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Posted

Ciao ragazzi.

Potete dirmi come regolare le impostazioni per il momo racing nel menu di gioco? Un altra cosa.. Avete i settaggi per avere una visuale migliore dall abitacolo delle monoposto? Grazie a tutti, in attesa di risposta torno a girare!! sbava.gif

Posted

Dai ragazzi ma non interessa proprio a nessuno?? Infondo credo faccia comodo a tutti sapere come impostare il momo racing.. Vabbè, potete almeno dirmi quale è il file per modificare la visuale delle monoposto (quelle tipo f1)? grazie

Posted

Grazie mille. Ora ho risolto per la visuale, ora mi servono i settaggi per il momo racing! tongue.gif

Grazie ancora.. wink.gif

Posted

Anch'io ho il momo racing, e copiando i dati del PLR modificato (dall'esperto Gilles) direttamente nelle linee corrispondenti del file "Controller" (in ---> UserData/nomegiocatore) mi ci trovo benissimo. Ti allego il suddetto file che puoi tranquillamente sostituire al tuo (fai un bak-up dello stesso prima, nel caso non ti dovesse soddisfare), poi mi dirai come ti pare.

ciao.gif

p.s non so perchè non mi lascia attaccare il file mad.gif

le righe da sostituire sono queste (aprilo con notepad):

[ Force Feedback ]

FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad.

FFB Effects Level="4" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.

FFB Gain="1.00000" // Strength of Force Feedback effects. Range 0.0 to 1.0.

FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.

FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.

FFB steer vibe freq mult="0.00000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.

FFB steer vibe zero magnitude="0.00000" // Magnitude of steering vibration at 0mph (reference point).

FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).

FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.

FFB steer force average weight="0.60000" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency.

FFB steer force exponent="0.75000" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.

FFB steer force input max="-11000.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).

FFB steer force output max="2.20000" // Maximum force output of steering force, recommendation 0.8 to 2.0

FFB steer force grip weight="0.70000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force.

FFB steer update thresh="0.00800" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.

FFB steer friction coefficient="0.01000" // Coefficient to use for steering friction. Range: -1.0 to 1.0

FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0

FFB steer damper coefficient="0.08000" // Coefficient to use for steering damper. Range: -1.0 to 1.0

FFB steer damper saturation="1.00000" // Saturation value to use for steering damper. Range: 0 - 1.0

FFB throttle vibe freq mult="0.17000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50

FFB throttle vibe zero magnitude="0.06000" // Magnitude of engine vibration at 0rpm (reference point).

FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).

FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.

FFB throttle vibe update thresh="0.07000" // Amount of change required to update throttle vibe (0.0 - 1.0)

FFB brake vibe freq mult="0.70000" // Scales actual brake rotational frequency to force feedback vibration frequency.

FFB brake vibe zero magnitude="0.10000" // Magnitude of brake vibration at 0mph (reference point).

FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).

FFB brake vibe wave type="1" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.

FFB brake vibe update thresh="0.04000" // Amount of change required to update brake vibe (0.0 to 1.0)

FFB rumble strip magnitude="0.98000" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.

FFB rumble strip freq mult="0.70000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.

FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.

FFB rumble strip pull factor="-1.80000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.

FFB rumble strip update thresh="0.06000" // Amount of change required to update rumble strip effect (0.0 - 1.0)

FFB jolt magnitude="1.60000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.

Posted

Grazie mille Chris, va decisamente meglio! wink.gif

Posted

Ok, visto che per ora non posso giocarmelo (uso Win ME e non lo mollo per ora...), rimetto i parametri per il DFP, spariti dal forum di F1Ch causa black-out.

Provateli voi per me, grazie. tongue.gif

Beta 1

FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad.

FFB Effects Level="4" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.

FFB Gain="1.00000" // Strength of Force Feedback effects. Range 0.0 to 1.0.

FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.

FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.

FFB steer vibe freq mult="0.50000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.

FFB steer vibe zero magnitude="0.00000" // Magnitude of steering vibration at 0mph (reference point).

FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).

FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.

FFB steer force average weight="0.90000" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency.

FFB steer force exponent="0.75000". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.

FFB steer force input max="-11000.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).

FFB steer force output max="2.10000" // Maximum force output of steering force, recommendation 0.8 to 2.0

FFB steer force grip weight="0.98000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force.

FFB steer update thresh="0.00800" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.

FFB steer friction coefficient="0.05000" // Coefficient to use for steering friction. Range: -1.0 to 1.0

FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0

FFB steer damper coefficient="0.10000" // Coefficient to use for steering damper. Range: -1.0 to 1.0

FFB steer damper saturation="1.00000" // Saturation value to use for steering damper. Range: 0 - 1.0

FFB throttle vibe freq mult="0.17000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50

FFB throttle vibe zero magnitude="0.06000" // Magnitude of engine vibration at 0rpm (reference point).

FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).

FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.

FFB throttle vibe update thresh="0.07000" // Amount of change required to update throttle vibe (0.0 - 1.0)

FFB brake vibe freq mult="0.70000" // Scales actual brake rotational frequency to force feedback vibration frequency.

FFB brake vibe zero magnitude="0.07000" // Magnitude of brake vibration at 0mph (reference point).

FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).

FFB brake vibe wave type="1" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.

FFB brake vibe update thresh="0.04000" // Amount of change required to update brake vibe (0.0 to 1.0)

FFB rumble strip magnitude="0.85000" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.

FFB rumble strip freq mult="0.70000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.

FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.

FFB rumble strip pull factor="-1.80000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.

FFB rumble strip update thresh="0.06000" // Amount of change required to update rumble strip effect (0.0 - 1.0)

FFB jolt magnitude="2.00000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.

Ho anche rielaborato e partorito ad Agosto una versione 2, ma poi non ho più saputo nulla... fate un paragone.

Beta 2

FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad.

FFB Effects Level="2" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.

FFB Gain="0.99000" // Strength of Force Feedback effects. Range 0.0 to 1.0.

FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.

FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.

FFB steer vibe freq mult="0.50000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.

FFB steer vibe zero magnitude="0.00000" // Magnitude of steering vibration at 0mph (reference point).

FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).

FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.

FFB steer force average weight="0.75000" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency.

FFB steer force exponent="0.80000" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.

FFB steer force input max="-10000.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).

FFB steer force output max="1.90000" // Maximum force output of steering force, recommendation 0.8 to 2.0

FFB steer force grip weight="1.00000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force.

FFB steer update thresh="0.00600" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.

FFB steer friction coefficient="0.05000" // Coefficient to use for steering friction. Range: -1.0 to 1.0

FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0

FFB steer damper coefficient="0.10000" // Coefficient to use for steering damper. Range: -1.0 to 1.0

FFB steer damper saturation="1.00000" // Saturation value to use for steering damper. Range: 0 - 1.0

FFB throttle vibe freq mult="0.17000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50

FFB throttle vibe zero magnitude="0.06000" // Magnitude of engine vibration at 0rpm (reference point).

FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).

FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.

FFB throttle vibe update thresh="0.07000" // Amount of change required to update throttle vibe (0.0 - 1.0)

FFB brake vibe freq mult="0.70000" // Scales actual brake rotational frequency to force feedback vibration frequency.

FFB brake vibe zero magnitude="0.07000" // Magnitude of brake vibration at 0mph (reference point).

FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).

FFB brake vibe wave type="1" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.

FFB brake vibe update thresh="0.04000" // Amount of change required to update brake vibe (0.0 to 1.0)

FFB rumble strip magnitude="0.40000" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.

FFB rumble strip freq mult="0.70000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.

FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.

FFB rumble strip pull factor="-1.00000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.

FFB rumble strip update thresh="0.06000" // Amount of change required to update rumble strip effect (0.0 - 1.0)

FFB jolt magnitude="1.50000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.

Posted

Il link che avevo postato conteneva la versione 2.0 che avevi rilasciato ad Agosto e che uso attualmente.

Ciao.cool.gif

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