Fonte.
Decided to learn 3D modelling and thought I would start with a small track first, I did notice that this track was already in development by another forum user but I decided to carry on anyway mainly just for learning than anything else. So far after a few failed attempts at getting the layout right I think I have now got the layout correct. I imported the world into blender via Google Earth, created a curve and mapped this to the road surface. I then created the road plane mesh and added some modifiers to make it map to the curve. Next steps are to ensure the track edges meet up with the Google image, .e.g wider and thinner sections and ensure it is smooth. Quick image of the progress so far
v0.5
2 Layouts now included
Export now using AC editor - shaders still being tweaked and tested
Recreated world nearest the track edges, run offs now a lot smoother
Added Fast_Lane and Pit_Lane AI for both layouts - tracks can now be used quick race and race weekend modes
Added more barriers / walls
Added Marshall stands around the track
Added more buildings
Added collision mesh to pit lane garage
Added flag pole at hairpin - no flag though
Adjusted other buildings - scale/width
Adjusted barriers to match up with world better
Adjusted lakes
New UI images, overview and information details
Known Issues:
Kerbs are currently still defined as Grass and as such do not have the correct surface
Kerbs are a bit rough
Some grass areas defined as Asphalt
Edwina chicane bump on the exit
Bus stop chicane bumpy on entrace and exit
Charlies chicane bumpy - this chicane isnt used so not a high priority
Pit Lane entrance is a tad bumpy but you shouldn't be speeding anyway
Some barriers in certain areas do not match world
Placeholder textures used across some meshes
UV mapping incorrect on some meshes - especially grass
AI not the smartest especially around the hairpin however you can have some decent races with them as they are quick everywhere else
Pitlane Barrier mesh not rendering correctly - not sure why
Inside world doesnt match pitlane edges
Water defined as Grass
DOWNLOAD