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    Superstars V8 a fine giugno

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    La Black Bean Games ha annunciato oggi che il nuovo Superstars V8 Racing sviluppato dal team italiano Milestone sarà disponibile in tutti i formati a partire dal 26 giugno prossimo, inoltre poco prima sarà rilasciata anche una versione demo del gioco. Lo stesso Paglianti di Milestone ha precisato che V8 è basato all'80% sui contenuti già presenti in SBK.

    Black Bean: "You are absolutely right, this does have the hallmarks of something worrying, It is, however, simply a case of this being the first game in a franchise from a smaller publisher known for bike racing, and we wanted to ensure we released quality assets we could honestly say were from the title." Fabio Paglianti, Milestone: "The game has very high quality, but the licence is not so famous. So we start with a mid-price so we can show to the audience we can do a very good game, a very beautiful game, to play, to see, to watch, with a good price. Because a mid-price game with that graphics, that content is a very good game for the audience."

    #CONTINUE#

    Superstars V8 will be a friendly simulation racer, according to senior producer Fabio Paglianti, that will be "easy to start" and feature racing aids that can be turned on and off. One of the special features is an Orbit mode, where races can be paused and a camera flown freely around to assess positioning. The game is based on the real-life Superstars V8 championship, where well-known racers show what road cars are capable of around a track, a bit like Top Gear but less hairy, fat and obnoxious. "The hook for the audience is to see their own car [in action]," explained Paglianti.

    Superstars V8 Racing has quick-race online multiplayer for up-to 12 players, who can be substituted for bots if needs be. This is Paglianti's favourite part of the game. "It's really, really fun," he said, "it's easy to play, it's aggressive." The AI will be no push-over, either. "The AI have the same behaviour as the human," explained Paglianti, pointing out that different drivers have different skills as well as different cars.

    "It's a very good game, but we have absolute faith that in the future we can improve Superstar a lot," said Paglianti, who would like a bigger championship mode and a racing school mode in the future. He also said the real-life Superstars V8 event "can become a very interesting championship for the audience", and he hopes the game - via annual releases - can grow with it. That's the benefit of a licence like this, he argued, although he isn't allowed to smash cars up more than mildly, front and back, and has no customisation. So is a licence more important than creative freedom?

    "I don't think the limits a licence can have are so high," said Paglianti. "In our view the licence is, every time, a very good opportunity to give to the players a branded game that he or she already knows."

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