Scott Iuliano in persona, del team ISI, torna a darci informazioni dettagliate su come procede lo sviluppo dei tracciati per l'ultimo rFactor2. Tutti i dettagli ed i vostri commenti a questo link.
We thought we'd take a moment or two to update you all on the current state of rF2 tracks, both released and yet to come. First, let's talk about the most recent track addition--Palm Beach.
You really wouldn't think it by looking at it, but it's a great drive. I've had MANY enjoyable races there while we were testing it and getting it ready for its Beta release. It also seems that many people like the look of it graphically. What you're seeing is a natural progression of both creative process as well as engine refinement. As I've mentioned before, many of our earlier tracks were created while the engine was being upgraded and new features were coming online. This makes it very difficult to really achieve a solid, consistent level artistically. Since the first Beta release we've been able to slow down and begin to refine not only the graphic engine itself, but also how we (Luc and I) make use of it.
