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Racer v0.5.7 released


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Posted (edited)

Some bugfixes and the start of a new multiplayer lobby!

Note that especially the lobby is still very simple, but it does the trick a bit. There's a max of 50 players & 50 games, not sure how it is going to do. Known problems appear if you don't have the tracks & cars.

The Lobby Server is supplied as well, so you can run it locally on your computer if you have the knowledge on how to open up port 28100 to it.

An older version is running on a computer at my home which I will update tonight so you can actually connect to something. Enough things to shoot at for now... Racer is fortunately about fun, not about big cash winning races.

Instructions for the lobby:

- Press C to enter a chat message

- N to change your nick (or click the button)

- Host to host game

- Select a game, then Join to join in. The hoster must start the game when he's ready.

- You'll need to setup a portforward of port 25000 to your Racer machine!

(Minion had the pleasure of hosting the first ever multiplayer race through the lobby!)

Troubleshooting:

- You both unfortunately need to select the same track BEFORE entering the lobby (or just exit the lobby, select the track to join, then return to the lobby).

- No checking is done whether the track/car is in your collection.

The log:

- Added a multiplayer lobby. It's a start, just useful for honest players. lobby.racer.nl hosts a server but you can run your own (lobbyserver.exe). Featuring nicknames, hosting, joining races. Not sure how multiplayer works on the internet currently. LAN races still require multiplayer.* settings to be set manually (linear_interpolation=1, time_per_update=10) if you run a local lobbyserver.

- Removed gfx.fade_to_black option. It always fades.

- Revised networking code to identify cars better. There were problems of the wrong cars getting updated in multiplayer.

- Bugfix: ESC in pause now works again

- Bugfix: dials were often disappearing or enlarged

- Bugfix: 'reload car' now works a bit better and doesn't crash after a lap

- Bugfix: racetime was limited by default (max_time_race)

- Bugfix: some files were missing (trackstub.tga...)

http://www.racer.nl/images/lobby.jpg

Racer v0.5.7 for Windows released

Yep, another one, the 4th this month, a bit over the top but well, with the multiplayer lobby active it may not be a bad idea.

Get it at http://www.racer.nl/dl_beta_win.htm

Changes (from v0.5.5 to v0.5.7):

- Bugfix: gearbox could go out of sync

- Bugfix: clutching back up after a shift was buggy

- Bugfix: mirror rendering was visible in the lower lefthand corner (not cleared correctly)

- Car and track directories with spaces are now automatically renamed to use underscores

- Lobby improved; now sends Racer version and checks if a player can actually host a game (!)

- Multiplayer improved; should be less jerky (set linear_interpolation to 0 again!)

- You can now use shift up/down again when the gearbox is in automatic

Edited by VELOCIPEDE
  • 3 months later...

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