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    rFactor2: parliamo di Real Road

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    L'articolo pubblicato da Jon Denton degli ISI, con l'annuncio dell'arrivo della Skip Barber e dell'uso della tecnologia Real Road in rFactor2, ha destato subito molto interesse. Oggi possiamo approfondire il discorso sul Real Road grazie ad un nuovo post su un blog specialistico.

    RealRoad and the rubbering-in of the track affects everyone's racing line. If 9 out of 10 people drive line #1, but the remaining driver choses line #2 with say a much wider entry and tighter exit, not only will those 9 have more grip on their line (regardless of whether or not it's the better line), driver #10 might have to battle with marbles being thrown onto his line at a greater speed than he can build up his own racing line. Especially in longer races it can be more beneficial to drive along the rubbered in line than to stick to your own. With different setups, you can have the best setup in the world but if it has a narrow window through a corner, you can get lose serious time if too many of the other drivers have a different approach to that corner. Apart from setup fine-tuning, this also means adapting to circumstances that stem solely from who you're driving with. Driving with one set of friends can be a very different challenge than driving with another set of friends - and not just because they might be of different skill levels, but because they give you a different track to work with....

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