Tim Wheatley ci parla nel suo blog del "dietro le quinte" del nuovo rFactor2, oltre a svelarci anche i piani degli ISI per quello che avverrà dopo il rilascio del gioco, per quanto riguarda nuovi contenuti e possibili licenze.
That’s probably another good point to mention about rF2: There’s nothing short-term in the planning the company has. They intend for this product to get a lot more support than rFactor 1 in terms of updates, new features, new content and access to the team via the forums and Web site. Infact I’ve been responsible for a couple of really juicy pieces of content being licensed that will both be released as addons likely sometime in 2012.
Tim ci parla anche della parte tecnica e grafica dell'atteso rFactor2:
Next? Well the most recent thing I posted otherwise was that finally, FINALLY, we’re getting some of the graphics effects plugged into the development build of the software. This means that finally, FINALLY, we’ll be able to put out some shots which are more representative of the looks of rFactor 2. This has probably been one of the hardest things for the community to understand, because most of them have never seen base art from a game before.
