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  • Sandevoerde Zandvoort 1973 by Sergio Loro By VELOCIPEDE

    • 199
    Sandevoerde 1973 by Sergio Loro Zandvoort Test version This is last TEST versión, the objective with this version is that you can test the circuit and decide if you want the full payware version.

    What will be the differences between a TEST version and a PAYWARE version?
    TEST Version : Include AI, Cameras, , bumpy roads. Vegetation.
    Not advertising, vehicles, crowd, marshalls and any reference to a "race weekend".
    Basically difference will be only visual and related to race scenary. 

    To install track unpack at Steam\steamapps\common\assettocorsa\content\tracks

    For more info visit www.f3classictracks.com or email me at sergiomloro@gmail.com  
  • Assetto Corsa Grand Prix Legends Mod By VELOCIPEDE

    • 810
    Con uno spettacolare trailer di lancio, si presenta finalmente disponibile per il download il nuovo ed imperdibile Grand Prix Legends Mod in versione 2.0 per Assetto Corsa ! Il progetto ci permette di tornare nell'epoca d'oro dell'automobilismo, l'annata 1967, già vissuta a livello simulativo nel lontano 1998 con il mitico ed indimenticabile Grand Prix Legends dei Papyrus. Il mod, realizzato dal duo Bazza - DrDoomslab, è scaricabile direttamente da questo link. Il mod richiede naturalmente il Ferrari 70th Anniversary Pack della Kunos Simulazioni. Per commenti e discussioni in merito fate riferimento a questo topic del forum. Installation Notes:
    Unpack to: ...\SteamLibrary\SteamApps\common\assettocorsa\content\cars NOTE ON INSTALLATION OF THE LOTUS 49: You need the original kunos Lotus 49
    install file:
    1. Extract folders content and texture to your AC install:
    ...\SteamLibrary\SteamApps\common\assettocorsa\
    2. Goto …\SteamLibrary\SteamApps\common\assettocorsa\content\cars\lotus_49
    3. In this folder: Copy the lotus_49.kn5 file
    4. Within \cars folder, goto \ gpl67_lotus_49
    5. Paste lotus_49.kn5 here!

    NOTE ON INSTALLATION OF THE Ferrari 312:
    You need the Ferrari DLC pack from steam:
    https://store.steampowered.com/app/675590/Assetto_Corsa__Ferrari_70th_Anniversary_Pack/
    Ferrari 312 install file:
    1. Extract folders content and texture to your AC install:
    ...\SteamLibrary\SteamApps\common\assettocorsa\
    2. Goto:
    ..\SteamLibrary\SteamApps\common\assettocorsa\content\cars\ ks_ferrari_312_67
    3. In this folder: Copy the ferrari_312_67.kn5 file
    4. Within \cars folder, goto \ gpl67_ferrari_312
    5. Paste ferrari_312_67.kn5 here!    
  • 1991 Group C by MAK Corp By Alessandro Pollini

    • 2,962
    The 1991 Group C mod includes the Mazda 787B, Porsche 962C and the Sauber C11 in the latest version of the mod for rFactor 2. Featuring unique realistic physics for each vehicle as well as different tire compounds, this is your chance to get behind the wheel of the three most iconic racing cars in the history of Group C racing.

    Features
    - 1991 Mazda 787B model by Ionut Nicolaescu, updated by Dmitriy Barishev.
    - 1991 Porsche 962C model by Dmitriy Barishev
    - 1991 Sauber C11 model by Dmitriy Barishev
    - Unique physics for each vehicle
    - Unique engine sounds for each vehicle

    Mod Resources
    Templates: Download Click HERE[www.mak-corp.com.au]
    MOD PDF MANUAL: Download Click HERE[www.mak-corp.com.au]

    STEAM Group
    Join the MAK-Corp Steam Group Here
    Visit our Website Here[www.mak-corp.com.au]

    MOD PDF MANUAL: Download Click HERE[www.mak-corp.com.au]

