VELOCIPEDE Posted December 7, 2011 Share Posted December 7, 2011 Kart Racing Pro beta5 WIP - new: FS250 category - new: key to show chat history on track - new: inline help for replay key controls - fix: dynamic track surface corruption - fix: dynamic track surface stuttering - fix: dynamic track surface shaders - fix: normal map shaders - fix: max ping - fix: chat crash - fix: improved Unipro 6003 simulation - fix: warmup lap with quick race - fix: "pull" control disables auto-brake - fix: animated brake discs and rear sprocket This post has been promoted to an article Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted December 7, 2011 Author Share Posted December 7, 2011 A video will be published as soon as possible to show the latest changes. It is a four stroke 250cc engine. Link to comment Share on other sites More sharing options...
T0ny89 Posted December 7, 2011 Share Posted December 7, 2011 (edited) Anche questo dovrebbe essere FS 250 tralaltro lo vedo più probabile rispetto ad un kart per sterrato... http://www.tokyomods.com/karting/karting.html Edited December 8, 2011 by T0ny89 Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted December 8, 2011 Author Share Posted December 8, 2011 e che roba è? :-) Link to comment Share on other sites More sharing options...
T0ny89 Posted December 8, 2011 Share Posted December 8, 2011 L'immagine che avevo messo, era completamente sbagliata...illuso dalla scritta fs 250 non mi ero reso conto fosse un 2t Comunque, la sostanza non cambia, esistono in commercio kit con monocilindrici 250 di derivazione crossistica, da 30-40 cv, da montare sui comuni kart Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted December 8, 2011 Author Share Posted December 8, 2011 - fix: dynamic track surface corruption On some circuits the dynamic surface could be corrupted in a ( small ) portion of the track. An example is Essay Short before the last corner. - fix: dynamic track surface shaders Added shaders to show dynamic track surface even if no normal map is used - fix: normal map shaders The normal maps bug was especially visible on track asphalt, with "flashing" specular highlight Link to comment Share on other sites More sharing options...
Guest michelefalco Posted December 13, 2011 Share Posted December 13, 2011 (edited) ma come mai non avete messo la 100cc ci sta alla grande Edited December 13, 2011 by michelefalco Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted December 20, 2011 Author Share Posted December 20, 2011 Piboso: The driver approves Beta5. Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted December 23, 2011 Author Share Posted December 23, 2011 Four stroke 250cc engine sound preview This post has been promoted to an article Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted December 31, 2011 Author Share Posted December 31, 2011 Dynamic track surface in action. A few laps with groove multiplier set to 10x to show dynamic rubber marbles generation. Of course they also affect grip. This post has been promoted to an article Link to comment Share on other sites More sharing options...
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