Project CARS build 101 - Project CARS (ex C.A.R.S.) - DrivingItalia.NET simulatori di guida Jump to content

Recommended Posts

Posted

http://www.wmdportal...re-karting-fun/

Slightly Mad Studios have rolled out the latest development build of their innovative WMD-powered Project CARS title, giving lovers of karting plenty to be excited about. The wide selections of cars & tracks already available to drive in Project CARS is enriched by Chesterfield & Summerton, two all-new kart tracks that provide an excellent setting for bumper to bumper kart racing with the title’s Shifter Kart.

Aside from the two new tracks, Team Members also get to enjoy plenty of other improvements that have been added since the last weekly build, including an improved time trial mode, improved versions of Connecticut Hill & Bologna and much more – So hurry up and give the new build a go now!

The new build is now available for download for all WMD members with Team Member status and above. For a one-time membership fee of 25€, Team Members get to follow the development of Project CARS up close and get to enjoy weekly development builds of the title.

START YOUR ENGINES!

So if you’re a Team Member already, simply download the latest build via our download page, and if you aren’t yet, join us and become a Team Member to play games as they’re created, contribute to their development, and talk with the devs!

Build 101 (25/11/11, Team Member+)

Checked in the Gumpert Apollo incar, exterior and AI engine sets

New Belgium Forrest export

Various bug fixes

Build 100biggrin.png (24/11/11, Senior Manager)

Fixed record and best lap detail disappearing from the HUD after in-game pause. Added Save Game flow when using in-game quit option to return to menu (otherwise stats would not persist in the profile if the player then exited the app).

Fixed the set up crash bug

New Fence Textures at Connecticut Hill

Added pit lane path, 16 pit spots and 16 start spots total to Summerton

New Bologna, Bologna Reverse, Connecticut Hill (all variants), and Summerton exports

Build 99 (23/11/11, Senior Manager)

Updated error info for failed shaders

Added back some kerb fix when ridng kerbs (for the pull in which causes the cars to spin) Set to 0.85

Added AI grip to increase AI speed. Aprox 2 seconds a Lap at Bologna as an example.

Summerton added to tracklist 0 AI for now due to AIW being WIP

Updated Bologna for new chicane, also editied the cut tracks for accuracy

Known Issues:

* Going into car set up will cause the build to crash.

Build 98 (22/11/11, Manager+)

Replace sector 3 next lap invalidator rule with lap fraction read from data, .80 to .85

Time Trial HUD now displays the player's personal best lap time and the world record holder's lap time for the currently driven car, as told by the server.

Tyre and brake pre-heating configured by game mode and spawn location.

New trees at Bathurst

New livery for Asano X4

New export of Chesterfield

Build 97 (21/11/11, Senior Manager)

Removed the time and number of opponents option for hotlap

Chestefield Kart track checked in

Added tabbing in the log in screen

New export of Belgian Forest track

101001-150x150.jpg 101002-150x150.jpg 101003-150x150.jpg

101004-150x150.jpg 101005-150x150.jpg 101006-150x150.jpg

This post has been promoted to an article

Posted

Pista di Chesterfield e Glencairn voto 10 !

Dettaglio grafico e senso di immersione mai visto prima in un simulatore per pc.

Grafica allo stato dell'arte.

:wave:

Posted

Che ne dite della fisica, sta cosa dei kart mi incuriosisce parecchio!

Posted (edited)

Kart penosi!

piuttosto a dicembre c'è la open beta di KartSim ......

Edited by Taranta
Posted

ecco appunto era solo per quello che lo avrei provato.

Ok aspettiamo KartSim (non che kart racing pro non mi piaccia ma aspettare 30 secondi a scelta ogni volta mi acetizza)

Posted

Kart penosi!

Detto cosi sembra che CARS sia gia uscito definitivamente al pubblico, senza ogni sorta di speranza di vedere migliorare le cose. :smile:

Diciamo che ATTUALMENTE i Kart come tutto il resto del sim. sono in piena fase di sviluppo, i kart stessi, dalla prima release ad oggi comunque sono migliorati...

Tra un anno vedremo come saranno andate le cose. :smile:

Posted

Io non provo questo sim dalla primissima build in cui si sentiva che per la fisica le basi c'erano, ma era penosa, adesso com'è messo?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.