The new build will come with several enhancements, mainly: - new full flex chassis developed using the specific online tool of Chris - new steering wheel options developed as above - new engine developed as above - AIs tuned for working at 95% vs. humans - braking torque: decreased, but of course pushing hard, mostly the inner wheel lock as I suppose to be right - AI starting: improved a little, now you can overtake only one line, maybe... - tuned the stiffness of the chassis, to avoid unwanted oversteering exiting med corners and to have a well balanced car like the original rF1 version, but with the new technology and enhancements of rF2 - gears: I discovered an unused final into the original mod and I apply it with a little tuning - recalculated several values in the realtime section of the tires (TGM) to improve them - new rear wet tires (TGM) - new TBC file (of course) - new opponents classes, now identifiable with full initials (i.e. FBMW2005ASIA, FBMW2006USA, etc...) for an easier choice - new talents file with tuned values - improved the resolution of some items into the cockpit