Kartsim è un titolo apparso solo negli ultimi giorni, ma in realtà la sua storia risale a molti anni orsono, come testimonia questa intervista del lontano 2006 che già ci illustrava le intenzioni degli sviluppatori.
How does the physics model in KartSim work regarding on kart dynamics (chassis flex, castor, no suspension etc…The physics engine that we are using has been in development over the past 6 years. It allows us to simulate everything from track width, castor, toes, cambers, to chassis stiffness and ride heights. Obviously a kart is designed very differently to a car, which meant existing physics engines couldn’t be used in this application.
It would be easy to get the kart to jack the inside rear wheel by just giving it a lot of castor; but what happens when you add seat stays and there isn’t a lot of rubber down in the real world? The kart would just slide and the inside rear wouldn’t unload. In KartSim we are simulating the way the chassis flexes when different forces are induced and so if you add seat stays in the game and there isn’t a lot of rubber down, you will end up with a flat kart that understeers. Front clamps, torsion bars, running rear crash bars tight or loose etc, are all fully simulated allowing for realistic handling.
