Motorsport Manager: nuovo DLC ed update disponibili
Tante novità oggi per l'ottimo Motorsport Manager, il simulatore manageriale dedicato al mondo dei motori da corsa. E' infatti disponibile un interessantissimo nuovo DLC denominato Challenge Pack, con 12 sfide ispirate alla storia del motorsport ed un update gratuito chiamato “The Devil’s in the Detail” che introduce anche nuove features come il taglio pista ed il peso. Da segnalare inoltre che il gioco è in offerta da oggi (e lo sarà fino al GP del Belgio) su Steam con lo sconto del 66%.
It’s time to return to the podium. The brand new Motorsport Manager PC Challenge Pack DLC is out today. That’s not all - thanks to your great community feedback, a brand new, free update “The Devil’s in the Detail” is also released today for everyone, with a raft of upgrades for all users. They include weight stripping, run wides, the ability to tweak the driver AI to make the game even more challenging and – a much-requested feature – the ability to save/load car setups. But it doesn’t end there. From today through to the end of the Belgian GP weekend, Motorsport Manager PC will be 66% off from around 6PM. So if you’ve never played on PC, there has never been a better time!
Challenge Pack -> http://store.steampowered.com/…/Motorsport_Manager__Challe…/
66% off base game (from around 6pm BST) -> http://store.steampowered.com/app/415200/Motorsport_Manager/
Massive post below crammed with patch notes powered by your incredible feedback. Thanks for being the most awesome community in motorsports!
Realistic AI Game Preference: If enabled, AI teams make smarter decisions on when to pit during races and adapt to wet weather conditions more effectively.
Run Wides & Corner Cutting: Cars can now run wide and cut corners in all tracks, the liklihood of a driver running wide or cutting a corner is increased by the pressure they're under from nearby cars.
Weight Stripping: Teams can now remove reliability from parts to increase their performance before practice, qualifying and race.
Lap Chart Screen: Availaible in the data centre, the new lap chart screen provides detailed information for every lap of the race.
Expanded Camera Preference: If enabled, increases the zoom of the raceday camera, allowing you to see the cars up close.
Ability to save and load setups for each track.
When leaving for a race weekend, the player now has the ability to force a driver to sit out the weekend if they are injured.
The driver who sits out the race weekend will recover faster and the reserve driver will take their position.
Injuries now show an icon on the driver's portrait. The icon can be moused over to reveal more information.
Player now recieves a mail when a driver recovers from an injury trait.
The race report screen has been tweaked to better inform the player about gained traits and traits that have ended.
Various UI tweaks to the title screen and race day screens.
Session HUD now shows when teams are fixing parts.
Tyre wear and heating are no longer banded into thirds, but are instead a direct reading.
Car crashes have been rebalanced to provide a more even spread of crashes throughout the race.
Driver’s adaptability stat impacts the threshold at which they can change onto wets/slicks/inter.
The two different tyre suppliers have different wet/inter threshold points.
Fixed a bug where the tyre supplier wasn't correctly affecting speed and wear.
Fixed a bug where the track rubber wasn't correctly affecting the lap times.
Street circuits (Cape Town, Sydney) take longer to achieve a full ‘Rubber on Track’ to imply that they have less grip then a standard track.
Underfuelling the car is now possible when no-refuelling is active.
Tyres left overheating for too long cause blistering, dropping the wear at a faster rate.
Tyres left underheating for too long will cause graining, dropping the performance of the car.
Cars who have retired will now keep their standings position if they cross the finish line.
The standings tab has been expanded to show live Team/Driver Championship standings and tyre history.
New personality traits.
New dilemmas with unique personality trait event chains.
Fixed issues with AI teams being able to perform pitstops faster than they should.
AI teams now make smarter desicions on when to use 'safe' pitstops.
AI team setup percentages now reflect their mechanics' stats.
Downforce setup setting affects car performance during wet sessions.
During pre-season, AI teams can gain an additional star in up to two different chassis stats. This is to mimic the player’s dilemmas.
Vehicles that are experiencing critical issues ( broken part, out of fuel, etc ) will now pit regardless of whether it causes stacking.
New radio messages.
Grammatical fixes to existing dilemmas.
Signifcant performance improvements to minimise game crashes.
Chassis Suppliers availaible to edit with Steam Workshop.
Single Seater and GT design data available to edit with Steam Workshop