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rF2: Jacksonville Superspeedway


VELOCIPEDE

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Jacksonville Superspeedway Now Available!

We’re very happy to make another third-party conversion available to our users. Jacksonville is a conversion from rFactor 1, completed by one of our internal testing team. It had a number of texture updates to try to bring it up to lower-end rF2 standards, but should be considered a third-party track. It can still look quite beautiful, especially during the 30-40mins where the sun sets. We hope you’ll enjoy this tricky tri-oval!
It is also important to note that this is NOT a ‘Daytona’ clone, as it has it’s own characteristics that set it apart, and make it challenging in ways a smoother and more recently built track from our own team would not be. The good news there is that we’re not done releasing tracks to support the stock car release…

Download: 147MB
Track Profile: Link (READ FOR INFO)

 
jville06-2zyi3r1hpj6pmj1ju7eubu.pngjvilletopleft.jpg

The stock cars require Build 1008 to functional as we intend, so this track should be considered to have the same needs.

Known issues:
We need to give the A.I. another look, as improvements in one area can often affect another. The A.I. are quite dynamic and will adjust their line according to grip levels. At Jacksonville, this tends to see them running high up against the wall. With an upcoming update to the core, we would like to try to keep them from scraping the wall as often as they do right now on the ovals. You can disable the ‘dynamic superspeedway’ code that causes this by changing playerfile value “AI Logic Override” to 2.

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