seat Adjustment Up="-0.05000" Allow Mouse Seat Adjustment="1" // Whether the mouse can be used to adjust cockpit seat position Moving Rearview="3" // Whether mirrors respond to head movement in cockpit (0=none, 1=position-only, 2=FOV-only, 3=both Rearview Front Clip="1.00000" // Front plane distance for mirror (0.0 = use default for scene) Rearview Back Clip="0.00000" // Back plane distance for mirror (0.0 = use default for scene) Rearview Particles="1" Self In TV Rearview="0" // 0=none, 1=rear wing & wheels, 2=body & susp, 3=1+2, 4=cockpit, 5=1+4, 6=2+4, 7=all Self In Cockpit Rearview="0" // 0=none, 1=rear wing & wheels, 2=body & susp, 3=1+2, 4=cockpit, 5=1+4, 6=2+4, 7=all Vehicle Sparks="0" // Whether sparks occur from vehicle-to-vehicle collisions Backfire Anim Speed="60.00000" Warning Light Anim Speed="9.00000" // Safety car light animation Moving Steering Wheel="1" HUD="1" // 0=none, 1=Full, 2=Minimal (when enabled) Minimal HUD="1" // Whether minimal HUD is included when cycling through HUDs Minimal HUD Position="2" // 0=left, 1=centre, 2=right Automap="1" Allow Mouse FOV Adjustment="1" // Whether the mouse+CTRL key+left button can be used to adjust FOV (left shift + left button resets FOV) FOV Multiplier="0.86750" Letterbox Mode="0" High Detail Wheels="0" Lens Flare in Cockpit View="1" Player Detail="3" Opponent Detail="2" Garage Detail="0.60000" // LOD multiplier when vehicle is in garage (0.0-1.0) Shadows="2" Headlight Effects="1" Pitcrew Detail="2" Special FX="4" Lightning Probability="0.25000" // Probability of seeing lightning (0.0-1.5) Thunder Probability="0.25000" // Probability of hearing thunder (0.0-1.5) Cloud Scroll="0.00000" // Maximum cloud scrolling rate (0.000-0.010) Cloud Blend="0" // Whether to roll the rainy cloud map in across sky (only works with overhead not cylinder skies) Skybox Positioning="1.00000" // Numbers less than 1.0 cause the skybox to get closer as you drive towards it Reflection Effects="2" Vehicle Flow Radius="3.00000" // Vehicle sphere radius for smoke/flames/dust/spray Vehicle Flow Offset="2.50000" // Offset below vehicle where sphere center is located Spray Flow Offset="2.50000" Engine Emitter Flow="1" // Whether engine smoke/flames flow over emitting vehicle Tire Emitter Flow="1" // Whether tire smoke/dust flow over emitting vehicle Smoke Flow="1" // Whether all smoke/flames/dust flow over non-emitting vehicles Raindrop Flow="1" // Add to enable: 1=flow over current 2=flow over other vehicles Rainspray Flow="1" // Add to enable: 1=flow over current 2=flow over other vehicles Spark Flow="1" // Add to enable: 1=flow over current 2=flow over other vehicles Glance Rate="7.00000" // Rate to follow controller for glancing Look Up/Down Angle="0.95000" // Angle to look up/down (pitch) w/ controller in radians (= degrees / 57) Leanahead Angle="0.00000" // Angle to lean head (roll) w/ steering in radians (= degrees / 57) Look Roll Angle="0.95000" // Angle to lean head (roll) w/ controller in radians (= degrees / 57) Glance Angle="0.75000" // Angle to look left/right (yaw) w/ controller in radians (= degrees / 57) Lookahead Angle="0.40000" // Angle to lookahead (yaw) w/ steering in radians (= degrees / 57) Head Physics="1.00000" // Fraction of head physics movement applied to cockpit view (position AND rotation) Head Rotation="1.00000" // Additional head physics multiplier affecting rotation only World Movement="0.16000" // Fraction of world movement seen through driving views Overlay Height="0.04000" // Distance from geometry to help sort drawing skids and grooves DS Raceline Height="0.10000" // Distance from geometry to help sort DS raceline Smoke AI Threshold="5.00000" // Point at which smoke is generated for AI car wheels (0.0 - 1000.0, lower = more) Smoke Player Threshold FW="0.50000" // Point at which smoke is generated for player car front wheels (0.0 - 1.0, lower = more) Smoke Player Threshold RW="0.25000" // Point at which smoke is generated for player car rear wheels (0.0 - 1.0, lower = more) Shadow Map Size="2.00000" Shadow Ambient Scale="0.50000" Overlay Z Bias="1" // Draw-sorting bias for skids and grooves (0 = none) AI Disk Glow Multiplier="0.95000" Track Detail="3" Track Draw Distance="1" // 0 = near, 1 = normal, 2 = far, 3 = very far Reflect Alpha