Guest smaila2970 Posted September 16, 2006 Posted September 16, 2006 (edited) rFactor Mod Launcher v1.7 http://members.cox.net/rgrlee/rfModLauncher.zip This program is a small utility that was put together in about 3 days. It's purpose is to give people an easy and quick way to load a chosen mod at game start up. Those who have the garage screen problem when switching from SCE to other mods at least won't have to worry about making sure a certain mod is loaded before they leave the game. This utility will load whatever mod you like when you decide to play again. It will also allow you to use a custom FOV for each mod you run. The FOV's are saved in a config file and automatically reloaded when you select that mod again. This utility was written in Visual Basic 6 on a Windows2000 machine. I'm not sure of its compatibility with Win98. It should work fine with Windows2000, WindowsXP and WindowsME. ciao a tutti, avete provato sta utility? a me da errore a voi? grazie in anticipo Edited February 11, 2007 by smaila2970
Guest BlackRazor Posted September 17, 2006 Posted September 17, 2006 ciao a tutti, avete provato sta utility? a me da errore a voi? grazie in anticipo L'ho provato e funziona perfettamente, che errore ti d
Mr.Aldik Posted September 18, 2006 Posted September 18, 2006 (edited) nessuno mi aiuta? scusa sai ma siamo gi Edited September 18, 2006 by Mr.Aldik
VELOCIPEDE Posted January 14, 2007 Posted January 14, 2007 rFactor Mod Launcher v1.6 http://members.cox.net/rgrlee/rfModLauncher.zip This program is a small utility that was put together in about 3 days. It's purpose is to give people an easy and quick way to load a chosen mod at game start up. Those who have the garage screen problem when switching from SCE to other mods at least won't have to worry about making sure a certain mod is loaded before they leave the game. This utility will load whatever mod you like when you decide to play again. It will also allow you to use a custom FOV for each mod you run. The FOV's are saved in a config file and automatically reloaded when you select that mod again. This utility was written in Visual Basic 6 on a Windows2000 machine. I'm not sure of its compatibility with Win98. It should work fine with Windows2000, WindowsXP and WindowsME.
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