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Project CARS Build 272 (3/8/12, Junior+)


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http://forum.wmdportal.com/downloads.php

Build 272 (3/8/12, Junior+)

Adding trd properties to allow use to be able to specify the center of the track

Now able to set the center of the tracks for clouds and skyring

Added logging to session message manager

Online:

- HttpApi now has a Unicode interface

- Changed services using HTTPAPI so that they use the Unicode http api, instead of each service doing its own conversions

Launcher:

- The error message in case of invalid username/password will be much clearer

- Added compile-time defines to point the launcher to the dev server

- Added configurations that define these defines

Belgian Forest - updated trees for paddock area

Eifelwald. Tweaked textures/PSD files

Badenring - add viewer lights and fix positions few static assets for new marshal huts

Tweaked lights around pitbuilding to avoid dark areas

Adding spotlights to Badenrings

Launcher: new executables

Integration to handle new speech data format

BFC Kerb texture updates

Badenring - add new and imrpove textures

Added new temp textures for Eifelwald, first revision

Bathurst 3D eucalyptus instances, statics and instances

Billboard bush instances for bathurst

Lotus 49: drag adjustment. top speed now back up around 190mph

BAC Mono: fix for tabs and spacing in the CDF (readability issue)

BAC Mono: re-balanced aero to factor in drag torque effects. Shift from 120% rear to ~85%. Small other setup tweaks to fit with this change. Wider tuning ranges

Eifelwald textures improvement

Connecticut Hill - Added Track Centre Data to all TRDs for Cloud rendering

Pagani Huayra: Added support for custom liveries

Caterham Classic: Fixed overlapping front fender UVs + custom livery support

New Badenring exports

New Belgian Forest export

New Eifelwald export

New Memphis export

New Test Track export

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Posted

Build 272 (3/8/12, Junior Member+)

Adding trd properties to allow use to be able to specify the center of the track

Now able to set the center of the tracks for clouds and skyring

Added logging to session message manager

Online:

- HttpApi now has a Unicode interface

- Changed services using HTTPAPI so that they use the Unicode http api, instead of each service doing its own conversions

Launcher:

- The error message in case of invalid username/password will be much clearer

- Added compile-time defines to point the launcher to the dev server

- Added configurations that define these defines

Belgian Forest - updated trees for paddock area

Eifelwald. Tweaked textures/PSD files

Badenring - add viewer lights and fix positions few static assets for new marshal huts

Tweaked lights around pitbuilding to avoid dark areas

Adding spotlights to Badenrings

Launcher: new executables

Integration to handle new speech data format

BFC Kerb texture updates

Badenring - add new and imrpove textures

Added new temp textures for Eifelwald, first revision

Bathurst 3D eucalyptus instances, statics and instances

Billboard bush instances for bathurst

Lotus 49: drag adjustment. top speed now back up around 190mph

BAC Mono: fix for tabs and spacing in the CDF (readability issue)

BAC Mono: re-balanced aero to factor in drag torque effects. Shift from 120% rear to ~85%. Small other setup tweaks to fit with this change. Wider tuning ranges

Eifelwald textures improvement

Connecticut Hill - Added Track Centre Data to all TRDs for Cloud rendering

Pagani Huayra: Added support for custom liveries

Caterham Classic: Fixed overlapping front fender UVs + custom livery support

New Badenring exports

New Belgian Forest export

New Eifelwald export

New Memphis export

New Test Track export

Build 271 (2/8/12, Senior Manager)

Online logging cleanup:

- Removed Sabre's implementation of LiveLog (conflicting with OneSock's, missing features)

- Added category support to LiveLog. Logging levels (verbosity) can now be specified per-category in DevModeConfig

- Exposed OneSock's LiveLog singleton to Sabre, which defines its own log categories

- Switched Awards code to use the global OneSock log

- Fixed potential buffer overwrite when logging long strings

- Non-Info logging levels now use the correct BLog call, they will now be correctly logged as [Warning] and [Error]

Storage: Implementation tweaks, const corrections.

Moved Storage module into Base namespace.

Moved Storage system from SaveGame to Base.

Added few OneSock lock safety checks.

Bathurst/Bologna - Track Centre data test for Kevin (To help with Cloud and Skyring development)

Pagani Huayra cockpit glow. Gauge reflection polishing.

pass3 3D eucalyptus trees (set shadow cast and shadow receive for 3D LODA)

mip and coloradjust for tree texturemap

Cameras: set up on-car cameras with new feature to ignore world movement

pass2 3D eucalyptus static instances

Eifelwald-Texture

Eifelwald - improved kerb texture

Changed default DevModeConfig settings to enable OneSock logging.

Updated DevModeConfig with new OneSock+Sabre logging categories.

Caterham classic: new expoprt

Build 270 (1/8/12, Senior Manager)

Added debug-only function to check if the OneSock lock is locked

Added online interface for session messaging

Hooked session networking's callbacks when session members are joining/leaving and when a new game packet is received

Camera: Added new property that allows a certain camera to ignore the profile setting of world movement dampening, and use the full value

HttpApi:

- Moved construction of extra HTTP header fields from the downloader to each connection setup, to potentially allow each connection to use different headers.

- HTTP download parses and remembers the content-type and charset of the reply.

- Added getter to retrieve server response in an Unicode string.

