Project CARS build 106 - Project CARS (ex C.A.R.S.) - DrivingItalia.NET simulatori di guida Jump to content

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http://www.wmdportal...he-leaderboard/

It’s the first Friday of the month and that means one thing: A new development build of Slightly Mad Studios’ WMD-powered Project CARS is available for all our members to try, including Juniors. The new build comes with plenty of stuff to be excited about as an all-new car and a major new feature are being introduced, alongside an exciting competition with a very special reward.

- The new build introduces the Caterham R500 Superlight, a lightweight British sports car that will give you the ride of your life. Powered by a 263hp engine while weighing just 503 kilos, the car has an extremely favorable power to weigh ratio that results in stunning on-track performance.

- The brand-new leader board feature is now live, allowing you to see where you stack up against the best drivers in our community. Hot laps are automatically transferred to the leaderboard system and can be browsed using car & track filters. You think you are quick enough to beat the best of the best? Now you can prove it!

The new build also kicks off our first event as the Eurogamer Hotlap Challenge is now open. For more info on the competition and the exciting prize waiting for the winner, click here.

The build is now available for download for all WMD members starting from Junior level. For a one-time membership fee of 10€, members get to follow the development of Project CARS up close and get to enjoy regular development builds of the title.

Build 106 (2/12/11, Junior Member+)

Eurogamer hotlap challenge introduced to the build

Remember the last selected leaderboard gui menu filter (don't default back to track select). Also fixed bug with blank leaderboard displaying if the user quickly cycled between track config back to original selection

Fix to discover the bottom of the leaderboard is the 0th row when no times have yet been registered

*Light* contact events no longer triggers lap invalidation

Tech hang fix for the tuning slots GUI save button

Restrict AI liveries to race only and randomly pick player livery if not running an hosted event, as they set livery explicitly. Adding EG specific livery as option value 99 and set it in events GUI handler (should ideally be set from server alongside other event info).

Remove back page history after saving a vehicle setup, to correct the Back button flow

Fix for crash when selecting FXAA

Events page countdown timers added

Added astroturf to material ids and cut track legal track test

NVIDIA SLI Fixes. These changes remove all remaining inter-frame dependencies - the end result being that it is no longer necessary to rename to the executable to get proper SLI performance

The change also provides a 4% speedup for DX11 regardless of SLI. (The mipmap generation was generating all face mips per face instead of only individual face mips!)

Caterham: fixed ambient shadow position, fixed exhaust position

Caterham cockpit display checked in

Caterham: changed joint setup to avoid bugs in CPIT view

Caterham: Camera settings tweaked

Caterham: Separate Eurogamer livery added

Caterham: cockpit material changes

Fuel consumption enabled for Time Trial events

Gumpert Apollo S - Interior texture. All new to replace the placeholder.

Tweaks for eurogamer release (exhaust, surface)

Layout fix for back button in setup screen

Gumpert: new placeholder liveries

Events page tidied up with new countdown timers

Ariel Atom 3 loda\b\c + cpit added

Caterham: new ambient shadow

Added astro turf to materials

Event leaderboard now has 8 item

Ariel Atom - LODA interior mapping and texturing WIP 1

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Posted (edited)

La Caterham è una figata da guidare... sempre in drifting in curva.

Purtroppo la mia classifica nella Leaderboard è intorno al duecentesimo posto a 6 secondi e qualcosa dal primo.

1:16.xxx è pura utopia per il momento.

In quest'ultima versione (comprese quelle Senior che noi comuni mortali non abbiamo) hanno modificato la guidabilità della Leonuss 68, ho notato.

Adesso tende meno a scivolare via come sul ghiaccio in curva e soprattutto mi sembra che le ruote finalmente seguano la rotazione del volante e non siano più quasi fisse.

Il rumore del motore della Gumpert Apollo è cambiato, o sbaglio? L'ho provata di notte, quindi abbassando l'audio, ma mi sembra comunque più ovattato.

Quello che mi convince meno di tutti, è il KART. proprio non lo sfango. E' leggermente meglio in questa versione, ma proprio non lo digerisco.

Apetto di provare la beta pubblica di KartSim per un bel confronto.

Per le Ariel Atom, finalmente i LOD visibili alla distanza! Comunque le Atom mi danno ancora un pò di problemi di stuttering, quando sono in gara con tutte e 15 le auto.

Il Force Feedback per il mio MOMO Racing è buono, ma ancora mancano quegli effetti che prima avevo con il secondo file exe.

Edited by delpinsky
Posted

quando le ruote posteriori perdono aderenza,sulla caterham, ho un vuoto di ffb che per me è eccessivo un po' come se fosse sul ghiaccio, poi riprende aderenza e ritorna una certa forza ruvida che non dispiace del tutto, per le altre auto non posso dire ancora molto ma forse come ffb la migliore è proprio la caterham. Sono un grande stimatore di nkp, quindi per il momento quando voglio il TOP per FFB, gare e fisica lo uso.

Cars invece è divertente,spassoso ha una grafica che stupisce merita il download.

2 cose...

fare gli screen shot e rivedere un replay un po' più lungo?

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