VELOCIPEDE Posted October 3, 2013 Share Posted October 3, 2013 http://community.codemasters.com/t5/Codies-Blog/F1-2013-Paddock-Pass-3-Audio/ba-p/359392 Welcome to our third F1 2013 Paddock Pass! This week we're looking into the game's audio and how our team record that authentic Formula 1 sound. We sat down with our Group Lead Audio Designer Mark Knight after a day spent recording classic F1 audio to ask some of your questions and some of our own about how the team goes about capturing the audio from F1 cars. As we all know, there’s a huge difference between classic and modern F1 cars. Is there a similar difference in how you go about recording the two? There’s even a huge amount of difference between cars in the same year to be honest, and this is an issue we find when trying to work out where exactly we can place our equipment. With the ever evolving shape of the vehicle, we have to experiment with where we can and can’t put our microphones. There’s always a plan, but we always have to improvise too. We might be able to place equipment above the radiator in one car, nose cone for another and so on. However, there’s always an induction, engine, gearbox and exhaust so we do have some constants.... Link to comment
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