Scale="0.75000" Groove="1" Environment Map="1" MIP Mapping="1" Compressed Textures="1" Specular="1" Max Visible Vehicles="28" Shadows In TV Cockpit="0" Wheels Visible In Cockpit="0" Steering Wheel Visible In Cockpit="1" Arms Visible In Cockpit="0" Driver Animations="0" Track Animations="1" Disable All Character Anims="1" Windscreen dirt buildup="0" Swaying Trees="0" Show MoTeC in Cockpit="1" In Car Dash="1" Dust Detail="1" Smoke Detail="1" Skid Detail="1" Particle Detail="1" Starting View="1" Skybox Detail="2" Player Livery="" Mipmap LOD Speed="100.00000" // Speed (MPH) at which maximum mipmap bias is used Mipmap LOD Bias="0.00000" LOD Multiplier Multiplier="1.25000" // Multiplier applied to vehicle and track LODs (< 1.0 higher FPS) Allow HUD in cockpit="1" Allow Swingman in Pitlane="1" Display Icons="2" // Icons displayed if HUD is off: 0 = none, 1 = flags only, 2 = all Night Lighting Level="0.65000" // 0.0 (night light level) to 1.0 (disabled): sunrise 4-6am, sunset 6-8pm Always Rebuild HAT="0" // Build HAT database everytime tracks are loaded (for development purposes) UI Background Animation="1" Track Fog="1" // Whether fog is present on sunny days Livery UltraRez="0" Cockpit UltraRez="0" Reduced Track Textures="0" Ghost min alpha distance="0.50000" Ghost max alpha distance="50.00000" Ghost min alpha value="0.00000" Ghost max alpha value="1.00000" [ Game Options ] Championship Basic Rules="0" Basic Rules="0" Basic Controls="0" Basic Display="0" Basic Audio="0" Times Comparison="2" // add the following: 1=show leader's split time, 2=show split to leader instead of self Damage Multiplier="100" Vertex Damage="1" Low Damage File="0" // Whether <file>_low.dmg is used instead of <file>.dmg Record Replays="1" // whether to record replays or not Record Hotlaps="1" // whether to record hotlaps or not (must have replay recording on) Instant Replay Length="30" Replay Fidelity="4" Super Player Replay="0" // record player at higher frequency Replays Dated="1" // Replays have date in filename Private Test Day="1" Race Session="1" Quick Race Starting Pos="6" Damage Dynamics="1" Difficulty="0" AI Driver Strength="100" AI Power Calibration="0" // Adjustments with AI strength (0=none, or add the following: 1=power, 2=gearing, 4=fuel) AI Additional Fuel Mult="0.97000" // Additional fuel multiplier for AIs because of their driving style AI Brake Power Usage="0.98000" // Fraction of theoretical brake power that AI attempt to use AI Brake Grip Usage="0.97000" // Fraction of theoretical brake grip that AI attempt to use AI Corner Grip Usage="0.93000" // Fraction of theoretical cornering grip that AI attempt to use AI Max Load="40000.00000" // Maximum total load to set up theoretical performance tables AI Min Radius="20.00000" // Minimum radius turn to set up theoretical performance tables AI to AI Collision Rate="20" // Detection rate per second (1-40) for AI-to-AI collisions Player Car Equal="1" Message Center Detail="3" Commentary Detail="2" Play Movies="1" Locked Pit Cam="1" Pitlane Control System="0" Race Stint Offset="1" // Offset each scheduled pitstop in case you want to carry extra fuel Support="0" Autocalibrate AI Mode="0" Vehicle Specific AI Setups="1" // If 1, search specific vehicle directory for "<track>.<qual/race>.svm" or "<track>.svm" or "ai.svm" before falling back on game.gdb defaults Default Player Setup="1" // If 1, attempts to ensure player has default setup AI Realism="1.00000" Display Driver Stats="0" Display Track Stats="0" Display Pit Board="1" Arcade Mode="0" Endurance Event="0" Virtual Mirrors="0" Settings Type="1" Difficulty Type="2" GDB="SIM_OFFICIAL.gdb" ChampGDB="Championships\Official\OFFICIAL_2003.gdb" NonChampGDB="SIM_OFFICIAL.gdb" 24HGDB="24H_Monza2004.gdb" Class Filter Index="3" Non Champ Index="3" 24H Index="1" DrivingSchool Lesson="T32Lap Challenge, Level 1.ds" Measurement Units="0" // Units for everything EXCEPT speed (0 = metric, 1 = english/imperial) Speed Units="1" // 0 = MPH, 1 = KPH Horizontal Tire Temps="1" // In garage options Damper Units="0" // Show damper settings as (0)clicks or (1)actual force units Preset Tyres="0" Race Distance in Laps="0" CURNT Qualify Laps="12" PRACT Qualify Laps="12" QUICK Qualify Laps="12" FRACE Qualify Laps="12" CHAMP Qualify Laps="12" MULTI Qualify Laps="12" RPLAY Qualify