La Ignite Game Technologies ha aperto oggi la fase di beta testing pubblico per il nuovo Simraceway, simulatore di guida inedito dedicato esclusivamente al gaming online, del quale ci vengono mostrati anche alcuni screenshots che vedono protagonisti la Renault Megane e la pista di Mid Ohio. Le intenzioni degli sviluppatori sono quelle di creare un titolo basato su una fisica proprietaria e realistica, facendo in modo di avere gare online con concorrenti tutti allo stesso livello (grazie ai "punti esperienza"), cosi da garantire sempre il massimo divertimento. Il gioco, che vanta anche il supporto di piloti reali come Dan Wheldon (campione Indy 500), è previsto in uscita per l'autunno 2011 e ci offrirà anche numerose licenze ufficiali come Bentley, Bugatti, Saleen e Mitsubishi, mentre i tracciati, realizzati con la tecnica laser scan, saranno un mix di fantasy e stradali. Da segnalare inoltre lo sviluppo di una nuova periferica di guida, che nascerà grazie alla collaborazione fra Simraceway e la SteelSeries, azienda americana specializzata in hardware gaming.
Per commenti e discussioni fate riferimento al topic sul forum.
“The core aim of the Simraceway online racing environment is simply to do online, live, multiplayer racing, really, really well,” said Jonathan Haswell, founder of Ignite. “This racing environment will be much less about high detailed visual models and cinematic replays, like most current racing games, and much more about close, hard, door handle to door handle racing with live people who have been well matched by skill level, or against professional drivers like Dan. A critical design realization for us has been that it really doesn’t matter how good, or not, you are, or actually what you’re driving, if you’re battling hard against other real drivers of similar skill level you’re having fun and that’s what we're looking for here.”Commenting from Mid-Ohio where he’s testing the 2012 IndyCar, Dan Wheldon, current Indianapolis 500 Champion, said of the announcement: “I’ve always enjoyed my time in the simulators and since meeting Jonathan two years ago it was pretty obvious that Ignite was not looking to build just another racing game. So the opportunity to influence Simraceway's physics directly was pretty appealing. Thus far it’s been a fun project to be involved with but I’m really looking forward to getting into the meat of it later this month, when we do the physics model shakedown at Infineon. Of course the real fun will begin when I get to start racing against users live online!”


