Nella terza parte dell'articolo pubblicato dal portale di Gamesradar, gli stessi programmatori della SCi ci spiegano come procede il lavoro di sviluppo dell'atteso Richard Burns Rally: la IA del computer ed il blocco note del navigatore.
Rally drivers are very strong individuals with strong personalities, and we desperately wanted to translate this into the game. We wanted the players to be able to learn the temperament and abilities of their competitors and see their AI opponents driving styles reflected in their rally results as the season progressed. To incorporate this we designed a detailed system that would put many RPGs to shame; it really brings the AI drivers and co-drivers to life.
