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F1 2012 Realism Mod v3.1

by Demy van Zoggel

Realistic AI behaviour:
  • AI will overtake more
  • AI might crash at the start, even without player interfering
  • AI will not back out when they are on the inside at a corner
  • AI rarely (but they do) brake late and crash into other drivers
  • AI will not wait until all cars get passed when they are off the track, but will try to merge into the field
Realistic AI strength:
  • AI drivers pace is up to date according to the 2012 season
  • AI is more aggressive
Mechanical Failures and DNF’s
  • AI will have more mechanical failures than CM last released patch
  • Mechanical failures happen according to 2012 season, That means HRT will have more mechanical failure than Ferrari
  • Each race will have between 1-5 cars that will retire due mechanical failures, the total can sum up to 7 if there occur some crashes.
  • The DNF’s can depend on your racing skill, if you make a lot of mistake the AI gets caught in this and crash into each other. So be sure you’re up to the difficulty settings where you belong!
Race Distance
  • There are 5 distances available: 25%, 50%, 75% 100% and Career mode.
  • If you want to play 25% races with tyre scaling, install the 50% mod and select 25% races ingame
  • If you want to play 75% races with tyre scaling, install the 75% mod and select 100% races ingame
  • You cannot play other distances than installed (except for 25%)
  • If you want to play Career mode just install that version, this version also works with Quick races it just doesn’t support any tyre scaling
Tyres
  • This mod includes tyre scaling on 50% and 75% races and improved tyre scaling on 100%
  • This is the first mod with tyre scaling that affects the tyre wear!
  • Fixed tyre selection on Brazil and Texas
  • Tyre wear does not work in career. If you want to play this mod for career, install the Career version of the mod
Flashbacks
  • 50 Flashbacks


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