Launcher: Fixed case-sensitive comparison of Content-Type charset header

Parameter type fix for stream close calls

Implemented handling of incoming packets:

- Send back ACKs when Guranteed message or Sequenced message part is received

- Store incoming Sequenced message parts and reassemble them once all parts are received ; ignore duplicate parts and parts of a sequence received after the sequence is finalized

- Turn incoming Event messages into App Events and send them to App for processing

Minor fixes/additions after testing with GamerProfile integration

Launcher:* Usernames and passwords are set correctly to the server, regardless of characters used

Updated Eifelwald textures

Memphis: New AIW for new geometry changes. New main and race path with corridors. Still needs pit lane path

Checking in WIP FDP for integration. Still needs lots of tweaks and balancing. Will probably require separate set for Formula A and 1 cars

WIP AI for Formula A based on new player car audio

Pagani Huayra cockpit glow texture. Gauge reflections minor fix

New Pagani Huayra export

Build 269 (31/7/12, Manager+)

Setup default BDbgMetrics module configuration in BaseConfigure

Added Timer Test Manager with basic timer metrics

Added hybrid timer test

Enabled BDbgMetrics module in all configs

PC Session CPU Info now also contains strings for the Architecture, Processor Type and CPU Status, instead of just the OS int value

Updated BDbgMetrics macro so that objects can be Broadcast via either the default byte array method, a member function or a custom callback

Metrics file saving is now disabled by default

Added App title and build version to metrics session info

Metrics session platform now includes CPU details

Launcher: OK button will be disabled in the login dialog if username or password is empty

Launcher: Application now uses Unicode API

Ghost system:

- Added API for accessing save game ghosts to the ghost and cache manager.

- Implemented save and load ghost from/to saved game.

Implemented Storage system

Change to how we render the sky rings so that they can allow the clouds and moon to go behind them

Tweaks to audio levels

Further changes - new rumble layer, levels, dsp and pitch changes

Adding exhaust rumbles to Formula A engine set to test

Low and high pass filtering added for in car onloads

Build 268 (30/7/12, Senior Manager)

Session message manager WIP. Subtasks implemented:

- Management of free message pool, outgoing message queue and guaranteed message queue.

- Message sending - standard, guaranteed and sequenced

- Guaranteed message resending and handling or received ACK messages

- Outgoing queue throttling

Tweaked viewer lights to avoid dark areas on pit building

Tracks, Eifelwald. Tweaked textures - PSD files, 1st commit

Tracks, Eifelwald. Tweaked textures

New engine set for Formula A

Level and dsp tweaks

Switched to new engine based on the 98T with extensive dsp and car specific tweaks

Updates to levels

Formula A engine update new version (samples)

Adding updated FA interior sounds - more towards TV style interior shots

Fix for instance billboard trees

Eucalyptus statics 1st pass

Various cars: engine idle adjustment so they don't drop too many rpm simply from dropping the clutch in neutral

Eifelwald: Logo Changed to Yirotires

Build 267 (27/7/12, Team Member +)

Quick fix for users' access level issue

Build 266 (27/7/12, Team Member +)

New player profile recommended

Derby - Removed Branding on some textures.

Belgian Forest Circuit texture updates, ground cover updates

Eifelwald - initial ground cover config file, ground cover exclusion map, initial ground cover material file, ground cover texture and misc textures updates

Sakitto: art source textures for illuminated pit building, spotlights, pit buiding windows and misc texture updates

Pagani Huayra cockpit textures. Gauges reflection update.

New exports: Sakitto, Eifelwald, Belgian Forest Circuit, Pagani Huayra

Build 265 (26/7/12, Senior Manager)

Made Xbox 360 renderer use threadsafe global textures in same way as DX11 - this fixes the assert in non-gold builds

removed call to generate reflection resources in menu, as this was an old hangover

WEATHER: Clouds. setup code so that clouds can be rendered on several threads at the sametime.

Audio: Added Location parameter to road surface sound to test pitch variance on scrub/skid sounds between front and rear wheels. Effect deliberately subtle until it can be tested and tuned.

Ghost system:

* Added support for enumerating saved games containing ghost data.

* Added skeleton of API to support ghost save/load UI.

Integrated app-side debug Xbox 360 sign in/sign out function

Tracks, Eifelwald. Tweaked textures

Build 264 (25/7/12, Senior Manager)

Caterham R500: new export

Initial Throttler helper class implementation. Added skeleton for session message manager.

Base: w-i-p updates to metrics and TCP byte buffer code

* Split up the broadcast calls to allow for custom broadcast of data objects

* Structures passed to the BDbgMetric macro now supply their own Broadcast function, this is used to do type based broadcast of members if required. If false is returned the data object is broadcast as a byte array

* Added overloads to handles various string types and boolean properly

* Added missing Write functions to TCP byte buffer (s8, u64, s64, f64) also added a byte array write function

* Updated string read/write function to include a 32 bit string type marker

* Moved debug metrics init to app to ensure tweak it is connected

* Fixed a bug in BSessionInfo where the BDate/BTime members were missing from copy ctor and assignment op

TweakIt: Metrics Module updates

* Added read/write functions for u64/s64/f64

* w-i-p updates to the Metrics Module receive packet code

* Updated string read/write function to include a 32 bit string type marker

Moved the wait for tweakit code to earlier in the boot flow so that we can receive metrics during the open phases.

Integrated code changes from CL 229322 (Switch of Authentication libs)

Launcher: Added workaround for parsing version files that do not follow the convention. (This enables the launcher to be used with build 263.)

Changes to frustum culling code to take into account the clip plane mask.

Render: Modified initialisation for dirtiness values for car at start and end of session, so that we start out clean.

Caterham R500: cockpit animations added, cpit nose mapping fixed, brake disc glow IDs fixed

Render: fixed potential compile error in shader which would only occur with a specific combination of shader options

Stopped CRLF being added to build.txt

Eifelwald: a number of various textures updates

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