Laps="12" TIMET Qualify Laps="12" DSCHL Qualify Laps="12" CURNT Race Laps="7" PRACT Race Laps="255" QUICK Race Laps="255" FRACE Race Laps="255" CHAMP Race Laps="255" MULTI Race Laps="255" RPLAY Race Laps="255" TIMET Race Laps="255" DSCHL Race Laps="255" CURNT Race Time="16" PRACT Race Time="32767" QUICK Race Time="32767" FRACE Race Time="32767" CHAMP Race Time="32767" MULTI Race Time="32767" RPLAY Race Time="32767" TIMET Race Time="32767" DSCHL Race Time="32767" CURNT Race Length="0.09000" PRACT Race Length="0.09000" QUICK Race Length="0.05000" FRACE Race Length="0.09000" CHAMP Race Length="0.10000" MULTI Race Length="0.10000" RPLAY Race Length="0.05000" TIMET Race Length="0.05000" DSCHL Race Length="0.05000" ENDUR Race Length="1.00000" CURNT Speed Compensation="0" PRACT Speed Compensation="0" QUICK Speed Compensation="0" FRACE Speed Compensation="0" CHAMP Speed Compensation="0" MULTI Speed Compensation="0" RPLAY Speed Compensation="0" TIMET Speed Compensation="0" DSCHL Speed Compensation="0" CURNT Opponents="0" PRACT Opponents="0" QUICK Opponents="35" FRACE Opponents="35" CHAMP Opponents="15" MULTI Opponents="0" RPLAY Opponents="0" TIMET Opponents="0" DSCHL Opponents="0" Vehicle Removal="20.00000" // Seconds until stationary vehicle is removed from track (sug: 30) Debris Removal="15.00000" // Seconds until stationary debris is removed from track (sug: 30) Parts Duration="10.00000" // Seconds after parts break off before disappearing ... by default, happens before normal debris removal (sug: 10000) Posts Duration="5.00000" // Seconds after track posts break off before disappearing Crash Recovery="1" // Artificially keep cars on track or flip cars upright Fines="0" // Get fines instead of penalties Show Special Classes="1" // Whether special classes are shown as well as ALL/GT/NGT Show Single Make Classes="0" // Whether single make classes are shown as well as ALL/GT/NGT Extra Stats="0" // Saves separate verbose stats for any session (instead of simple stats for most recent race only) Write Shared Memory="0" // Write game data to shared memory area Vehicles Per Pit="2" // Default used for assigning garage & pit (range: 1-3), may be overridden with GDB entry on a per-pit basis High Process Priority="0" // Improves FPS on some systems, but may conflict with some background applications CURNT Fuel Consumption Multiplier="1" PRACT Fuel Consumption Multiplier="1" QUICK Fuel Consumption Multiplier="1" FRACE Fuel Consumption Multiplier="1" CHAMP Fuel Consumption Multiplier="1" MULTI Fuel Consumption Multiplier="1" RPLAY Fuel Consumption Multiplier="1" TIMET Fuel Consumption Multiplier="1" DSCHL Fuel Consumption Multiplier="1" CURNT Tire Wear Multiplier="1" PRACT Tire Wear Multiplier="1" QUICK Tire Wear Multiplier="1" FRACE Tire Wear Multiplier="1" CHAMP Tire Wear Multiplier="1" MULTI Tire Wear Multiplier="1" RPLAY Tire Wear Multiplier="1" TIMET Tire Wear Multiplier="1" DSCHL Tire Wear Multiplier="1" CURNT Allowed Vehicles="" PRACT Allowed Vehicles="" QUICK Allowed Vehicles="" FRACE Allowed Vehicles="" CHAMP Allowed Vehicles="" MULTI Allowed Vehicles="" RPLAY Allowed Vehicles="" TIMET Allowed Vehicles="" DSCHL Allowed Vehicles="" Inactive Sleep Time="25" // number of milliseconds to sleep each message loop if the game is not the active application (-1 to disable, 250 max). will give more CPU to other apps when minimized, etc. Simple Debris Collisions="1" // simplified collisions use less CPU but dont interact with walls TimeTrial Rolling Start="1" TimeTrial Visible Raceline="1" TimeTrial Persistent="1" Ciao e fammi sapere.
Guest Mike Racer Posted September 17, 2006 Posted September 17, 2006 Michele Santo subito! No... accetto anche assegni...
Cigno Posted September 17, 2006 Posted September 17, 2006 Michele Santo subito! No... accetto anche assegni... :asd: W
Guest redwinedriver Posted September 18, 2006 Posted September 18, 2006 mike,ti ringrazio infinitamente... sapete cos'era,giusto per curiosit
Guest redwinedriver Posted September 18, 2006 Posted September 18, 2006 Metti a zero Look to apex ecco,dato che mi dici cosi ti chiedo cosa sono quei 4 valori: dettaglio penso sia dell'auto? quello sotto? G force mi pare sia? e il look to apex? terreno immagino sia la qualit
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