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Project CARS Build 473 (17/05/13, Team Member+)


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Build 473 (17/05/13, Team Member+)

Build 473 (17/5/13, Team Member+)

Tools/Script:

* TweakIt 1.0.0.27 : Various updates to Editor comms for the new Camera Editor

GUI:

* List wheel scrolling fixes for list-in-menu edge cases. also for list-in-list.

* Improvements to list scrolling; Adds mouse wheel to lists

Base:

* Quick fix for BArray irterator data not updated index when using expanded section

App:

* [input] Modified a number of standard key allocations to include the UNMODIFIED flag so that those functions are not fired when the key is pressed with modifier keys

* [Camera] Changed all camera key mappings to include the UNMODIFIED flag so that only the exact set of modifiers will work. Also remapped control+shift+F to alt+shift+F to avoid a clash with other debug keys.

* [Audio] Changed debug keys to use UNMODIFIED flag

* [input] Changed handling of UNMODIFIED flag to make it easier to specify that you want some modifiers (e.g. ctrl, alt, shift) but not others

* [Renderer] Changed debug keys to use UNMODIFIED flag

* [Effects] Modified key mappings to include UNMODIFIED flag

* Change to adaption rate when changing cameras and going in and out of tunnels.

Render:

* Modified debug keys to use UNMODIFIED flag. Also fixed damage reset on alt-tab, so that it resets the damage back to what it was instead of back to zero.

* Basic_Windows.fx added feature to allow AO UVs to be used for the emissive maps

* fix for the white dots on Windscreen bug (reported on Zonda etc). Another bug caused by the slightly dodgy rain normal blending.

Build 472 (16/5/13, Senior Manager)

Tools/Script:

* Removed shader warnings when legacy shaders no longer match temp stored info

Animation:

* Driver anims alpha 2: bmw m3 gt4

Audio:

* Increased the maximum level reverbs to match the tracks better.

AppSupport:

* Add loading and unload of in-race textures, fixes radio display.

Build 471 (14/5/13, Team Member+)

Physics:

* fixed dumping of txt files - no longer requires admin priviliges

AppCore:

* fix for sub renderloops not using the correct phase rendertargets when they are different to the main renderloops one..

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