VELOCIPEDE Posted March 4, 2013 Posted March 4, 2013 F1 2012 Realism Mod v3.1 by Demy van Zoggel Realistic AI behaviour: AI will overtake more AI might crash at the start, even without player interfering AI will not back out when they are on the inside at a corner AI rarely (but they do) brake late and crash into other drivers AI will not wait until all cars get passed when they are off the track, but will try to merge into the field Realistic AI strength: AI drivers pace is up to date according to the 2012 season AI is more aggressive Mechanical Failures and DNF’s AI will have more mechanical failures than CM last released patch Mechanical failures happen according to 2012 season, That means HRT will have more mechanical failure than Ferrari Each race will have between 1-5 cars that will retire due mechanical failures, the total can sum up to 7 if there occur some crashes. The DNF’s can depend on your racing skill, if you make a lot of mistake the AI gets caught in this and crash into each other. So be sure you’re up to the difficulty settings where you belong! Race Distance There are 5 distances available: 25%, 50%, 75% 100% and Career mode. If you want to play 25% races with tyre scaling, install the 50% mod and select 25% races ingame If you want to play 75% races with tyre scaling, install the 75% mod and select 100% races ingame You cannot play other distances than installed (except for 25%) If you want to play Career mode just install that version, this version also works with Quick races it just doesn’t support any tyre scaling Tyres This mod includes tyre scaling on 50% and 75% races and improved tyre scaling on 100% This is the first mod with tyre scaling that affects the tyre wear! Fixed tyre selection on Brazil and Texas Tyre wear does not work in career. If you want to play this mod for career, install the Career version of the mod Flashbacks50 Flashbacks This post has been promoted to an article
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