GMT importer for 3ds max v0.8 - rFactor by ISI - DrivingItalia.NET simulatori di guida Jump to content

GMT importer for 3ds max v0.8


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Posted

E' disponibile per rFactor il nuovo filtro per il programma 3D Studio Max necessario ad aprire e convertire i files .GMT del gioco, in modo da poter cosi modificare i tracciati e gli oggetti 3D presenti. Per il downlod dirigetevi qui, mentre per commenti utilizzate questo post.

http://forum.rscnet.org/showthread.php?t=235109

Here's a maxscript that imports gmt files into max. (tested only on max 8)

It has some important things missing yet, but I don't think I can fix them in this framework so here goes v0.8.

INSTALLATION(order important):

-extract the *.gfx files from rFactor's coreshaders.mas into 3dsmax\hardwareshaders

-copy importGMT2.ms into 3dsmax\scripts\startup

-launch max

You can find the importer in Utilities(hammer)\maxscripts\utilities.

You need to have the textures of the gmts in the directory of the gmts, or in the "Additional texture path" in tga or dds format in order to keep the texture names. In the case of animated texture stages(like sky.tga, or *.bik) you can select any tga or dds when prompted, doesn't matter.

IMPORTANT: If you run out of memory go to preferences->MAXScripts, and set the initial heap size to 32mb, and restart max.

KNOWN LIMITATIONS:

-I couldn't import the main material properties like colors, blending modes, however you can see them in the MAXScript Listener(F11), and correct them manually.

-The animation type(like cycle, manual) imports correctly, but during exporting it defaults to 'cycle', so set it manually again.

-Only Triangle lists are supported, strips are a waste of time anyway(on my comp at least)...

-Tested only on Mills and Orchard Lake.

-If something goes wrong usually everything collapses, so be careful

-very slooooooooow because of the stupendous method used for material importing.

This project is open source, so modify it as you wish.

  • 4 years later...
Posted

E' disponibile per rFactor il nuovo filtro per il programma 3D Studio Max necessario ad aprire e convertire i files .GMT del gioco, in modo da poter cosi modificare i tracciati e gli oggetti 3D presenti. Per il downlod dirigetevi qui, mentre per commenti utilizzate questo post.

<a href='http://forum.rscnet.org/showthread.php?t=235109' target='_blank'>http://forum.rscnet.org/showthread.php?t=235109</a>

<i>Here's a maxscript that imports gmt files into max. (tested only on max 8)

It has some important things missing yet, but I don't think I can fix them in this framework so here goes v0.8.

INSTALLATION(order important):

-extract the *.gfx files from rFactor's coreshaders.mas into 3dsmax\hardwareshaders

-copy importGMT2.ms into 3dsmax\scripts\startup

-launch max

You can find the importer in Utilities(hammer)\maxscripts\utilities.

You need to have the textures of the gmts in the directory of the gmts, or in the "Additional texture path" in tga or dds format in order to keep the texture names. In the case of animated texture stages(like sky.tga, or *.bik) you can select any tga or dds when prompted, doesn't matter.

IMPORTANT: If you run out of memory go to preferences->MAXScripts, and set the initial heap size to 32mb, and restart max.

KNOWN LIMITATIONS:

-I couldn't import the main material properties like colors, blending modes, however you can see them in the MAXScript Listener(F11), and correct them manually.

-The animation type(like cycle, manual) imports correctly, but during exporting it defaults to 'cycle', so set it manually again.

-Only Triangle lists are supported, strips are a waste of time anyway(on my comp at least)...

-Tested only on Mills and Orchard Lake.

-If something goes wrong usually everything collapses, so be careful

-very slooooooooow because of the stupendous method used for material importing.

This project is open source, so modify it as you wish.</i>

Ciao velocipede purtroppo il link nn funziona e mi servirebbe quel convertitore mi sapresti aiutare? :) grazie :)

Posted

Ciao velocipede purtroppo il link nn funziona e mi servirebbe quel convertitore mi sapresti aiutare? :) grazie :)

Impariamo a postare nelle sezioni giuste: in un topic vecchio di 5 anni difficilmente troveremo qualcosa di utile. ;)

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