Guest M@D69 Posted June 8, 2006 Posted June 8, 2006 What kind of shader are you using Yoss? the excessive amount of reflection, with some shaders, can be easily reduced tuning the specular value in the main Gmotor material setting... (just above the blending options)
Guest Colin_GT Posted June 8, 2006 Posted June 8, 2006 Please show me my looovveee...BMW!! Alfa sucks
Yoss Posted June 8, 2006 Posted June 8, 2006 thanks mad i know this way ! 3ds max sometime don't make what you want and export the gmt out of max give some curious surprises but you can make the same thing without touch the specular value in the main Gmotor material setting : work the specular map of the body to be like the howston body specular map texture so the alfa shader is the same setups in 3ds max as the howston car in rf !! i work atm for make better specular map texture and resorb this curious reflect made by 3dsmax
Guest Thomas Posted June 9, 2006 Posted June 9, 2006 (edited) BMW sara la prossima spiacente Solo una scene 3ds ma la 3d e pronta Edited June 9, 2006 by Thomas
Guest M@D69 Posted June 10, 2006 Posted June 10, 2006 Anche questa non definitiva ma non male There's something wrong with normals tuning it seems... Did you loose the blurred wheels somewhere? :rolleyes:
Yoss Posted June 10, 2006 Posted June 10, 2006 no no don't have loose something !! the wheel gmt is exactly the original gmt made by rsr !!
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