In un lungo post sul blog ufficiale, la Codemasters ci racconta in ogni dettaglio il making of del suo ultimo F1 2016, in particolare focalizzando l'attenzione sul lavoro di sviluppo fatto con il team Sauber F1.
With the 2016 FIA FORMULA ONE WORLD CHAMPIONSHIP over, and the off-season in full swing until March, we here at Codemasters thought we would help to ease the pain of annual FORMULA ONE withdrawal symptoms. In order to create the award-winning franchise that is the FORMULA 1 series each year, Codemasters has to do a lot of work behind the scenes with all of the FORMULA ONE teams. We wouldn’t be able to create FORMULA 1 videogames without working together with the FORMULA ONE teams, so we’re going to give you a peek behind the curtain to show you how stuff really works.