VELOCIPEDE Posted November 25, 2011 Posted November 25, 2011 http://www.wmdportal...re-karting-fun/ Slightly Mad Studios have rolled out the latest development build of their innovative WMD-powered Project CARS title, giving lovers of karting plenty to be excited about. The wide selections of cars & tracks already available to drive in Project CARS is enriched by Chesterfield & Summerton, two all-new kart tracks that provide an excellent setting for bumper to bumper kart racing with the title’s Shifter Kart.Aside from the two new tracks, Team Members also get to enjoy plenty of other improvements that have been added since the last weekly build, including an improved time trial mode, improved versions of Connecticut Hill & Bologna and much more – So hurry up and give the new build a go now! The new build is now available for download for all WMD members with Team Member status and above. For a one-time membership fee of 25€, Team Members get to follow the development of Project CARS up close and get to enjoy weekly development builds of the title. START YOUR ENGINES! So if you’re a Team Member already, simply download the latest build via our download page, and if you aren’t yet, join us and become a Team Member to play games as they’re created, contribute to their development, and talk with the devs! Build 101 (25/11/11, Team Member+)Checked in the Gumpert Apollo incar, exterior and AI engine sets New Belgium Forrest export Various bug fixes Build 100 (24/11/11, Senior Manager) Fixed record and best lap detail disappearing from the HUD after in-game pause. Added Save Game flow when using in-game quit option to return to menu (otherwise stats would not persist in the profile if the player then exited the app). Fixed the set up crash bug New Fence Textures at Connecticut Hill Added pit lane path, 16 pit spots and 16 start spots total to Summerton New Bologna, Bologna Reverse, Connecticut Hill (all variants), and Summerton exports Build 99 (23/11/11, Senior Manager) Updated error info for failed shaders Added back some kerb fix when ridng kerbs (for the pull in which causes the cars to spin) Set to 0.85 Added AI grip to increase AI speed. Aprox 2 seconds a Lap at Bologna as an example. Summerton added to tracklist 0 AI for now due to AIW being WIP Updated Bologna for new chicane, also editied the cut tracks for accuracy Known Issues: * Going into car set up will cause the build to crash. Build 98 (22/11/11, Manager+) Replace sector 3 next lap invalidator rule with lap fraction read from data, .80 to .85 Time Trial HUD now displays the player's personal best lap time and the world record holder's lap time for the currently driven car, as told by the server. Tyre and brake pre-heating configured by game mode and spawn location. New trees at Bathurst New livery for Asano X4 New export of Chesterfield Build 97 (21/11/11, Senior Manager) Removed the time and number of opponents option for hotlap Chestefield Kart track checked in Added tabbing in the log in screen New export of Belgian Forest track This post has been promoted to an article
Guest MauRiz Posted November 25, 2011 Posted November 25, 2011 Pista di Chesterfield e Glencairn voto 10 ! Dettaglio grafico e senso di immersione mai visto prima in un simulatore per pc. Grafica allo stato dell'arte.
vcorp Posted November 25, 2011 Posted November 25, 2011 Che ne dite della fisica, sta cosa dei kart mi incuriosisce parecchio!
Taranta Posted November 26, 2011 Posted November 26, 2011 (edited) Kart penosi! piuttosto a dicembre c'è la open beta di KartSim ...... Edited November 26, 2011 by Taranta
vcorp Posted November 26, 2011 Posted November 26, 2011 ecco appunto era solo per quello che lo avrei provato. Ok aspettiamo KartSim (non che kart racing pro non mi piaccia ma aspettare 30 secondi a scelta ogni volta mi acetizza)
Guest MauRiz Posted November 26, 2011 Posted November 26, 2011 Kart penosi! Detto cosi sembra che CARS sia gia uscito definitivamente al pubblico, senza ogni sorta di speranza di vedere migliorare le cose. Diciamo che ATTUALMENTE i Kart come tutto il resto del sim. sono in piena fase di sviluppo, i kart stessi, dalla prima release ad oggi comunque sono migliorati... Tra un anno vedremo come saranno andate le cose.
Master Posted December 2, 2011 Posted December 2, 2011 Io non provo questo sim dalla primissima build in cui si sentiva che per la fisica le basi c'erano, ma era penosa, adesso com'è messo?
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