Guest Uff Posted July 24, 2014 Posted July 24, 2014 (edited) DOWNLOAD Fonte Edited January 7, 2016 by VELOCIPEDE
Guest Uff Posted July 28, 2014 Posted July 28, 2014 ..long november weekend was at least good for watching a great F1 race and to try something new: i painted first serious traffic stripes on 1/5 of the track, and also refined the background mountain textures. Here's the result:
Guest Uff Posted September 22, 2014 Posted September 22, 2014 The list of things i updated is far too long... So here are some screenshots to show what's going on late at night in Lucca:
Guest Uff Posted November 1, 2014 Posted November 1, 2014 Time for a new little update, and to see the new PP effects at work in Lucca: i think the gfx improvements of the new update are outstanding. Screenshots are taken with the dynamic PP preset (my favourite). I am using default .ini's, saturation to 95%, doing my best to ensure the shaders will be (hopefully) right for most people.So: more buildings, more vegetation, new sharkfin flags, new base asphalt (started from scratch for the third time, and i am finally very very happy with the results.. hate jpg compression, it looks crisp and nice in-game ), more details here and there, updated textures... evrything can be seen in glorious photo-mode:
VELOCIPEDE Posted November 17, 2014 Posted November 17, 2014 Weekly screenshots update as promised2d grass test (looks ok in the pic, still have to tweak the tones so it's ok from above as well)
VELOCIPEDE Posted November 25, 2014 Posted November 25, 2014 Managed to make a full GoPro lap just before lunch (a bit of traffic but not too much), i have to edit it and will post something soon. Will be very useful for surface details & scenery comparisons. GoPro was mounted on left front suspension of my motorbike by rudimentary means... but it did the job and i didn't kill myself. Here's a nice preview (look at the car on the left...someone's getting ready for LuccaRing? )
Blitzkrieg Posted November 25, 2014 Posted November 25, 2014 Lavoro davvero eccelso, però reggerá senza andare in warning?
Lex Posted November 25, 2014 Posted November 25, 2014 La mole poligonale e' davvero massiccia,sara' dura correrci con tante vetture per chi ha PC non monstre come il mio... Davvero tanti complimenti all'autore per la fedele ricostruzione,anche se avrei lasciato le strade pulite come nella realta' (senza cordoli o muretti di protezione) per dare un senso piu' "illegal" nel correrci.
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