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  • Helicorsa New Names By MaxErre

    • 64
    • 0
    Ho sviluppato un mod della mitica Helicorsa per visualizzare i nomi dei drivers nel "radar", che per chi usa l'oculus è molto utile, perlomeno io lo trovo utile. Invio due versioni, una più stabile e una da provare a fondo: in particolare vanno fatti i test in gara online, non sono sicuro che i nomi dei driver siano sempre disponibili; potrebbero esserci delle differenze in questo ambito tra prove , qualifiche e gare, è una cosa da verificare. Per installare: eliminare l'attuale helicorsa e sostituirla con i files della versione che si intende provare. Versione v7mr7 questa versione, già abbastanza stabile, contiene le seguenti modifiche rispetto all'originale: visualizzazione del nome del driver a dx del rettangolo che rappresenta il driver stesso; il rettangolino del pilota è colorato in blu, si vede meglio; eliminata l'interazione con il server minorating; impostazione del comportamento tramite parametri editabili: i parametri di configurazione sono contenuti nell'ini di helicorsa, ovvero C:\Users\USERNAME\Documents\Assetto Corsa\cfg\apps\helicorsa.ini labelnameactive = 1 labelnamefontsize = 16 labelnamefontcolor = 1,1,1 labelnamefontopacity = 1.0 labelnamebackgroundcolor = 0,0,0 labelnamebackgroundopacity = 0.4 le voci sono inserite dall'app automaticamente al primo run di helicorsa, dopodichè possono essere editate; Versione v7mr8 in questa versione ho provato a inserire un avviso di bandiera blu: se il driver che ti è vicino ha compiuto almeno un giro più di te, la sua etichetta diventa blu e lampeggia. In replay mi sembra che funzioni, ma non ho ancora avuto modo di testarla in gara su server. C'è un parametro per pilotare anche questo comportamento: labelnameblueflagwarning = 1  
  • kart racing pro Kart Racing Pro by Piboso By VELOCIPEDE

    • 2,877
    • 1
    Kart Racing Pro is a realistic karting simulator.
    The aim is to create a software useful as a training tool for real drivers, based on a scratch built physics engine that accurately simulates kart dynamics and setup options.
    As such a steering wheel is strongly recommended, although keyboard, joysticks and gamepads are fully supported.
    Kart Racing Pro also allows to host and join online races, with an integrated matchmaking server. During events data is collected, to provide statistics for drivers' comparison.

    More features:
    - automotive industry-standard tyre model
    - chassis flex simulation
    - dynamic track surface groove buildup
    - wet track simulation and dynamic drying
    - dynamic marbles generation
    - tyres pickup of marbles, grass and dirt, affecting grip
    - user-selectable driver gestures
    - output of CSV files with telemetry data to analyze driving sessions
    - a plugins interface allows external programs to receive realtime data from the simulated kart
    - LAN and online racing. Dedicated server available
    - support of custom paint schemes for kart, helmet and suit
    - full modding is possible: advanced users can build new tracks, karts, engines, helmets, ... and integrate them with the provided tools
    - Oculus Rift and HTC Vive ( SteamVR ) support.
    - FreeTrack support
    - TrackIR support
    - EDTracker support Disponibile anche su Steam http://store.steampowered.com/app/415600/Kart_Racing_Pro/  
  • Circuit 24H Le Mans 2017 By Alessandro Pollini

    • 7,259
    Circuit de la Sarthe
    The Circuit des 24 Heures, also known as Circuit de la Sarthe,located in Le Mans, Maine, France, is a semi-permanent race course most famous as the venue for the 24 Hours of Le Mans auto race. The track uses local roads that remain open to the public most of the year. The circuit, in its present configuration, is 13.629 kilometres (8.47 mi) long, making it one of the longest circuits in the world. Credits:
    zolee145 For the original 2012 rfactor version
    Conversion and improvement to Assetto Corsa Tiago Lima
    Update to version 2017 by
    jim lloyd

  • Introducing the Ferrari inspired Ferrari Piero T2 LM Stradale for Assetto Corsa By bud01

    • 122
    Introducing the Ferrari inspired Ferrari Piero T2 LM Stradale for Assetto Corsa