    Changelog
    MAK-Corp Group C Mod v1.0
    -------------------------
    - DX9 car now retired by new version.
    - All cars fully rebuilt, reworked and running to DX11 standard.
    - All physics brought up to current standard and optimisations as well, more detail below for the guys.
    - Motec display redone for the Mazda 787B to real car layout and new low fuel warning, thanks Damian.
    - Oil Temp added in to the secondary display area in the Porsche cockpit.
    - All materials have been fixed and adjusted and mesh quality increased in places to enhance the experience.
    - All little things like external cameras clipping for example, looked into and corrected.
    - We are optimised for night racing as well, but bear in mind that environment at night is not complete there yet .
    - Complete re-balance on all items visually.
    - A lot of real life balancing visually on all cars.
    - New corrected tyre sidewall for the Sauber, before was unbelievably, inverted.
    - Mazda now correctly has centre of origin for spinner and external cameras.
    - More Sauber Cars added to balance car skin ratios better, thanks Alavaro.
    - All custom skins improved for DX11 build - thanks to all the skin guys Damian, Daniel and Arturo.
    - Only functionality missing is fully working wiper functionality currently, but rain support is included already.

    Physics
    -------
    Mazda 787B
    ----------
    - Engines now have three mixture positions.
    - New Ultrachassis added with revised suspensions geometries/chassis flex.
    - New CPM tyres with the latest options. Compounds have different grip and warming levels to match the different tracks.
    - Reworked diffuser and relocated.
    - Revised AI to match real driver behaviour as much as possible (variable from track to track) and improved performance in wet.
    - Front and rear downforce from the bodywork revised.
    - Clutch torque revised for shifter and pad options.
    - Added engine power detail on garage.
    - Damage revised.

    Porsche 962
    -----------
    - WSC engine have a new turbo flow.
    - Rear Goodyear tyres now uses 18 inch rims instead 19 inches.
    - New Ultrachassis added with revised suspensions geometries/chassis flex.
    - New CPM tyres with the latest options. Compounds have different grip and warming levels to match the different tracks.
    - Reworked diffuser and relocated.
    - Revised AI to match real driver behaviour as much as possible (variable from track to track) and improved performance in wet.
    - Front and rear downforce from the bodywork revised.
    - Clutch torque revised for shifter and pad options.
    - Added engine power detail on garage.
    - Damage revised.

    Sauber C11 
    ----------
    - Improved performance (less drag, more grip, etc).
    - Updated engine brake torque, throttle maps, mixtures and softened turbo pressure build up.
    - Reduced drag caused by rake.
    - Added undertray points and improved collision detection and aerodynamics while flipping in the air. 
    - Updated tire construction materials and resolution (more flexible and detailed).
    - Improved all tires thermodynamics, wear and grip for wet weather.
    - Reduced rubbered path effect on tire grip.
    - Reduced grass, dirt, and other terrain types effects on tire temperature.

    ------
    Sounds
    ------
    - Mazda 787B: Improved low rpm power range and high rpm coast sample. 
    - Porsche 962C: Added high rpm variants for exterior engine. 
    - Sauber C11: Increased turbo intensity.
    - All cars updated to cockpit damping feature.

    Credits
    - Mod Production Manager: Petros Mak
    - Mazda 787B 3D Vehicle by: Ionut Nicolaescu
    - Mazda 787B 3D Vehicle Updates by: Dmitriy Barishev
    - Porsche 962C 3D Vehicle by: Dmitriy Barishev
    - UV Mapping Mazda 787B by: 1st set by: Bernd Boehm. Re-Mapped by: Lukasz Kacprzykowski
    - UV Mapping Porsche 962C by: Juandi Sanchez
    - 2D Textures by: Doug Parker, Nigel Phelan
    - New Skins from v0.95 by: Arturo Pereira, Damian Baldi, Daniel Gomez
    - In-Game Specialist: Liquid4653
    - rFactor 2 Physics 787B, 962C by: Damian Baldi
    - rFactor 2 Physics C11 by: Alvaro Perez
    - Sounds by: Alvaro Perez

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