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La Bugbear ha rilasciato un nuovo corposo aggiornamento per il suo divertente Next Car Game: Wreckfest. Oltre alle varie migliorie e bugfix, l'update porta con sè anche alcuni contenuti inediti, come il nuovo tracciato Crash Canyon (già il nome è tutto un programma...), una pista in fase di sviluppo denominata Mixed 7 ed anche nuove parti meccaniche per potenziare il veicolo. Considerando che il gioco è in offerta scontata su Steam a -50%, un pò di sana distruzione estiva si potrebbe anche provare! June Update Dear Wreckers, The next major update for Wreckfest is out! Please check below for the full changelist: CONTENT: Added a new track designed for rough racing and epic crashes: Crash Canyon - fans of our earlier games will surely recognize the inspiration. Added a new work-in-progress track, Mixed 7. Replaced the garage with a new, more spacious garage, still work-in-progress though. Implemented vehicle visual customization with parts such as wheels, bumpers, grilles and many more. Please note that for now visual parts do not have a gameplay effect, but in future, parts will affect the weight of the car and increase or decrease the strength of the car as well as the damage it causes to the opposing party in collisions. For now, parts are only available for American 5 and to some extent, American 3, but all cars will eventually receive them. If you have any suggestions for parts you'd like to be added please let us know! Added more performance parts: engines, pistons, valves, camshafts and so on, to allow for more in-depth performance upgrading in the upcoming career. Note that engines are basically per class now, however, installing the best available parts will allow the engine jump to the beginning of the next class. In case the car has a separate banger variant, not all engines are available for all variants. Improved American 3, European 2, European 3 (II), Asian 1 models and gave them a demolition racer makeover. Added new skins for many vehicles and removed some older ones. ART: Replaced the user interface with a completely new, more modern one that's actually usable with a gamepad as well. Please note that the new user interface is still heavy being worked on, and for example animations are missing, the art is not final and there are temporary placeholders screens that will be replaced completely. Feedback is still very much appreciated already. Replaced the old broken Sandpit 1 with a new, completely overhauled version. Overhauled Tarmac 1 to open up the environment, add proper runoff areas and generally make it look more like a real race track. Improved the environment art of Tarmac 3. Speedway 1 Figure 8 layout now has ramps in the inner areas to allow for getting back on track even when reset is disabled by the host. Improved low frequency ambient occlusion. Added animated track officials. Updated tire effects. Updated weathers. DESIGN/PHYSICS: Increased the performance range of the cars and adjusted the class cutoff points. For now, the classes and class ranges are as follows: Class C = < PP180 Class B = PP180 - PP260 Class A = PP260 > Removed part wear and repair mechanic. Removed crew mechanic. Improved AI vehicle setups so that they make a better use of brakes now, making AI more challenging. Crash landings (where the car would be rocketed in the air when touching ground after a jump) no longer occur. Adjusted gearboxes and improved shifting logic to allow for more natural automatic shifting. Improved stability control assist. Improved force feedback for steering wheels. In Elimination Race, maximum elimination interval is now 120 seconds. It's now possible to select assists in the pre-race screen without going back to the garage. TECHNICAL: Optimized tire physics, reducing CPU load. Improved acceleration estimation in the garage front-end. Ragdoll now works properly. Added clutter fade for grass. KNOWN ISSUES: Clutter shadows are not working. Leaderboards are disabled for now. The backfire effect of the exhaust remains in the original location even when the exhaust is changed. Location and track preview images are placeholders and descriptions are mostly missing. AI sometimes rams other cars right after the green light when trying to navigate to the proper racing line. In extremely rough landings (like after a crash) one or more wheels of the car may clip below the ground. NOTES FOR CONTENT CREATORS: Some basic vehicle model visualization is now available for custom vehicles in the developer menu (opened by using the tilde key). Custom tracks using textures from our official tracks will have textures missing due to asset restructuring. To make a custom track compatible with the dedicated server it will need to have the new event db files created (check the updated example track) Custom vehicles will need to have new tire files as well dummy parts for the new performance and visual parts assigned (check the updated example car). For more information about updating custom content please check out this guide on our community forum: LINK[community.bugbeargames.com]
Next Car Game, il nuovo gioco di auto di Bugbear, finanziato tramite Kickstarter, è ora disponibile tramite l'accesso anticipato di Steam. Direttamente a questo link è possibile acquistare le due diverse edizioni: quella normale, a 22,99€, e quella deluxe, a 31,99€ che contiene anche alcuni extra. Buy the Digital Deluxe Edition and get a lot of great, exclusive content! Backer Race Car A special in-game race car that's not going to available later! Wallpapers A set of cool wallpapers to trick out your desktop in style. Soundtrack A rocking soundtrack of the game. Please note that the extra content will be available at a later date.
Il team BugBear ha annunciato che la raccolta fondi per il suo nuovo Next Car Game procede a gonfie vele. Per premiare quindi tutti gli utenti che hanno già effettuato il pre ordine, ma anche quelli che si prenoteranno, BugBear ha rilasciato una nuova Sneak Peek in versione 2.0, che potete ammirare in azione in questo trailer. The response to our first technology sneak peek was so amazing that we decided to give the players even more cool stuff to have fun with and release a new version of the sneak peek! We have added new destructive machinery, more dynamic stuff to blow up, spectacular stunts and an awesome physics cannon that we use to play with our physics engine. With the physics cannon you too will now have a chance to cause mayhem to heart’s content by launching missiles, throwing stuff around and destroying the environment as well as the cars! Meanwhile, our crowd funding campaign continues strongly through our website, and over 5,600 players have already pledged their support for Next Car Game. Our supporters have asked us for many features such as LAN multiplayer as well as PS4 and Xbox One releases. We’d love to fulfill your wishes, and to that end we’ll be revealing these and other exciting stretch goals on our website. To reach these goals, we need as much support as we can get. Help us by spreading the word!
Il team Bugbear ha presentato il suo nuovo titolo racing denominato Next Car Game: si tratta di un gioco tipicamente "destruction derby", come si nota dal trailer, ma originalissimo sin dal suo lancio. Bugbear infatti ha già attivato il pre-ordine, diviso per tipologia di "offerta" (dai 25 ai 1000 dollari!), che quando arriverà a 10mila utenti darà il via ad una versione beta del gioco da provare. We are really excited to finally show you our “Next Car Game”! We’ve been working on it for over a year now and it’s going to be great taking it to the finish line with you guys. Please join the discussion on the forums and let us know what you want to see. We will be updating this blog with development news and sharing progress as it happens. Expect fresh screenshots and details of whatever we’re working on! What are you most looking forward to?