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  • Hockenheim 1988 by derDumeklemmer & Schwarzbierbude v1.2


    VELOCIPEDE

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    Hockenheim 1988 Version Null-Drei-Neutel for Assetto Corsa by Team Schwarzbierbude.de - derDumeklemmer
    ========================================
    The 1988 F1 Season was build from scratch by for rF by my old friend Carrera.4!
    MY BIGGEST RESPECT FOR THIS AMAZING WORK!
    He gave me blanket permission to convert his amazing work to all current and upcoming SIMs.
    THANK YOU SO MUCH FOR THIS KIND OFFER!
    So Team Schwarzbierbude.de will take care to convert his great '88er tracks to Assetto Corssa one by one.

    FEATURES:
    =========
    - 36 Pit places
    - pit limiter
    - MP pit stops
    - Collision objects (moveable signs)

    CREDITS:
    ========
    - Carrera.4 for his great '88er tracks


    HISTORY:
    ========

    V1.1 - 2010-02-15:
    - working startlight
    - new shaders
    - re-modeled all collision to minimum colwalls instead of complex coll-object for smaller CPU&RAM footprint

    V0.9.33 - 2010-01-24:
    - inital release beta release for internal use
    Pls. notice this is a beta release, pls. don't upload to other community server without my confirmation


    DOWNLOAD http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=7346

     

     
    xdN7YNZs.jpg OmKSIGss.jpg lsuehGjs.jpg qBk6Dxvs.jpg k47sgvhs.jpg

    Edited by VELOCIPEDE
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    • 2 weeks later...

    find new version at www.schwarzbierbude.de for beta testing:

    V0.9.33-1 - 2010-02-06:
    uff that were to much changes to be mentioned here ;-)
    I only would like to point out some changed here:
    - New DTM layout
    - physical road layer with increased geometry
    - new shader (thanks to rainmaker for borrow)
    - new moveable objects
    - fixed hotlapping issue about the eco cars with three wheels only ;-)

     

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    V1.2 - 2010-02-17:

    - changed some pistop positions

    - tweaked AI for GP layout

    - gain some FPS

    - working startlight

    - new shaders

    - re-modeled all collision to minimum colwalls instead of complex coll-object for smaller CPU&RAM footprint

     


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