    Ferrari Piero T2 Stradale:
    What if Ferrari went back to Le Mans in 2025 and decided to adapt a limited number of its Le Mans racers for road use. In Italian we say "Stradale".  The Piro T2: is a twin micro turbine electric hybrid.
    It has 2 micro turbines that charge a battery pack when running in idle, but the micro turbines can also be used for thrust in straight parts of a track. To do so the micro turbines use electric activators that spin up the revs of the micro turbines quickly when needed. 
    The Piero T2 also uses active aero-dynamics to maximise down force when and where needed.  Project Team Details:
    Original Designer : Marcello Raeli
    Email: raelimarcello@gmail.com Project Commissioner: Nigel May
    Lead Mod Dev: Eugen
    Physics and Handling Developer: Perfect Balance
    Dev Support: Gift Horse Mouth Studios Project History: Following on from the hugely successful Ferrari F80 mod, I felt a deep longing to return back to the equally stunning and important master piece by Marcello Raeli.  This cars design resonates in so many ways, from the allure of automation, endless speed, to the sleek space voyage capsule type cockpit. This futuristic design deserves to be known and driven. The ideal is this new shape and connection to technology on the track can be looked at and played with by the younger generation that there are many new wonderment ahead for, in areas of, Automation, intelligent systems which appear human,  even new race tracks on new worlds such as Mars is firmly on the to do list! The car is Scratch built with all rights reserved to the original author Mr Marcello Raeli
      Project Status:
    Currently the project consists of a scratch built model, version 1.0.1 which was complete with tinted cockpit was never published 
    Further details will be improved and finalised. My Motivation:
    To bring the heart and minds of the younger generation closer to the perfection of this design and shape by making the car alive and pushing forward what is expected from automobile and technology. Additional information:
    The Ferrari Piero T2 LM Stradalefor Assetto Corsa is a work in progress with the current interior and experience not a finished item. This projects goal is to assist the original designer with visibility of what could be possible. Aug to Sep (2018) change log is open with no open tasks,  but will be populated on feedback(s) shortly.
    Project is dedicated to the memory of Sergio Marchionne ((June 17, 1952 – July 25, 2018)) 
    Update: 7th Aug 2018: 18:00
    [Pending Change Log for Aug]
    - AO Maps.
    - Rear Tail (Red / White?) automatic raise, Over ride "on/off", manual "Raise / Lower".
    - Ferrari clothing update.
    - SM dedication (cockpit internal)
    - Turbine Boost implementation effort.
    Known updates but not allocated to que at this time.
    - Rear view display technology in cockpit.
    - LOD 
    - Community Updates. / Handling updates / Sound. 
    Update: 11th Aug 2018: 13:53
    [Pending Change Log for Aug]
    - Rear ground plate adjustment, to make harder to clip or submerge ground surface.

    1st Oct 2018
    LMP physics REV1 update booked.
    Sound update booked. 

    Any other details?
    The ideal is to match the quality of the F80 in impression and delivery, this may take some time.. and a number of further refinements, items such as rear-view display do not appear in the original design, this car has a hidden potential, and we want to see it born out for automobile, for the passion that drive us all. 
  • Sandevoerde Test Version By VELOCIPEDE

    • 157
    Sandevoerde TEST version
    Track Info :
    Length : 4.25 KM
    Direction : Clockwise
    Widht : 9 mts.
    Pit Boxes : 25

    This is last TEST versión, the objective with this version is that you can test the circuit and decide if you want the full payware version.

    What will be the differences between a TEST version and a PAYWARE version?
    TEST Version : Include AI, Cameras, , bumpy roads. Vegetation.
    Not advertising, vehicles, crowd, marshalls and any reference to a "race weekend".
    Basically difference will be only visual and related to race scenary. 

    To install track unpack at Steam\steamapps\common\assettocorsa\content\tracks

    i create 6 different physical road mesh, each one with a different level of bumps.
    This meshes are located at "ROAD MESH" subfolder, there is 6 sub folder (N15,N25,N35,N45,N55,N65) each one with a pyshical mesh. Track default is N35. To try other mesh just copy the sandev_road.kn5 file from selected folder into main track folder, content/tracks/sandev_f3ct
    I hope you enjoy this one and have great time around here.
    For more info visit www.f3classictracks.com or email me at sergiomloro@gmail.com
  • Formula 3 by RSR By VELOCIPEDE

    • 3,383
    Two and an half years down the line from our initial release, over 100.000 download of our car, and a lot of fun racing with it.
    Time for something new! This new car isn't just an evolution of the previous, but a brand new car. New 3d model (once more created from scratch), and new physics: new suspensions, new engine, new aero package, new tyres, and so on.
    This car is faster and, just like the previous model, is a great car for close racing.
    I would like to thank all of your for the great support in those years. It's great for our team to see that our car is still used for championships, and that has always been so popular.
    We hope that this new car will be appreciated just as much, and we are looking forward to read your reviews.

    A special thank you goes to @bastoner97 for his help to create the most of the skins included in the initial skin pack for our car.
    In case any skinner wants to help us creating some more skins, we will be very happy to create a new skinpack, just as we did for the previous car.
    The skin template is included in the package (see the specific car folder).

    Thanks to @NeverKrash for the help for the sounds. The idea initially was to have a brand new sound for the new car, but due to lack of time, that wasn't possible, unfortunately.
    At the end he helped us to adjust the old sounds (created by Davide “elMariachi90” Cervone) to new engine specs.
    As usual, this car has been a great teamwork from the whole RSR team. Mario Gilles and Maurizio Gilles Jr on the 3D, Andrea Lojelo on the physics, and everyone else supporting, giving feedback, and helping tuning the car.

    The package contains both Formula 3 models. The older car has no modifications.
    We hope to see you on track with us! Make sure you download the skinpack as well.
    Two options available:
    4k skinpack
    2k skinpack    

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