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Kart Racing Pro Beta 6


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Kart Racing Pro beta 6 released.

A clean install is strongly recommended.

Note: setups are not compatible with previous versions

Note2: replays are not compatible with previous versions

Changelog:

fix: dedicated server replay

fix: dedicated server dynamic track surface reset

fix: rolling start corridors crossing penalty

fix: gap in race classification

fix: poll across a server restart

fix: setup page on track bug

fix: remote karts sunk into the ground

fix: possibility to reconnect to a server with a different kart

fix: cleanup of disconnected drivers with no laps

fix: disconnected drivers greyed out in classification

fix: improved mouselook

fix: look left/right/back

fix: faster cleanup of dirt tires

new: free-roam replay camera

new: wizard to setup steering wheel rotation

new: display of position and gap and the end of a race

new: Rye House track

- air choking is visual only at the moment

- rain drops on visor were temporarily removed

- Left Ctrl + F to show / hide framerate counter

- if mapped on keys / buttons, it is now possible to press look left and right at the same time to look back

This build starts a partnership with AIM.

To properly test the physics, please remember that several laps are needed to leave some rubber on the track and have optimal grip.

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PiBoSo:

There is no release date planned yet.

Multiplayer should now be a bit smoother and reasonably crash-free, but it needs more testing.

And physics needs work.

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A little update on Beta6:

- optimized the collisions code that causes slowdowns on some modded tracks since Beta4

- fixed a random crash

- fixed a bug that generates corruption of dynamic track surface

- made netcode more solid

- added a "Free Roam" camera to replay

Beta6 will also add partnership with AIM.

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  • 3 weeks later...
  • 2 weeks later...

Sorry, no new engine in Beta6. The carburator and choking simulation is not completed yet.

But hopefully the other changes are enough to make this release interesting.

Many small improvements and fixes in chassis, tyres and default setup. Overall they seem to make the kart more stable and, most important, more realistic.

The gearbox simulation has been rewritten ( for the third time! ). Can't wait to get feedback about it.

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Code and physics for Beta6 were closed 3 days ago, but release must be delayed until tracks will be ready.

At least 2 more days are needed.

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Kart Racing Pro beta 6 released.

A clean install is strongly recommended.

Note: setups are not compatible with previous versions

Note2: replays are not compatible with previous versions

Changelog:

fix: dedicated server replay

fix: dedicated server dynamic track surface reset

fix: rolling start corridors crossing penalty

fix: gap in race classification

fix: poll across a server restart

fix: setup page on track bug

fix: remote karts sunk into the ground

fix: possibility to reconnect to a server with a different kart

fix: cleanup of disconnected drivers with no laps

fix: disconnected drivers greyed out in classification

fix: improved mouselook

fix: look left/right/back

fix: faster cleanup of dirt tires

new: free-roam replay camera

new: wizard to setup steering wheel rotation

new: display of position and gap and the end of a race

new: Rye House track

- air choking is visual only at the moment

- rain drops on visor were temporarily removed

- Left Ctrl + F to show / hide framerate counter

- if mapped on keys / buttons, it is now possible to press look left and right at the same time to look back

This build starts a partnership with AIM.

To properly test the physics, please remember that several laps are needed to leave some rubber on the track and have optimal grip.

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  • 3 weeks later...

ho "????" in diverse impostazioni: opzioni controlli, video, e sopratutto nei setup. Accade a qualcun'altro?? Magari poi faccio degli screen!

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