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Quanto conta il setup?

Scopriamo quanto conta davvero un assetto auto ideale e come influisce su vettura e pilota.
Il setup nel simracing

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    CMR4: First Impression

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    Cominciano ad arrivare, insieme a qualche screenshots, i primi commenti su Colin McRae Rally 4. Eccone uno fresco da un utente del forum di High Gear:

    Handling – this aspect it’s changed if compared to CMR3: now the cars seems “more realisticâ€: the impression of a central point which help the car to go now it’s gone. You have to drive quietly and safety for keeping the car on the road: if you exceed in speed or something similar, you will crash your car without doubts...I’ve tested it, and I can say that now it’s required a good driving...

    #CONTINUE#
    Damage – well, now the damage seems even harder...the car can be damaged more than CMR3, and this will affect the car reaction: you can try to hit something hard and the car will begin to be undriveable, but many times, at the max level of damage available (which are normal, heavy or expert) the car will require the complete retire from the rally...maybe this can seems too much, but at least it’s realistic, and will let you drive more accurately.
    Graphic – it’s like the previous game, but with some enhancements: 3d crowd watching the car (not all the crowd, but many of them), more reflections, more detailed scenery and cars...but I have to say that two times I’ve seen a little stutte when you finish off the track and there are many things around...nothing important, but it’s better if you know that.
    Sound – I think that it’s the same of CMR3, maybe the car’s engines sounds differents, but nothing very noticeable...

    Aspettiamo altri riscontri (nonché il nostro) per trarre delle conclusioni!

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